Slay the Spire
Sophie Feb 6, 2018 @ 7:07pm
Really wish I can sell my cards/relics
Even if it was a little, it would help out a lot. Even if cards are worth 1 (and scales up 1 per rarity) and relics are worth 3 (scaling up 2 per rarity), it would be very much appreciated. Just being shy 2 gold hurts so much
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Showing 1-7 of 7 comments
Discarding potions at a Merchant could give you a bit of gold prehaps:?
Feels Ranger Man Feb 6, 2018 @ 7:35pm 
If you could sell cards why would you pay to remove a card???

Removing a card costs money because it's pretty beneficial, the game would be a pushover if you could just discard cards you don't want/need at any shop.

Selling potions would make alchemy pretty powerful. You could just burst alchemy and use the gold to buy relics.
uratowel Feb 6, 2018 @ 7:40pm 
Originally posted by 2 Dollars:
If you could sell cards why would you pay to remove a card???

Removing a card costs money because it's pretty beneficial, the game would be a pushover if you could just discard cards you don't want/need at any shop.

Selling potions would make alchemy pretty powerful. You could just burst alchemy and use the gold to buy relics.

I agree, we shouldn't be able to sell cards for money, perhaps max hp% or flat. That would carry with it a heavier weight and less likely to get abuse, what do you think?
The Avatar Feb 6, 2018 @ 7:45pm 
Alchemy is already pretty powerful just for the ability to curate your potion selection (going into the final boss with 3 dex potions is game over). And if potions are selling for only a few gold each I don't think it would matter that much. Card selling is obivously not going to work, as card removal is inherently valuable.

That being said, Relic selling could actually be a very good idea. Especially since some Relics (a la Dead Branch) can actually be negative (or more frequently you just get something useless like Calipers for a non-block build). Actually this would be a nice buff to both Calling Bell and Dark Star (the downright worst boss relics in almost every situation), as you can sell the Bell immediately and the Star once you're done with it. Also, it'd be a good buff to rare relics in general, as despite their rarity and supposed power, their niche effects can be downright useless later on once your build is set. Of course, you wouldn't want to sell relics for much (5, 10, 15, and 20 for Common, Uncommon, Rare, and Boss, then set specific values for Event relics), but having a way to generate just a smidge extra gold at the cost of a potentially useful effect could actually lead to more interesting decisionmaking.
Last edited by The Avatar; Feb 6, 2018 @ 7:45pm
Sophie Feb 6, 2018 @ 7:53pm 
Originally posted by pyro41490:
Originally posted by 2 Dollars:
If you could sell cards why would you pay to remove a card???

Removing a card costs money because it's pretty beneficial, the game would be a pushover if you could just discard cards you don't want/need at any shop.

Selling potions would make alchemy pretty powerful. You could just burst alchemy and use the gold to buy relics.

I agree, we shouldn't be able to sell cards for money, perhaps max hp% or flat. That would carry with it a heavier weight and less likely to get abuse, what do you think?

Yeah I forgot about that thing in the merchant since it costs so much just to remove a card. I think paying max hp wouldn't be a bad idea actually.
Sophie Feb 6, 2018 @ 7:56pm 
another idea is a card that can allow us to escape the room, but pull us back a room. If the thieves can run away from a battle, so should we. The energy for it could be 2, exhausts, and have a 30% chance of actually running away. The upgraded version could be bumped up to 50%, energy 1 (not really a fan of it since it's kind of pointless imo), or get rid of exhaust on the card
uratowel Feb 6, 2018 @ 8:02pm 
Originally posted by J. Frost:
Yeah I forgot about that thing in the merchant since it costs so much just to remove a card. I think paying max hp wouldn't be a bad idea actually.

Losing max hp changes the game completely imo. Requires much more planning.

Here is a screenshot of a run I just did where I took the vampires deal and lost 30% of my max hp. I worked it back up with the help of Feed+ and prior planning so I didn't kill my target before feed came up in my hand.

http://steamcommunity.com/sharedfiles/filedetails/?id=1293839999
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Date Posted: Feb 6, 2018 @ 7:07pm
Posts: 7