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Removing a card costs money because it's pretty beneficial, the game would be a pushover if you could just discard cards you don't want/need at any shop.
Selling potions would make alchemy pretty powerful. You could just burst alchemy and use the gold to buy relics.
I agree, we shouldn't be able to sell cards for money, perhaps max hp% or flat. That would carry with it a heavier weight and less likely to get abuse, what do you think?
That being said, Relic selling could actually be a very good idea. Especially since some Relics (a la Dead Branch) can actually be negative (or more frequently you just get something useless like Calipers for a non-block build). Actually this would be a nice buff to both Calling Bell and Dark Star (the downright worst boss relics in almost every situation), as you can sell the Bell immediately and the Star once you're done with it. Also, it'd be a good buff to rare relics in general, as despite their rarity and supposed power, their niche effects can be downright useless later on once your build is set. Of course, you wouldn't want to sell relics for much (5, 10, 15, and 20 for Common, Uncommon, Rare, and Boss, then set specific values for Event relics), but having a way to generate just a smidge extra gold at the cost of a potentially useful effect could actually lead to more interesting decisionmaking.
Yeah I forgot about that thing in the merchant since it costs so much just to remove a card. I think paying max hp wouldn't be a bad idea actually.
Losing max hp changes the game completely imo. Requires much more planning.
Here is a screenshot of a run I just did where I took the vampires deal and lost 30% of my max hp. I worked it back up with the help of Feed+ and prior planning so I didn't kill my target before feed came up in my hand.
http://steamcommunity.com/sharedfiles/filedetails/?id=1293839999