Slay the Spire
Ironclad and silent builds
I don't really know what build I should go for on Ironclad but on silent I've been going for a poison/block build?
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Showing 1-13 of 13 comments
lurkerace Feb 6, 2018 @ 9:02am 
My favorite for Ironclad has been just abusing Flash of Steel and making my deck as small as possible to make combos work. You just have to balance the deck right so you can consistantly either defend or wombo combo something to death. The biggest realization for me was that the starting deck actually WORKS, it just isn't powerful. So try to keep the card ratio (Blocks, Attacks, Skills, and Cost) close as possible to that of the original and your deck will be likely to function well.
MoistSpookyWater Feb 6, 2018 @ 9:07am 
Originally posted by timeisanuisance:
My favorite for Ironclad has been just abusing Flash of Steel and making my deck as small as possible to make combos work. You just have to balance the deck right so you can consistantly either defend or wombo combo something to death. The biggest realization for me was that the starting deck actually WORKS, it just isn't powerful. So try to keep the card ratio (Blocks, Attacks, Skills, and Cost) close as possible to that of the original and your deck will be likely to function well.

Ive tried that but every single time I try it doesnt work at all RIP either I dont get card removal or I dont get FoS
Mandori Feb 6, 2018 @ 9:13am 
Well, i just finished a run with Ironclad, 5 Flexes, 2 Upgraded Armaments to ensure i can upgrade the flexes, and an upgraded whirlwind, relic that gives 1 ekstra energy but gives you a curse when you loot a non boss chest, also got the relic that makes your first 2 or more cost card to cast twice, wich means at 4-5times with a damage of for example 50, then repeat, that's some really SICK dmg, i met the two donut heads for the last encounter, needless to say, they melted in a couple of rounds, this build is kinda Rng heavy since you need the essential items to make it work. but if you are lucky and get the right cards, it's a walk in the park.
lurkerace Feb 6, 2018 @ 9:20am 
Always prioritize removing cards at merchants, espescially if you aren't getting card removal events. The only exception is if the merchant has a relic or card that is required for your strategy. Other than that, be very particular about which cards you pick after battles. Any card that costs 0 and draws cards is fantastic. Stick very strictly to a strategy once you pick one. I'd rather pick up nothing for an entire act than grab cards that even might not work.
MoistSpookyWater Feb 6, 2018 @ 5:18pm 
Originally posted by timeisanuisance:
Always prioritize removing cards at merchants, espescially if you aren't getting card removal events. The only exception is if the merchant has a relic or card that is required for your strategy. Other than that, be very particular about which cards you pick after battles. Any card that costs 0 and draws cards is fantastic. Stick very strictly to a strategy once you pick one. I'd rather pick up nothing for an entire act than grab cards that even might not work.

Should I remove the basic blocks so I can get to my other cards? Or no (with both silent and iron clad)
Townsie Feb 6, 2018 @ 5:44pm 
Originally posted by NUTella:
Originally posted by timeisanuisance:
Always prioritize removing cards at merchants, espescially if you aren't getting card removal events. The only exception is if the merchant has a relic or card that is required for your strategy. Other than that, be very particular about which cards you pick after battles. Any card that costs 0 and draws cards is fantastic. Stick very strictly to a strategy once you pick one. I'd rather pick up nothing for an entire act than grab cards that even might not work.

Should I remove the basic blocks so I can get to my other cards? Or no (with both silent and iron clad)
I usually remove the strikes before the blocks. Taking no dmg seems more imposrtant to me than dealing dmg in nearly all cases (Except ramp enemies maybe)
Answulf Feb 6, 2018 @ 6:12pm 
I usually remove Strikes too. You just need one or two big hitting cards, but you need a lot of Block.

I'd say there are three basic builds, with lots of minor variations:

1.) Defensive.Lots of armor and a few big hitters, kind of like the Shield/Poison deck for the Silent,
2.) Offensive. Lots of Strength and AoE, finish fights fast before you take much damage and hit for big heals.
3.) Combo - usually centered around exhausting and taking wounds on purpose.

There are probably some others, but those are the main 3 I use.
OhMySnowball Feb 6, 2018 @ 9:41pm 
There are more but here is what I won by:

1. Ironclad - Armor stacking + Body slam
2. Ironclad - Perfected Strike, Twin Strike, Upgraded Strike, Wild Strike
3. Silent - Defensive Poison Stacker: Envenom, Armor Stacking
4. Silent - Shivs + Poison
5. Silent - Deck Recycler: Gain Energy Cards, Draw/Discard cards (Preparation+), Attacks that give more cards

Relics often dictate which path you should optimize to
MoistSpookyWater Feb 6, 2018 @ 10:05pm 
Originally posted by OhMySnowball:
There are more but here is what I won by:

1. Ironclad - Armor stacking + Body slam
2. Ironclad - Perfected Strike, Twin Strike, Upgraded Strike, Wild Strike
3. Silent - Defensive Poison Stacker: Envenom, Armor Stacking
4. Silent - Shivs + Poison
5. Silent - Deck Recycler: Gain Energy Cards, Draw/Discard cards (Preparation+), Attacks that give more cards

Relics often dictate which path you should optimize to

Ive tried every single one of those and I've never gotten past the 3rd floor its always the 1st and second floors that ♥♥♥♥ you up the most
The Mysterious ED Feb 6, 2018 @ 11:03pm 
So I just beat it. and I found that if your lucky and get the necronomicon, use whirlwind, and bludgeon. You will literally obliterate anything no matter what lol. keep your deck at 20 or 22 and you always get the cards you want.
Lv 20 Bolting Bot Feb 6, 2018 @ 11:16pm 
Bash + Dropkick infinite is pretty easy to pull off. If you can't get enough card removal, grab a few Exhaust cards (ideally Purity). Flash of Steel is a plus. Dual Wield+ your Dropkick/Flash of Steel.

Edit: A single Thunderclap is a cheap option for getting the combo rolling on groups.
Last edited by Lv 20 Bolting Bot; Feb 6, 2018 @ 11:20pm
Scary_Turtle Feb 6, 2018 @ 11:34pm 
Rampage - Headbutt - card draw (warcry/shrug it off/offering) can carry you through floor 1 and 2. Upgrade Rampage

Keep the deck thin then if you see lots of strength ups take heavystrike, all the strikes take perfected strike, sever soul and clash or thunderclap and any damage dealer.

double tap - thunderclap - reaper with strength buff can heal you from 1 hp to over 100hp.

Headbutt and card draw will keep you drawing the cards you need to beat most enemies.
lurkerace Feb 7, 2018 @ 8:18am 
Basically man just keep at it. You'll learn the enemies one by one over time as well, and you'll get there!
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Date Posted: Feb 6, 2018 @ 8:58am
Posts: 13