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So if you get limited to 6 cards per turn due to a ♥♥♥♥♥♥ draw, you can't properly attack and heal is definitely less effective than block. So you're screwed.
But he *is* the only one that doesn't just test your deck, but also your ability to play the game. I wish the same could be said for the other bosses.
Granted, a vast majority of my boss losses were to the Time Eater, but at the same time I see him like 60% of the time, most of the time is The Awakened one and... Twice was the twins. So I might mostly be tired of his mechanics since it's most of what happens at the end of every. Single. Run. (And it's very hard to lose to bosses you never fight, as it turns out)
Also, I will say, playing around the Awakened One's strength gain can actually be moderately irritating if you have a power heavy deck. You frequently can't afford to reasonably play every power (especially with his recent buffs) meaning your deck now has a bunch of dead draws until phase 2. I want to say I actually managed to lose to him for the first time post his recent buff because of that. So... That's a thing.
When I reach him I actually find him easier than, say, the demon dude that roids out when you use a non-attack card. Can't count how often I drew him with a deck that just didn't have the oomph to burst him down and was sent back to the drawing board. ^^
Overall I feel that Awakened One is still the easiest because once the Cultists go down, the only "get stronger" condition for Awakened One is one you have complete control over, and once it awakens cannot get stronger through any means at all. By comparison, the other two final bosses put you on a clock which forces you to do more than just maximize block while doing chip damage.
To be frank I find Awakened One boring. Time Eater punishes you for playing too many cards per turn, Docu and Deca punishes you for taking too many turns, Awakened One... is just a mass of HP and damage which you can either handle or you can't.