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Сообщить о проблеме с переводом
Discounting the fact that you can use True Grit to refine your deck down to the perfect deck during combat, especially in longer fights such as bosses and elites, True Grit also allows you to play more risky with events and relics that give you curses. With Ironclad and True Grit, I usually pick up cursed key when I find it and open up chests anyway. Especially if I have good card pulling capabilities in my deck. Something I wouldn't necessarely do as the Silent! (with one exception, if you have a really strong discard deck)
Of couse True Grit is one of those cards that need to be upgraded to be really worth their weight in a deck. So yeah check your map and your deck and figure out if and when you can afford to upgrade it. If you have more urgent things to upgrade and next camp is far, then maybe skip it.
And yeah less streamers use True Grit but in this specific case I can assure you that just means it's underrated, it doesn't mean it isn't good.
Main advanatages of True Grit over Shrug it Off:
1.) Improves the quality of your deck on the fly by culling the weakest cards against that specific monster,
2.) Removes negative cards so that they won't affect you or clog up your hand,
3.) Exhaust synergy.
I think that in most cases, those advantages are worth 1 block less. Both cards are great for slightly different reasons.
I think without an upgrade Shrug it Off is stronger overall, but with an upgrade True Grit is the stronger of the two cards. I never upgrade Shrug it Off on purpose, but I make upgrading True Grit a high priority.
Depends on my deck of course, but I usually take 2-3 Shrug it Offs and 1 True Grit. I might take a second pre-upgraded True Grit late in the run if I don't have any other exhaust cards, like Immolate, for example.
A: The various Exhaust deck archetypes, that tend to burn or play the whole deck.
B: Removing status cards that are clogging your deck.
C: Tuning your deck on an encounter by encounter basis.
True Grit, due to only Exhausting 1 card, is mostly oriented towards C.
In my opinion you're just playing badly if this is your approach.
If you build your deck so that you aren't so dependent on reaching or skipping one particular card, you'll do better.
Thinning the deck is probably the most reliable way to win. Not only does it cost gold at a shop, but it costs a move/turn to go to a shop just to remove one card.
True grit can remove all strikes/defends (crap cards). Can remove wounds from enemy, power through, wild strike, etc. Can remove curses, or anything your deck does not need as the fight goes on, which is most cards. Combos very well with feel no pain (15 block, 1 energy). Combos very well with rampage or limit break (very strong cards to play every turn and sometimes twice).
No matter what type of deck I am building, at least one true grit makes the cut, though in most cases I take two.
True Grit can be detrimental in some situations where you need the block and have to exhaust one of your 'good' cards. Do that a few turns and you might find yourself running out of options and having a hand full of Strikes.
In my opinion, you should try to understand a different viewpoint of the game, you'll do better.
The problem is how judgemental everyone is of people who enjoy things differently. I don't understand why people have to take a sh*t on anything they don't agree with. This doesn't happen in face-to-face discussions at card shops, for example. Sure, players argue over what deck is the "best", but they don't start calling each other trash and stupid and whatever. Soon as that happens, nerd rage is going to kick in and someone is getting stabbed in the neck with a pencil.
Grab a yogurt and chill, everybody. rofl
Its because anonymity makes humans jerks.