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报告翻译问题
Having a 7 card opening hand meant I got enough of the cards I needed every fight. A 5 card opening hand would have been too inconsistent since I needed to be able burn a few cards early and then bloat my hand back up. Some fights I had to Neutralize then Calculated Gamble immediately so I was down to 5 cards already but that was fine. Drawing 3 cards would have been really likely to screw me.
There's other decks you can build with Silent that rely heavily on that 7 card opening hand and just because the Bag of Preparation exists doesn't mean you're going to get it. Without it a significant number of combo decks are near impossible with Silent.
Agreed.
The Silent's starting deck is stronger (*much* stronger in my opinion), and the Ironclad's Starting Relic is stronger.
I think the Silent is stronger overall, at least for how I play, since I have about 64% winrate with the Silent and only a 41% winrate with the Ironclad.
I'm thinking that has little to do with the Silent, since I just had a 7-win streak with the Silent, but can't for the life of me get past a 3-win streak with Ironclad.
It's all in the decks.
The silent may not be stronger in killing power but she's far more versatile in deck building.
Ironclad deck builds are generally more foreward, silent requires thought. Aka she's harder to play. Maybe it's your brain limiting you, not the game?
Maybe since it is a bag of "peparation" maybe make it so two cards (either by choice or random) become inate?
Sure, 2 extra cards doesn't seem like a lot, but if you keep in mind that other relics can give you extra AP at battle start or every turn (as can some cards) and the massive power of some, well, powers, it can snowball into making you very dangerous if you build around it.
I regularly put out 30 to 50 damage in the first turn if I get the right relics with it, for example, which can change the entire dynamic of almost any battle that isn't a boss battle. That's as absolute noob. I bet veterans can use it to absolutely demolish the content if they get the right conditions. All Ironclads relic does is make sure you start the battle on high HP if you don't derp up, but many things can do that.
I can also almost immediately setup to gain regular damage (power for 2 damage to all enemies per card played) and defense (1 block per card played) which together with shivs and such things as dropkicks add up to one or more extra card effects each turn from beginning to end of battle.
Normally, I would say, "What a flippant response!"
But now I actually just agree.
I really enjoy this relic -- with a small deck you can get through faster.
They'll learn!
What?
Well it replaces burning blood, so really it's 4hp per combat. I'm not saying it's bad, there are just often better choices, like an energy relic.
It doesn't "replace" burning blood it adds value.
So really it's 10 instead of 6.
It's one of the best relics in the game, generally speaking.
Sure there are much better relics but most of them are situational.
Black Blood is universally applicable and pretty much a 100% net positive.
That said part of me feels like it should be upgraded to be "+2 Cards and +1 Energy on first turn", in effect making it a hybrid of Bag of Preparation and Lantern, thus making it more in line with Ironclad's relic. It would fit well with her role as the "Rogue" class giving her an unusually powerful first turn, vs the "Fighter" class getting extra HP and HP regen at end of combat.
Haha! yeah, I guess it's the story of the glass that is half empty or half full.