Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2. if you are playing a card that requires you to discard something, and you discard a card that is not reflex, you end up with 1 less card in your hand than you would have if you had discarded an unupgraded reflex. So while it does not advance your draw speed, it makes it so you don't "loose" cards in your hand through the discard.
Next you are going to call Body Slam trash because it does nothing if you don't have armor.
It's a card game where you're trying to use combinations of cards to achive certain effects. A card not fitting in your current run doesn't make it garbage, it means you're going for a different strategy. In a future run, assuming you aren't stubbornly going with one kind of deck always and forever, it will be useful.
if you have a well laid plans however it (and the rare counterpart that grants 1 or 2 energy if upgraded) are amzing as you can quite relably proc them for free at the start of your turn for an advantige (drawing a card)
I think tactician is better overall.
Actually, the Silent can make pretty degenerate discard decks that allow you to play 30+ cards each round, cycling your deck many times meanwhile, and do absurd amounts of damage, and both Reflex and Tactician are core cards in this kind of deck. Granted you'll never win any speedrun records with this deck, and Time Eater can wreck your run, but barring that, it's a pretty effective climb deck.
Almost every match I just take every single best card I can get my hands on and my deck gets pretty bloated. Even though it has a few strengths, a bloated deck is generally really weak without good relic compositions, so I've tried to have a lot of success in mystery rooms. I am not skilled enough to tackle early elites or more than 3 elites per game, so...
Anyway, it looks like cards like that might make my bloated deck tendency a bit more healthy. Obviously I care about winning though so I'm trying to find out my happy medium of attack cards and defense cards. Should I worry too much about removing strikes and such simpler cards from my deck in the early game?
Picking up new cards is where you'll take care of the bloat. Every character has a few deck themes going on (Ironclad has block, exhaust, Silent has discard, poison, Defect has powers, 0-cost, for example). It's better if, based on the first card choices you have, and maybe the first few relics you have available to you, you pick a theme and stick with it. So you don't pick cards that don't directly sinergize with your deck theme, reducing bloat. In that sense, Reflex is absolutely useless if your deck is not discard-heavy, and you don't use discard mechanics to fuel your deck interactions.
I'm in no ways an expert in the game (I'm not even doing Ascension runs yet), but I had more success by sticking to a theme, even if it means I let slip a rare card, than to just pick up everything that seems powerful. The problem, of course, is that the game is RNG-heavy, so sometimes you try to stick with a deck and most of the cards needed for it aren't shown to you, or you get a relic that enables another deck archetype. With more experience you'll recognize the moments where you'll have to try to shift your deck direction.