Slay the Spire
Ashardalon Jun 4, 2018 @ 8:24am
electrodynamics
it was better before the nerf
now a second one from creative ai is just a bad zap
dont like the new form
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Showing 1-15 of 21 comments
Error404 Jun 4, 2018 @ 9:01am 
I take it that the devs REALLY don't like Hello Word, Creative AI or Magentism....

I think the new electrodynamics is yet ANOTHER nerf to Creative AI.
Last edited by Error404; Jun 4, 2018 @ 9:08am
SoM Jun 4, 2018 @ 10:42am 
Originally posted by Ashardalon:
it was better before the nerf
now a second one from creative ai is just a bad zap
dont like the new form

It's actually a 2 cost Tempest, and Electrodynamics+ is a 2 cost Tempest+.
Ashardalon Jun 4, 2018 @ 11:10am 
Originally posted by SoM:
Originally posted by Ashardalon:
it was better before the nerf
now a second one from creative ai is just a bad zap
dont like the new form

It's actually a 2 cost Tempest, and Electrodynamics+ is a 2 cost Tempest+.
true, that is a better comparison
Prince Kaine Jun 4, 2018 @ 11:16am 
.....
It WAS utterly broken previously (despite what some were saying). Nerfing it was obviously necessary, that card alone was carrying like no others (yes even more than creative AI, and by far). It carried me easily from ascencion 7 to ascencion 11, where I stopped playing the defect because it wasretardedly OP.

Good nerf I'd say.
Eran Jun 4, 2018 @ 11:34am 
Yes, It was OP, But 3 energy is too much just for 3 Lightning orbs ( after you've played the 1st E.D it just gets you 3 L. Orbs ).
IMO the card should cost 3 unupgraded and 2 when upgraded.

EDIT: Ooops, The cost is 2 energy and not 3. OOoopppsss...
Last edited by Eran; Jun 4, 2018 @ 8:58pm
Pumpkinreaper Jun 4, 2018 @ 6:24pm 
Electrodynamics should cost 1 when upgraded and/or have an additional effect. In its current form it is overpriced for what it does and for its rarity. Same goes for hello world which either should be common or its upgraded form giving you upgraded commons.

Also did anyone else notice that capacitor was bumped up to uncommon quality? That seems pretty crappy considering that theres a few cards that are heavily reliant on orb slots (consume), some of which that already were pretty lackluster (barrage).
SoM Jun 4, 2018 @ 8:32pm 
Originally posted by Eran:
Yes, It was OP, But 3 energy is too much just for 3 Lightning orbs ( after you've played the 1st E.D it just gets you 3 L. Orbs ).
IMO the card should cost 3 unupgraded and 2 when upgraded.

The card literally cost 2 both unupgraded and upgraded.
Eran Jun 4, 2018 @ 8:57pm 
Originally posted by SoM:
Originally posted by Eran:
Yes, It was OP, But 3 energy is too much just for 3 Lightning orbs ( after you've played the 1st E.D it just gets you 3 L. Orbs ).
IMO the card should cost 3 unupgraded and 2 when upgraded.

The card literally cost 2 both unupgraded and upgraded.

Ooops... lol.
Prince Kaine Jun 4, 2018 @ 11:35pm 
ED normal version gives 2 lightning orbs and boosts lightning effects. Upgraded gives you 1 more orb.
So when played by itself T1, with the default orb this power deals 6 damages for 2 unupgraded, and 17 upgraded. So I'd say that a power dealing 6 or 17 damages by itself is allready quite good.
T2 allways by itself we went to 12/23. then 18/29. and so on and so on. On everybody. Without using any energy.

If that is not at least decent I'm really curious to see what you call decent.

The upgraded version is a bit lackluster, maybe (and I'm not even sure about that, +11dmg in 1 turn still sound like a decent boost), but guess what? no one forces you to upgrade the card. Basic card is allready very VERY good (espoecillay for a character such as the defect, because it equalize your damages and allow you to take groups of mob just with this card.

So the card counters enemy groups, deals 6 damages (minimum) in 1 turn, is upgraded for 11 more flat damages and should be boosted???? OK let's change it to this then: ED: cost 0. Kills the enemy in front of you, kills the boss level, all the elites and gives you all their rewards. Should be enough no? :D
Last edited by Prince Kaine; Jun 4, 2018 @ 11:46pm
Ashardalon Jun 5, 2018 @ 2:34am 
summoning orbs isnt hard
you dont need to pay an energy per lightning
zap is free
and zap is usefull vs a single opponent
just like electrodynamics used to be

ball lightning must be the best card in the game for you
17! as much as an upgraded electrodynamics for just 1 energy
Prince Kaine Jun 5, 2018 @ 4:12am 
Originally posted by Ashardalon:
summoning orbs isnt hard
you dont need to pay an energy per lightning
zap is free
and zap is usefull vs a single opponent
just like electrodynamics used to be

ball lightning must be the best card in the game for you
17! as much as an upgraded electrodynamics for just 1 energy

Zap is 3 for 0 energy T1, 6 T2, 9 T3 and so on
Ball lightning is 11+3 14 T1(not 17, pls do not include overload in your calculation unless the cards procs it), 17 T2 20 T3 and so on.
ED is 17 T1 for 2 energies, 26 T2, 35 T3....

And that's just raw stats.
If you are under focus 1 (just the most obvious one, but there's so many interactions usable....)

Zap : 4, 8, 12, 16
BL: 15, 19, 24, 29, 32
ED: 18, 30, 42, 54, 66

So please do maths because here they clearly highlight a slight dps difference between the 3 cards MONO TARGET. That's the issue with guts feelings, they do not stand the stat test.

Finally yes there's many ways to summon orbs. But quickly? not that much. And quickly with specifically lightning? 2. And the quicker the slots are full the best. So sorry to tell you that but I'll take ED over everything you named, and it will still be a mandatory pick for me as long as I do not allready have chosen another orb than lightning as my main. Like everyone doing the maths.

So now keep telling ED is bad, it will keep carrying like few cards do those who know how to use it.

Just checked my games history, I'm at ascencion 11 (beta and main) and I've not lost a single run with ED, old and new. That sounds TC level to me.
Last edited by Prince Kaine; Jun 5, 2018 @ 4:31am
burningmime Jun 5, 2018 @ 7:11am 
Originally posted by Ashardalon:
it was better before the nerf

Well, that's kind of the point of a nerf, isn't it? :-)

Electrodynamics seems like a situational pick if you see D&D/Collector is your boss, or if you want to take Act 2 elites and lightning is your primary damage source.
Error404 Jun 5, 2018 @ 7:17am 
Originally posted by burningmime:
Originally posted by Ashardalon:
it was better before the nerf

Well, that's kind of the point of a nerf, isn't it? :-)

Electrodynamics seems like a situational pick if you see D&D/Collector is your boss, or if you want to take Act 2 elites and lightning is your primary damage source.
The only things I dislike about new Electrodynamics is that it's upgrade offers very little more and the effect doesn't stack.
Zu Jun 5, 2018 @ 7:48am 
Originally posted by Darktenki:
Originally posted by burningmime:

Well, that's kind of the point of a nerf, isn't it? :-)

Electrodynamics seems like a situational pick if you see D&D/Collector is your boss, or if you want to take Act 2 elites and lightning is your primary damage source.
The only things I dislike about new Electrodynamics is that it's upgrade offers very little more and the effect doesn't stack.
Just like Tempest? :thonk:
Andrew7588 Jun 11, 2018 @ 4:51pm 
Originally posted by Zu:
Originally posted by Darktenki:
The only things I dislike about new Electrodynamics is that it's upgrade offers very little more and the effect doesn't stack.
Just like Tempest? :thonk:

See, I see where you're going with that, but I think my issue with the comparison of Tempest vs Electrodynamics is this - Electro is rare, Tempest is uncommon.

When it was a card that had that nutty stacking ability, great, that's powerful enough to be a rare (hell, if you told me that it was the most picked rare, I wouldnt bat an eyelid).

Thanks to the power of google, I've actually seen a pickrate chart for Defect cards - Tempest is at best, a mid pick card (at ascension 15, its the 3rd lowest uncommon). You don't get many rare's in a run, so having one which is great the first time, then becomes one of the worst uncommons isn't a great feeling. I think that this nerf should probably have knocked this down to Uncommon or maybe just replaced Tempest with this entirely.
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Date Posted: Jun 4, 2018 @ 8:24am
Posts: 21