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I'm not sure what you mean by change. It has been this way since I started playing.
>wonders why that's not reusable
Yeah, it's kind of inconsistent that Dexterity and Inflame are powers, while, for example, Spot Weakness is a skill. It would make more sense if they were skills that exhausted themselves after use. I guess there are some minor balance implications either way.
Good idea; more cards like that would be cool. I always liked Spot Weakness's design; there's some tradeoffs to picking/playing it.
Most skills also don't provide permanent player buffs that continuously activate. This actually makes spot weakness the only exception at the moment (I think). Not that I am opposed to more cards like it. Such as... Gain dex when enemy is using a buff/debuff?
Like it
Dex is stronger then strength though so they can't be treated the same. Most normal attacks cap around the high 20s Mark?
Healthpools of the enemies are far more.
Alright lets take Lagavulin as an example. ( I'm not using his ability, just his attack strength and health pool)
We will use Spot weakness and a mirror Dex card.
His Health is 110 and his attack is 18 on normal.
Full out attack and perfect criteria met for triggering spot weakness.
1st floor so let's go with 3 energy.
-18 damage first round
- 24 damage second round
- 30 damage third round
- 36 damage fourth round
- 5th round Lag dies.
All while taking full damage from attacks.
Full on defence same criteria for 3 Dex.
-16 damage blocked first round (Take 2 damage)
-22 damage bloacked second round 0 damage taken.
Yes it's a bullshitted scenerio but the point is dex scales faster then Str does. Footwork is almost always a must pick where inflame and spot weakness are not.
Yes there are better cards for Str scaling but there are also better ones for Dex as well.
For this reason you don't see a Dex version of Spot weakness, Demon form, and limit break. Aswell as Kunai scaling off attacking and not defence.
That said it would be interesting to see other Dex cards, but it might be a bit hard to balance it.
1 - 18
2 - 24
3 - 36* (3 attacks, remember you can't spot here)
4 - 28
5 - 42 (3 attacks)
Dex with basic blocks and a counter version:
1 - 15
2 - 15
3 - 16 (+3 dex)
4 - 21 (debuffed to 2)
Had to correct myself.
Alright lets take Lagavulin as an example. ( I'm not using his ability, just his attack strength and health pool)
There are fights which favour attacking mobs, ability mobs, and multi mob encounters where there will almost always be both options available.