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My play set will probably change as I get higher, but so far I've cleared 6 of the last 9 ascension clears I have with 15 or lower decks.
You can find most of those sitting in the "am I doing it right" thread.
It also reduces the chance that you'll draw a full hand of just attacks or just blocks, meaning each hand you draw is more likely to be flexible to respond to enemies.
It also increases the chance that you can set up an infinite combo. More consistent hands means it's less likely you'll draw a starting hand with no card-draw cards, and you're more likely to get your energy-generating cards as you draw.
I was on board with the theory until I played several of the "Start with 50 random cards" daily climbs. Those runs are always easy wins and I still don't know how that works. So now I don't know what to think. All I can say is that 50 cards of value chokes out the detrimental status cards and curses, but I can't imagine that's the full story...
As op said main advantage of thin decks is to not draw subpar cards like strike/def. 50 card decks generally don't care about that so you are free to elite hunt from the start.
They also tend to have some not-terrible cards in them, are pretty safe to use with Corruption (much less risk of running out of defense when you have 50 cards), and make Mind Blast amazing, especially when upgraded.
This is why I feel like small decks are overrated. They can be great with the right setup, but they aren't required for victory, nor even the only valid path.
It's also very useful for combo decks, so you can get all the pieces of the combo together. Also for decks like Rampage/Searing Blow/Grand Finale that like to recycle one card repeatedly, and, of course, spinning top decks, etc.
But you can definitely win with a much larger deck (as you've seen by making it to asc 14 with 30+ card decks). If you're not building around specific powers, thicker decks are fine (and tend to do better in Act 1-2, which is where a lot of losses occur). Big decks are also more resilient to curses and statuses (these can cripple a little deck).
Then pick fumes x3, or build your deck around several win conditions.
You might not get 3. Fumes might not be the best example. Think Panache; you're only ever going to get 1 unless you're exceedingly lucky. I'm not saying this is the ONLY way to play the game, but it's a good reason for having a small deck.
"Everyone who doesn't play like me must be losers"
From my side its more like "If you dont getting at least 50% wr on asc 15, you probably doing smth wrong in this game"
A thick deck hopes to outlast.
A thin deck hopes to consistently hit it's win condition.
I have a few different wins that show these concepts in practice.
Neither of these is necessarily better than the other from my view point. It is just a matter of recognizing when your picks need to go one way or the other.