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- Bloating your deck with non-essential cards and not taking EVERY chance possible to remove cards from your deck. Learn when to pass on card rewards instead of picking something sub-optimal.
- Adding filler cards before identifying your deck's win condition.
- Trying to force a particular style of deck instead of basing your deck on what cards are offered early
- Picking bad routes through the levels. Shops and camps take priority over everything else, and ALWAYS pick "?" instead of encounters.
- Being overly reliant on multi-card synergies. Some synergy is needed, but you also need strong stand-alone cards.
2 - too many cards (sometimes skipping is better)
3 - picking cards of too many types (trying to combine multiple archetypes at once instead of going for 1 or a small mix of 2)
4 - not removing enough start cards or cards that have lost their value in your deck
5 - spending too much on cards/relics when saving or card removal would be better
6 - undervaluing energy relics
7 - not using rest sites to upgrade!
Maybe more?
Edit: partially ninja'd
2) Card removal generally less relevant then buying a good cards or relics on act 1, and even pots in some cases.
3) As an Ironclad you do want to fight 2-3 elites on act 1, so you have to learn how to build your deck around it. Ideally your route should be 2-3 elites, 3 campfires, 1 shop. Try to hit 1 campfire before fighting elites, so you can upgrade your bash (or shockwave / uppercut if you got any of those)
4) Dont force yourself to make a "thin deck" cause decks with 30-40 cards works well if you can ballance them.
5) You need around 30-40 hp to kill act 1 boss, so there is no point in saving your hp above this number, you better trade them for cards / relics.
6) Pick energy relic from act 1 boss (snecko eye is an "energy relic") (dont pick runic dome untill you learn attack patterns)
7) Just learn the game, its not about making a "certain build" or "archetype", its like a "puzzle" you have to build your deck around the cards that game offers you.
In the context of this discussion, what does "win condition" mean?
Demon form, Str+ Whirlwinds, heavy cycle, barricade w/ or w/o body slam.
Pretty much the focus of what your deck does to win.
Im going to try following some of the pointers you all suggested - they sound great and im hoping to improve from those.. especially
-using rest sites to upgrade rather than just healing (maybe when not needed),
-learning to remove cards from my deck - i dont think i see the importance of that yet, I guess i always assumed it was 'wasted'
-okay, that makes sense about shops and camps - i guess i figured that ACT 1 was pretty easy for me now, to choose MORE encounters and elites than shops and rest stops - but i will try the other way, to see how it helps
-im going to try and be more 'brave' with my HP, use it as a resource rather than a hindrance.
As regards to streamers ETC
I wanted to try and not do that because i wanted to be able to say 'i learnt this game all by ma self!' but i think youre right, i think i should check them out a little bit because its evident that card games are just something im not naturally good at
I would say that ? locations (events) are almost always better than (non-elite) encounters, regardless of floor. Justification:
1) You can end up taking damage in an encounter for no benefit; why risk it?
2) On most encounters, you will (or at least you will once you get better at the game) not take any of the 3 cards on offer anyway, so refer to point (1) above.
3) The vast majority of ? spaces are beneficial, and most of the rest are either neutral or optional - very very few such spaces are actually "bad" in the true sense. And some of the beneficial onces are EXTREMELY beneficial. In fact, in general ? spaces are superior to bonfires, UNLESS you are desperate for the heal.
4) You are going to hit a ton of (non-elite) encounters anyway as many are simply unavoidable; no need to go out your way to meet them, especially when ? events can be SO DAMN good in comparison.
I disagree. Card removal is pretty much equivalent (in overall power increase) to adding a top-tier card to your deck. And it is absolutely better than adding a mid- or low-tier card to your deck. Do not under-estimate it.
Can you recommend one? All those I have found so far are either mediocre players, or do not explain what they are doing and why.