Slay the Spire
"Sneaky Strike"
Why was this card changed? Was it broken and I just didn't know it? At best, it was a decent add when I tried to build discard decks, but now it's just an outright awful card.

8/12 damage on a 2-cost that requires a set up to even be considerable as a card to play is just unacceptable. I'm hoping that I'm just bad and missing something about this card, what it did before and what it does now, because I liked it before, and I'm boggled at what merited the nerf.
Last edited by Calamity Heart; Mar 25, 2018 @ 6:41am
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Showing 1-8 of 8 comments
Elwinbu Mar 25, 2018 @ 6:51am 
It's supposed to be a buff, not a nerf. It was awful before, now it's a bit less awful probably.
I think it was changed because it had anti-synergy with Unload.
Requiem31 Mar 25, 2018 @ 7:11am 
At least now it's decent should you ever run into a necronomicon?...
SoM Mar 25, 2018 @ 7:13am 
You can use Bullet Time, Setup, Madness, Enlightenment etc. to make it an Energy gain card.
Khor Mar 25, 2018 @ 7:18am 
"Sneaky strike" has a bit more synergy with the rest of the card pool and is slightly easier to use.

Personally, i`m not a big fan. This is one of the very few changes i really can`t understand.
It`s a sizable nerf to discard which was very strong, but very difficult to build properly.
Shovel Priest Mar 25, 2018 @ 7:36am 
I don't think it really nerfed Discard decks. Those are the decks I always try to go for, and I never took Underhand Strike in its old form. I'm slightly more likely to take the new Sneaky Strike, but yeah, I feel like it's going from a Discard Attack to a Situational Energy Generator.
jeabpo Mar 25, 2018 @ 7:59am 
Got to play the new version in a discard deck during the daily run yesterday. I like it, actually, but I did have Necronomicon. The old version was super parasitic, and the random damage made it much less reliable than the other cards with discard triggers. The new one is less dependent on synergy, so it burns you less often when picked early.
My (little) thoughts:
-: It makes discard decks more difficult to build early on (mainly because of the too high cost which messes up early on when you rely on dagger throw or such to discard/draw).
-: it makes discard decks more powerful later on (you decide where the damage goes and it has more synergies).

Overall, I am not sure it was the change it needed. Honestly, I didn't even think it needed a change but maybe that's just me.
The fact that it makes an already awkward deck to build even more awkward to build is... well... awkward.

Not an issue to write home about though.
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Showing 1-8 of 8 comments
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Date Posted: Mar 25, 2018 @ 6:40am
Posts: 8