Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Personally, i`m not a big fan. This is one of the very few changes i really can`t understand.
It`s a sizable nerf to discard which was very strong, but very difficult to build properly.
-: It makes discard decks more difficult to build early on (mainly because of the too high cost which messes up early on when you rely on dagger throw or such to discard/draw).
-: it makes discard decks more powerful later on (you decide where the damage goes and it has more synergies).
Overall, I am not sure it was the change it needed. Honestly, I didn't even think it needed a change but maybe that's just me.
The fact that it makes an already awkward deck to build even more awkward to build is... well... awkward.
Not an issue to write home about though.