Slay the Spire
burningmime Mar 20, 2018 @ 8:35pm
How would one make a grand finale deck?
Other than getting peace pipe on act 1 and hitting every shop, what are the ways to make this card even playable?
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Showing 1-15 of 24 comments
Loerilia Mar 20, 2018 @ 8:40pm 
Expertise gives you control of how many cards you draw due to it drawing until you have a specific number. This in combination with other card draw (Finesse/Escape Plan/Backflip) allows you to manipulate your draw pile and get it to exactly 0. You'd still want to keep the deck slim, but you don't need to go below 10.
AMetroidEatU Mar 21, 2018 @ 12:28am 
As Loerilia explained, a grand finale deck would be all about having a lot of cycle cards. If you pick up GF and want to use it Well-Laid Plans is practically required to make sure you have GF near the end of your deck cycle. Also keep in mind how many cards you'll draw next turn so you don't cycle into a reshuffle on your next draw. So be counting those cards and be mindful of how many cycle cards are left in your deck, and how many cards you're going to draw.

It can be a fun challenge, but I find if you don't already have a slim high cycle deck you're not going to be able to reliably set one up.
Loerilia Mar 21, 2018 @ 12:36am 
I feel this card needs adjustment. It can be used in the ways mentioned above, but the payoff is minimal considering the effort needed to make it work. It's effectively a more complicated, weaker version of Ironclad's Searing Blow- and Rampage decks.
mjkitsch Mar 21, 2018 @ 1:26am 
making it work in the daily today is a pain.
Zu Mar 21, 2018 @ 1:43am 
Drop it in a deck with well-laid plans and a few different draw x cards and you're good.

The power's the only thing that truly matters because even in a 10-card deck there's a 50:50 chance of you drawing finale in the first 5.

One thing to remember is to check what's left in your deck to figure out if it's feasible to keep it in your hand. Like "7 cards left but I can either draw backflip or escape plan and dagger throw."
『 Barcode 』 Mar 21, 2018 @ 2:01am 
Today's daily was pretty much a perfect set-up for the card and... shows how even in ideal circumstances, it still really under-whelms. I had a nice discard deck with cycle, free underhanded strikes, a lot of control over my card draw and was popping Grand Finale reasonably consistently.

Didn't really help, died to the Awakened One's final form. In contrast, the other build choices for the Silent today would've made a victory far more likely.

Grand Finale is a cool idea, but the work required to make it work isn't actually worth what the card does (exception - if you have a really small deck and it's triggering constantly, yes, you're aces).
Flavorable Mar 21, 2018 @ 2:09am 
I generally can only make it work if I have an exact multiplactive of 5 cards in my deck after using powers and a Well-Laid plans. Then you just use well-laid plans to carry over Grand Finale until you're at the bottom of your deck.

Quite tedious, generally not worth the effort.
gradualsmith Mar 21, 2018 @ 2:14am 
My guess would be a Pyramid deck with some cheap draws and 10-15 card deck including powers and exhausts.
Loerilia Mar 21, 2018 @ 2:23am 
Today's daily was increadibly easy if you dropped the Finale and went for an Envenom/Shiv deck. The Finale was bait, much like it usually is when you see it.
mjkitsch Mar 21, 2018 @ 3:08am 
haha, well the dailies are just random attributes and seed right? i don't think they actually planned any of them out beyond planning out the special attributes for the run.
Sinsling Mar 21, 2018 @ 6:20am 
Grand finale occasionally helped me, especially on thorn monsters for this daily, but iirc skewer + outmaneuver did most of the heavy lifting. Helped that I used mailiase to remove the str buff of playing some early powers.oh,and the skewer + flechettes + snecko head was fun.
Last edited by Sinsling; Mar 21, 2018 @ 6:20am
bc Mar 21, 2018 @ 2:27pm 
Well laid plans + some card draw = done
Last edited by bc; Mar 21, 2018 @ 2:27pm
Slice Mar 21, 2018 @ 2:49pm 
I would assume you use exhaust to get your hand down to 5 and draw it every turn.
Zu Mar 21, 2018 @ 3:15pm 
Originally posted by Slice:
I would assume you use exhaust to get your hand down to 5 and draw it every turn.
>Silent
>Exhaust
bc Mar 21, 2018 @ 3:19pm 
Originally posted by Zu:
Originally posted by Slice:
I would assume you use exhaust to get your hand down to 5 and draw it every turn.
>Silent
>Exhaust
Nightmare + Purify ( ͡° ͜ʖ ͡°)
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Date Posted: Mar 20, 2018 @ 8:35pm
Posts: 24