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It can be a fun challenge, but I find if you don't already have a slim high cycle deck you're not going to be able to reliably set one up.
The power's the only thing that truly matters because even in a 10-card deck there's a 50:50 chance of you drawing finale in the first 5.
One thing to remember is to check what's left in your deck to figure out if it's feasible to keep it in your hand. Like "7 cards left but I can either draw backflip or escape plan and dagger throw."
Didn't really help, died to the Awakened One's final form. In contrast, the other build choices for the Silent today would've made a victory far more likely.
Grand Finale is a cool idea, but the work required to make it work isn't actually worth what the card does (exception - if you have a really small deck and it's triggering constantly, yes, you're aces).
Quite tedious, generally not worth the effort.
>Exhaust