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Rapporter et problem med oversettelse
Had a very close fight and it looked like with my poisons, I would be able to take him out in two more turns, just before he wiped me out.
However, he then used his heal skill and all of my poison got removed that I had spent the entire battle building up, leaving me with no actual way to kill him. I was defeated quickly afterwards.
I respect the card limit and restriction aspects of the fight - those are interesting. But I can't say I was a fan of him removing my poison. I spent the entire game building this deck to revolve around poisoning, only to see my work cancelled out by an abilty beyond my control. It was an unsatisfying and frustrating end to the run.
I'm not sure that it's possible to currently beat this boss with a poison deck without a very specific configuration of cards? The simple fix here of course would be ensuring that the Time Lord doesn't remove the poison when he heals. Or if thematically, he's going back in time to recover some of his HP, maybe he reverts to the amount of poison that he had up until that point instead of all of it?
It's possible that this is just a bug, but I'm not sure that I'm willing to pick up this game again (or at least The Silent) until I know this issue has been addressed. No real point in creating a poison deck if through RNG chance, it's possible to run into an opponent that can almost completely cancel it out.
I'm sure there are very specific card combinations with poison that can kill him before he does this attack. But as a player, this was definitely a frustration point.
Also, The Champ has a weaker form of this, as he removes debuffs on 2nd phase too as well as unlocking Execute, which simply HURTS!
The Champ is probably the easier of the other 2 Act 2 bosses, but the debuff removing is still a pain.
I honestly thought the Time Eater just heals if hes low on health, I wasn't sure if it was a 1 time thing or not. Good to know though, It's like fighting a weaker version of the Awakened!
Git gud and auto-lose if you're playing a poison deck xd
Nice advice
A poison deck can't also have block?
Git good and learn that a poison deck can easily kill a boss with a heal mechanic?
Am I doing it right?
I mean if you get lucky and happen to have another catalyst in hand, I don't think the heal would matter much then If it takes only a turn or 2 for the boss to die.
People keep saying the boss only heals once, and I'm not sure if thats true or not because I stacked on a lot of strength on my next turn as Ironclad, then it only took one hit with Heavy Blade to finish the battle.
TL;DR The heal is only once, and always occurs directly after he drops under 50%. Both strong poison archetypes (those with burst poison and those with strong defense) can easily overcome this obstacle with intelligent planning.
Just wanted to follow up on this and say that I just watched someone do just that; beat timekeeper with shivs. They had only one envenom and a terror, no accuracies or anything else. It was a one relic run as well for what it's worth.
Well in a decent poison deck you will probably have a Burst, Bouncing Flask, Catalyst, and if you got lucky a nightmare. As well as you various other posion cards.
As far as I am aware the heal mechanic will only activate once, and only activate once you have dropped the boss down below half health, and it will always heal back to half.
So either you need to have strong enough cards to make sure the second you drop him below half health you can kill him on the following turn. Or if your getting unlucky draws or your deck is lacking the cards you need, you save your poison "burst" till after he activates the heal.
A burst, bouncing flask, Cata combo will get you to 216 posion, but granted that is a stars aligning moment. With a nightmare you can increase your flask count to make the combo much more likely.
Also in a poison focused deck your defenses should be pretty strong compared to other typed of decks so you really should be able to weather the storm until you get a good hand to go off on, or to get you to the healf way mark without burning your important cards.
Lil' tip, having trouble with Time Lord as the Silent? Grab one or 2 Malaise and just laugh at the tickling he does, you don't even need a dedicated block deck. And yes, if planned accordingly, you can get a pretty high chance of getting one of those during act 3 (if you haven't done so already before). Just recently saved my Ascension 7 run with a combo deck with 2x Malaise.