Slay the Spire
Vineheart01 Mar 14, 2018 @ 5:37pm
Timelord is easily the worst end boss
Seriously, i hate this guy's design. Virtually every deck i have ended up making i had fun with was a mass carduse deck, either by lots of draws or shivs or whatever. Its the most fun way i find to play this game.
But the timelord hardcounters this so bad i honestly wish i could turn off the cards that cater to high-cards-used-per-turn decks.
The only non-spam decks ive been able to get anywhere with relied almost entirely on a specific relic to function. And even then, they were kinda stale to me.

Timelord shouldnt interrupt your turn. Thats the main issue, im fine with him getting stronger every 12 cards i play but the turn interruption is unbearable. Its gotten to the point where if i see hes the boss i just quit, it is 100% impossible to beat him with a shiv deck (i faced him with a triple accuracy+ shiv deck, still couldnt do enough damage since every 1-2 shivs i played i played 1-2 other cards too)
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Showing 1-15 of 30 comments
Sinsling Mar 14, 2018 @ 5:43pm 
There is a reason he is there: to counter those types of decks. The reason why is because by the end of act 3 it is completely possibly to have cycle decks so good that your turn NEVER ends.

If you don't have fun with the deck types that can fight him, then so be it. They do exist though and I find some of them to be quite fun. Mass str, catalyst poison for example.
Murphys Paradox Mar 14, 2018 @ 6:16pm 
You have to plan your turns. Either drop 12 cards a round or limit your plays to ensure you have some card use for the following turn. Or try and lose and try again.

The Awakened is horrible if you're a heavy power deck, Donu/Deca is a nightmare if you need time to build the combo and get things going (I've never had a barricade run able to build defense fast enough to overcome their output, for example).

On the flip side, each boss has a weakness to certain deck styles (Timelord is obviously weak against heavy hitting decks).

We've all had countless perfect decks ruined by bad random boss choice. Or just back luck. Nothing like a single relic run with Snecko failing to win because of a single high energy hand. Twice. So you try again and see what you can build and how far it can go.

I know the frustration, but I've been working on enjoying the building of a deck from the random options provided, and so a loss just means another chance to try. Doesn't mean I don't get frustrated... but, hey, at least if it is a boss who hard counters you, then you know this loss wasn't your fault (vs those decks that should have done beautifully but don't).
It would atleast be helpful if you could see the boss of act 3 from the start of your run though - its understandable that these bosses are meant to counter certain types of decks, but its not so fun when its random and you cant prepare for it.
Last edited by Chris The Thin Mint; Mar 14, 2018 @ 6:41pm
spencerws88 Mar 14, 2018 @ 6:47pm 
You've got to admit, its pretty funny that this daily mod put him as the final boss. Also I accidentally selected Runic Dome, keeping me from seeing enemy intents going into act 3. Scariest way to play the game, would not recommend....
MHC Mar 14, 2018 @ 7:00pm 
Originally posted by Sinsling:
There is a reason he is there: to counter those types of decks. The reason why is because by the end of act 3 it is completely possibly to have cycle decks so good that your turn NEVER ends.
I understand some of the regular and elite encounters being set up to specifically punish certain strategies (Encouraging experimentation and flexibility, trying to avoid making one archetype too dominant, etc), but it is kind of a kick in the pants when you get a final boss that dumps on you like that. Bit similar to the crow and decks that run a lot of powers. The problem with the time lord is for a deck that cycles/plays a lot of cards (Like a shiv deck) it's dramatically harder to "Play around him" unlike the crow, where you can potentially hold on to and ignore your powers until phase 2.

All that said though, I'm also not amazing at the game. I'm only around ascension 5 on Ironclad and 6ish on Silent. Could be I'm looking at things from the wrong angle.
deadsanta Mar 14, 2018 @ 7:05pm 
Double Donut boss or the Statue Head on Ascension are far harder than Time Boss. He has too many weak turns to take him seriously, as opposed to the other guys, who hit you for like 60 damage every other turn.
The13Inquisitor Mar 15, 2018 @ 3:50am 
No but really, the Time Eater can die in a fire. Even with a high strength deck, that thing where he goes to half health after you empty his health bar the first time is ♥♥♥♥♥♥♥♥.

It took a very specific deck and Relic setup to beat Time Eater with the Ironclad and I can't think of a way to do it with the Silent. Poison heavy, maybe but that sort of deck relies on Envenom and spamming poison until you can drop Catalyst.
Yxklyx Mar 15, 2018 @ 3:57am 
Originally posted by spencerws88:
You've got to admit, its pretty funny that this daily mod put him as the final boss. Also I accidentally selected Runic Dome, keeping me from seeing enemy intents going into act 3. Scariest way to play the game, would not recommend....

Depends on your deck. In the last daily run I wasn't playing blocks to counter attacks so it would have been fine.
Rett Mar 15, 2018 @ 4:07am 
Originally posted by Chris the Thin Mint:
It would atleast be helpful if you could see the boss of act 3 from the start of your run though - its understandable that these bosses are meant to counter certain types of decks, but its not so fun when its random and you cant prepare for it.

The goal is to build a balanced deck, not boss dodge. Don't overdo it on powers, don't overdo it on infinite cycle, and have enough damage that Deca and Donu don't outscale your block (or have enough scaling block). If you choose to build a deck vulnerable to a certain boss, then you have to accept that the game will punish you.

If that's not how you have fun, then enjoy the first 49 floors, and if you lose to the boss, don't take it seriously, and if you win, smile. Winning isn't everything. Is the fun from the first 49 floors so insignificant that losing at the final one ruins your fun entirely?
Drecon Mar 15, 2018 @ 6:45am 
He's challenging but I usually manage to beat him. For most decks it's possible to work around his ability, even if you have a combo element in your deck. You just have to watch the amount of cards you're playing and make sure you do something relevant every turn.

I think every boss will be harder or easier for some players depending on playstyle and general deck choice.

I like the idea of knowing all of the bosses ahead of time. I think it would prevent people feeling in act 3 like they gambled wrong or anything like that.
Dare Evans Mar 15, 2018 @ 7:20am 
I feel like almost every complaint I've seen about this game is "I want to do things my way, but it doesn't win against everything so the things it doesn't win against are unbalanced". So much is built around luck. Feeling like this is pointless. You just try your best and feel good when it works out.
Shovel Priest Mar 15, 2018 @ 12:05pm 
I had an infiniting deck on the second act boss, saw my third act boss was Time Eater, and grabbed a Skewer. Beat him in two or three turns with zero problems.

You have an entire act to at least plan an effort to adjust your deck to deal with the Act 3 boss. Power heavy deck against the Awakened? Try to hit some shops and dump some of your weaker powers, or get some exhaust or draw/discard to cycle past them without playing them. Infinite deck against the Time Eater? Grab some high-energy cost cards to bump up your damage. Slow deck against Donu & Deca? ... Well, I don't have an answer for that, yet. D&D still wreck me pretty consistently if I'm not an infiniting Silent.
Romain672 Mar 15, 2018 @ 12:28pm 
Time Eater is for me the most skilled fight on the whole game.
If you understand correctly what you can do with him, it will be way easier to beat him even with a deck who are counter by him.
You will find a lot of advice on the forum about the boss if you research it.
Emmerich Mar 15, 2018 @ 12:43pm 
Originally posted by Vineheart01:
it is 100% impossible to beat him with a shiv deck

This was amusing.
Error404 Mar 15, 2018 @ 1:56pm 
Originally posted by Vineheart01:
Seriously, i hate this guy's design. Virtually every deck i have ended up making i had fun with was a mass carduse deck, either by lots of draws or shivs or whatever. Its the most fun way i find to play this game.
But the timelord hardcounters this so bad i honestly wish i could turn off the cards that cater to high-cards-used-per-turn decks.
The only non-spam decks ive been able to get anywhere with relied almost entirely on a specific relic to function. And even then, they were kinda stale to me.

Timelord shouldnt interrupt your turn. Thats the main issue, im fine with him getting stronger every 12 cards i play but the turn interruption is unbearable. Its gotten to the point where if i see hes the boss i just quit, it is 100% impossible to beat him with a shiv deck (i faced him with a triple accuracy+ shiv deck, still couldnt do enough damage since every 1-2 shivs i played i played 1-2 other cards too)

Maybe they should buff his attacks and gimmicks(like a few more pts of damage and +4 str rather than +2 on successful Time Warp) and remove 2-3 stacks of time warp every time it's his turn, so that you can play something even if you didn't do enough to trigger time warp and hit 10 or 11 last turn?
Last edited by Error404; Mar 15, 2018 @ 1:57pm
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Date Posted: Mar 14, 2018 @ 5:37pm
Posts: 30