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If you don't have fun with the deck types that can fight him, then so be it. They do exist though and I find some of them to be quite fun. Mass str, catalyst poison for example.
The Awakened is horrible if you're a heavy power deck, Donu/Deca is a nightmare if you need time to build the combo and get things going (I've never had a barricade run able to build defense fast enough to overcome their output, for example).
On the flip side, each boss has a weakness to certain deck styles (Timelord is obviously weak against heavy hitting decks).
We've all had countless perfect decks ruined by bad random boss choice. Or just back luck. Nothing like a single relic run with Snecko failing to win because of a single high energy hand. Twice. So you try again and see what you can build and how far it can go.
I know the frustration, but I've been working on enjoying the building of a deck from the random options provided, and so a loss just means another chance to try. Doesn't mean I don't get frustrated... but, hey, at least if it is a boss who hard counters you, then you know this loss wasn't your fault (vs those decks that should have done beautifully but don't).
All that said though, I'm also not amazing at the game. I'm only around ascension 5 on Ironclad and 6ish on Silent. Could be I'm looking at things from the wrong angle.
It took a very specific deck and Relic setup to beat Time Eater with the Ironclad and I can't think of a way to do it with the Silent. Poison heavy, maybe but that sort of deck relies on Envenom and spamming poison until you can drop Catalyst.
Depends on your deck. In the last daily run I wasn't playing blocks to counter attacks so it would have been fine.
The goal is to build a balanced deck, not boss dodge. Don't overdo it on powers, don't overdo it on infinite cycle, and have enough damage that Deca and Donu don't outscale your block (or have enough scaling block). If you choose to build a deck vulnerable to a certain boss, then you have to accept that the game will punish you.
If that's not how you have fun, then enjoy the first 49 floors, and if you lose to the boss, don't take it seriously, and if you win, smile. Winning isn't everything. Is the fun from the first 49 floors so insignificant that losing at the final one ruins your fun entirely?
I think every boss will be harder or easier for some players depending on playstyle and general deck choice.
I like the idea of knowing all of the bosses ahead of time. I think it would prevent people feeling in act 3 like they gambled wrong or anything like that.
You have an entire act to at least plan an effort to adjust your deck to deal with the Act 3 boss. Power heavy deck against the Awakened? Try to hit some shops and dump some of your weaker powers, or get some exhaust or draw/discard to cycle past them without playing them. Infinite deck against the Time Eater? Grab some high-energy cost cards to bump up your damage. Slow deck against Donu & Deca? ... Well, I don't have an answer for that, yet. D&D still wreck me pretty consistently if I'm not an infiniting Silent.
If you understand correctly what you can do with him, it will be way easier to beat him even with a deck who are counter by him.
You will find a lot of advice on the forum about the boss if you research it.
This was amusing.
Maybe they should buff his attacks and gimmicks(like a few more pts of damage and +4 str rather than +2 on successful Time Warp) and remove 2-3 stacks of time warp every time it's his turn, so that you can play something even if you didn't do enough to trigger time warp and hit 10 or 11 last turn?