Slay the Spire
Hadley333 Mar 10, 2018 @ 7:09pm
The silent = too many block cards?
I like playing the silent but what I notice is every playthrough I do what i can to get rid of at least 2 block cards ASAP otherwise offense becomes trash.

Is this stating the obvious or am I playing differently than others?
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Showing 1-15 of 39 comments
MHC Mar 10, 2018 @ 7:33pm 
Regular blocks? I guess I tend to remove them more when I'm playing the Silent too, simply because she's got more defensive cards on offer (At least, ones that I take) than the Ironclad. With the Ironclad I'm more prone to keep regular blocks since additional are a bit more situational or powers like Metallicize and such (Other than Shrug It Off of course) but with the Silent you're taking more straight up better cards that do essentially the same thing.
ZappyDoggo Mar 10, 2018 @ 8:19pm 
I don't see a lot of 'special' defense cards for the Silent like you see for Ironclad.

Ironclad:
Has abilities you can find that will let you: Stack armor, attack with your armor, attack when adding armor, DOUBLE your armor, Exhaust for Armor, get 'Free' Armor, or even generate armor without using any more cards other than metalicize

The Silent:
Can draw while armoring, can keep armor for 2 turns, can Discard for armor... has excessive amount of armor cards.

I think the Ironclad has more abilities when it comes to armor than the Silent, the Ironclad able to beat bosses with just armor alone, While the Silent only uses it for survivability, and can't even stack or multiply it.

So far from what I see, there's no 'block' decks for the Silent, atleast none that I know of. I think the Silent has more 'unending' attack decks, or even poison-stacking decks. I don't know if the Silent is 'unfinished' or something, or if just considerably weaker/harder to use than the Ironclad.
Daemon Mar 10, 2018 @ 9:05pm 
Originally posted by xephosarkeyus:
I don't see a lot of 'special' defense cards for the Silent like you see for Ironclad.

Ironclad:
Has abilities you can find that will let you: Stack armor, attack with your armor, attack when adding armor, DOUBLE your armor, Exhaust for Armor, get 'Free' Armor, or even generate armor without using any more cards other than metalicize

The Silent:
Can draw while armoring, can keep armor for 2 turns, can Discard for armor... has excessive amount of armor cards.

I think the Ironclad has more abilities when it comes to armor than the Silent, the Ironclad able to beat bosses with just armor alone, While the Silent only uses it for survivability, and can't even stack or multiply it.

So far from what I see, there's no 'block' decks for the Silent, atleast none that I know of. I think the Silent has more 'unending' attack decks, or even poison-stacking decks. I don't know if the Silent is 'unfinished' or something, or if just considerably weaker/harder to use than the Ironclad.
The Silent can increase the effectiveness of defense with footwork, the effects of blur stack so if you can play a blur every turn or use it with burst you pretty much have a psuedo -barricade. And though the Silent doesn't have defense pay off cards like the ironclad she does have powers that kill enemies with inevitability like noxious fumes and thousand cuts which allow her to just defend and still kill the enemy.
ZappyDoggo Mar 10, 2018 @ 10:57pm 
Originally posted by Daemon:
Originally posted by xephosarkeyus:
I don't see a lot of 'special' defense cards for the Silent like you see for Ironclad.

Ironclad:
Has abilities you can find that will let you: Stack armor, attack with your armor, attack when adding armor, DOUBLE your armor, Exhaust for Armor, get 'Free' Armor, or even generate armor without using any more cards other than metalicize

The Silent:
Can draw while armoring, can keep armor for 2 turns, can Discard for armor... has excessive amount of armor cards.

I think the Ironclad has more abilities when it comes to armor than the Silent, the Ironclad able to beat bosses with just armor alone, While the Silent only uses it for survivability, and can't even stack or multiply it.

So far from what I see, there's no 'block' decks for the Silent, atleast none that I know of. I think the Silent has more 'unending' attack decks, or even poison-stacking decks. I don't know if the Silent is 'unfinished' or something, or if just considerably weaker/harder to use than the Ironclad.
The Silent can increase the effectiveness of defense with footwork, the effects of blur stack so if you can play a blur every turn or use it with burst you pretty much have a psuedo -barricade. And though the Silent doesn't have defense pay off cards like the ironclad she does have powers that kill enemies with inevitability like noxious fumes and thousand cuts which allow her to just defend and still kill the enemy.

Staying on the topic of defense, not poison.

Yes I completely forgot Footwork and blur, but Blur is about 1 defense at a time (Never sen it upgraed, so maybe 2) but at the same time, 1k cuts is the only thing that makes 'defending' semi-offensive.
Morphic Mar 10, 2018 @ 11:10pm 
Originally posted by xephosarkeyus:
Originally posted by Daemon:
The Silent can increase the effectiveness of defense with footwork, the effects of blur stack so if you can play a blur every turn or use it with burst you pretty much have a psuedo -barricade. And though the Silent doesn't have defense pay off cards like the ironclad she does have powers that kill enemies with inevitability like noxious fumes and thousand cuts which allow her to just defend and still kill the enemy.

Staying on the topic of defense, not poison.

Yes I completely forgot Footwork and blur, but Blur is about 1 defense at a time (Never sen it upgraed, so maybe 2) but at the same time, 1k cuts is the only thing that makes 'defending' semi-offensive.

Iirc, After Image+ just makes it cost 0 Innate, you still only gain 1 Block per Card Played.

I think 1k Cuts only procs off of Attacks and not Skills. Even if it doesn't, you are only doing 1 dmg per Card played. Not very good unless you are running a Shiv Deck IMO.

Footwork is cool and all ... but, IMO, Silent just sucks at Defense. The only moderately successful Silent "defense deck" I've seen is a cycler revolving using Backflip spam and Wraithform. Even then you seem super relic dependant.

I'd say Ironclad is superior in versatility and adaptability. You have a handful of Cards that can really burst your Block when needed, like Impervious + Entrench etc. Whereas with Silent your Block is basically a "bonus" for drawing/discarding.

EDIT: Mixed up Blur with After Image. Playing too much D&D lately. :spazwinky:
Last edited by Morphic; Mar 10, 2018 @ 11:32pm
ZappyDoggo Mar 10, 2018 @ 11:14pm 
Originally posted by Setzway:
Originally posted by xephosarkeyus:

Staying on the topic of defense, not poison.

Yes I completely forgot Footwork and blur, but Blur is about 1 defense at a time (Never sen it upgraed, so maybe 2) but at the same time, 1k cuts is the only thing that makes 'defending' semi-offensive.

Iirc, Blur+ just makes it cost 0, you still only gain 1 Block per Card Played.

I think 1k Cuts only procs off of Attacks and not Skills. Even if it doesn't, you are only doing 1 dmg per Card played. Not very good unless you are running a Shiv Deck IMO.

Footwork is cool and all ... but, IMO, Silent just sucks at Defense. The only moderately successful Silent "defense deck" I've seen is a cycler revolving using Backflip spam and Wraithform. Even then you seem super relic dependant.

I'd say Ironclad is superior in versatility and adaptability. You have a handful of Cards that can really burst your Block when needed, like Impervious + Entrench etc. Whereas with Silent your Block is basically a "bonus" for drawing/discarding.

Actually, 1k cuts procs on all cards. Downside is it doesn't count as an 'attack', So it doesn't effect Byrds, or even armor plating, which is rather annoying.
Player Won Mar 10, 2018 @ 11:23pm 
Originally posted by Setzway:

Iirc, Blur+ just makes it cost 0, you still only gain 1 Block per Card Played.

Blur+ increases the block from 5 to 8.
ZappyDoggo Mar 10, 2018 @ 11:26pm 
Originally posted by Player Won:
Originally posted by Setzway:

Iirc, Blur+ just makes it cost 0, you still only gain 1 Block per Card Played.

Blur+ increases the block from 5 to 8.

What? No.

Blur: adds 1 block every card you use. Costs 1 energy to use.
Blur+: Same thing. costs 0 energy.
Morphic Mar 10, 2018 @ 11:28pm 
Originally posted by xephosarkeyus:
Actually, 1k cuts procs on all cards. Downside is it doesn't count as an 'attack', So it doesn't effect Byrds, or even armor plating, which is rather annoying.

Ahh, that's what it was. Got mixed up over it, been a while since I actually used it.
Daemon Mar 10, 2018 @ 11:29pm 
Originally posted by Setzway:
Originally posted by xephosarkeyus:

Staying on the topic of defense, not poison.

Yes I completely forgot Footwork and blur, but Blur is about 1 defense at a time (Never sen it upgraed, so maybe 2) but at the same time, 1k cuts is the only thing that makes 'defending' semi-offensive.

Iirc, Blur+ just makes it cost 0, you still only gain 1 Block per Card Played.

I think 1k Cuts only procs off of Attacks and not Skills. Even if it doesn't, you are only doing 1 dmg per Card played. Not very good unless you are running a Shiv Deck IMO.

Footwork is cool and all ... but, IMO, Silent just sucks at Defense. The only moderately successful Silent "defense deck" I've seen is a cycler revolving using Backflip spam and Wraithform. Even then you seem super relic dependant.

I'd say Ironclad is superior in versatility and adaptability. You have a handful of Cards that can really burst your Block when needed, like Impervious + Entrench etc. Whereas with Silent your Block is basically a "bonus" for drawing/discarding.
It procs off of every card you play and upgraded Cuts deals 2 damage and works in any deck that plays a lot of cards and that's not hard for Silent . Footwork makes all of your defense better look at it upgraded a basic defend becomes 8 block play two and you stop 16 damage where before it would have stopped 10. Add on all of the weaken effects in Silent making attacks hit for less and it becomes trivial to block all damage every turn.

As for xephosarkeyus I mentioned noxious fumes because the poison tics up every turn so even if you are just defending every turn the enemy is still dying.
Daemon Mar 10, 2018 @ 11:31pm 
Originally posted by xephosarkeyus:
Originally posted by Player Won:

Blur+ increases the block from 5 to 8.

What? No.

Blur: adds 1 block every card you use. Costs 1 energy to use.
Blur+: Same thing. costs 0 energy.
That's afterimage and that's a power, blur is 1 energy you keep your block for the next round.
ZappyDoggo Mar 10, 2018 @ 11:36pm 
Originally posted by Daemon:
Originally posted by xephosarkeyus:

What? No.

Blur: adds 1 block every card you use. Costs 1 energy to use.
Blur+: Same thing. costs 0 energy.
That's afterimage and that's a power, blur is 1 energy you keep your block for the next round.

Ah, my bad.
Morphic Mar 10, 2018 @ 11:42pm 
Originally posted by Daemon:
It procs off of every card you play and upgraded Cuts deals 2 damage and works in any deck that plays a lot of cards and that's not hard for Silent . Footwork makes all of your defense better look at it upgraded a basic defend becomes 8 block play two and you stop 16 damage where before it would have stopped 10. Add on all of the weaken effects in Silent making attacks hit for less and it becomes trivial to block all damage every turn.

Yeah but think about the initial setup and investment.

Now look at that in perspective of Ascension 5+ runs.

In multi-encounters, Silent can't keep up the Block without heavy investment. You essentially need to have your Footwork + whatever setup by Turn 3 and start pulling your Deflects or else you are dragged into an unceasing "spam block" to mitigate the 20+ incoming damage.

Now compare that to Ironclad, which can essentially gain 3 "free" Block per turn, amp it, then use it offensively with slam. Or just spam Ironwaves etc.

This is why I stated a Shiv/Cycler Deck is the only remotely "successful" Silent Defense Deck I've seen. You can't just "go block" and win with Silent, like you can with Ironclad. You effectively need to pull on Poison, Shivs or do a double Caltrops -> double Footwork with Blurs/Cloak and Dagger.

This is why, IMO, Ironclad is better for Defense than Silent. Most of his Block cards also attack or are easy to use offensively. Whereas most of her Block cards are discard/draws and require more synergy.
Last edited by Morphic; Mar 10, 2018 @ 11:44pm
ZappyDoggo Mar 10, 2018 @ 11:49pm 
... I'm actually peeved by the fact that 1k cuts doesn't effect armorplating or the Byrds 'flight' effect at all. xD
Daemon Mar 10, 2018 @ 11:51pm 
Originally posted by Setzway:
Originally posted by Daemon:
It procs off of every card you play and upgraded Cuts deals 2 damage and works in any deck that plays a lot of cards and that's not hard for Silent . Footwork makes all of your defense better look at it upgraded a basic defend becomes 8 block play two and you stop 16 damage where before it would have stopped 10. Add on all of the weaken effects in Silent making attacks hit for less and it becomes trivial to block all damage every turn.

Yeah but think about the initial setup and investment.

Now look at that in perspective of Ascension 5+ runs.

In multi-encounters, Silent can't keep up the Block without heavy investment. You essentially need to have your Footwork + whatever setup by Turn 3 and start pulling your Deflects or else you are dragged into an unceasing "spam block" to mitigate the 20+ incoming damage.

Now compare that to Ironclad, which can essentially gain 3 "free" Block per turn, amp it, then use it offensively with slam. Or just spam Ironwaves etc.

This is why I stated a Shiv/Cycler Deck is the only remotely "successful" Silent Defense Deck I've seen. You can't just "go block" and win with Silent, like you can with Ironclad. You effectively need to pull on Poison, Shivs or do a double Caltrops -> double Footwork with Blurs/Cloak and Dagger.

This is why, IMO, Ironclad is better for Defense than Silent.
That's why thousand cuts is so good it hits all enemies each time it procs add in a cloak and dagger+ into the mix and that one card becomes deal 6 damage to all and 4 damage twice. That's also not to mention things like dagger spray which is also good for multi-encounters. And metalasize has the same problem as your example for footwork does plus the fact that it doesn't synergize with body slam since it happens at the end of your turn.And three block a turn isn't as powerful as every defend you play has 3 extra block when facing down 20 damage attack. Silent even has Dash which is pretty much two Iron waves.
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Date Posted: Mar 10, 2018 @ 7:09pm
Posts: 39