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Ironclad:
Has abilities you can find that will let you: Stack armor, attack with your armor, attack when adding armor, DOUBLE your armor, Exhaust for Armor, get 'Free' Armor, or even generate armor without using any more cards other than metalicize
The Silent:
Can draw while armoring, can keep armor for 2 turns, can Discard for armor... has excessive amount of armor cards.
I think the Ironclad has more abilities when it comes to armor than the Silent, the Ironclad able to beat bosses with just armor alone, While the Silent only uses it for survivability, and can't even stack or multiply it.
So far from what I see, there's no 'block' decks for the Silent, atleast none that I know of. I think the Silent has more 'unending' attack decks, or even poison-stacking decks. I don't know if the Silent is 'unfinished' or something, or if just considerably weaker/harder to use than the Ironclad.
Staying on the topic of defense, not poison.
Yes I completely forgot Footwork and blur, but Blur is about 1 defense at a time (Never sen it upgraed, so maybe 2) but at the same time, 1k cuts is the only thing that makes 'defending' semi-offensive.
Iirc, After Image+ just makes it cost 0 Innate, you still only gain 1 Block per Card Played.
I think 1k Cuts only procs off of Attacks and not Skills. Even if it doesn't, you are only doing 1 dmg per Card played. Not very good unless you are running a Shiv Deck IMO.
Footwork is cool and all ... but, IMO, Silent just sucks at Defense. The only moderately successful Silent "defense deck" I've seen is a cycler revolving using Backflip spam and Wraithform. Even then you seem super relic dependant.
I'd say Ironclad is superior in versatility and adaptability. You have a handful of Cards that can really burst your Block when needed, like Impervious + Entrench etc. Whereas with Silent your Block is basically a "bonus" for drawing/discarding.
EDIT: Mixed up Blur with After Image. Playing too much D&D lately.
Actually, 1k cuts procs on all cards. Downside is it doesn't count as an 'attack', So it doesn't effect Byrds, or even armor plating, which is rather annoying.
Blur+ increases the block from 5 to 8.
What? No.
Blur: adds 1 block every card you use. Costs 1 energy to use.
Blur+: Same thing. costs 0 energy.
Ahh, that's what it was. Got mixed up over it, been a while since I actually used it.
As for xephosarkeyus I mentioned noxious fumes because the poison tics up every turn so even if you are just defending every turn the enemy is still dying.
Ah, my bad.
Yeah but think about the initial setup and investment.
Now look at that in perspective of Ascension 5+ runs.
In multi-encounters, Silent can't keep up the Block without heavy investment. You essentially need to have your Footwork + whatever setup by Turn 3 and start pulling your Deflects or else you are dragged into an unceasing "spam block" to mitigate the 20+ incoming damage.
Now compare that to Ironclad, which can essentially gain 3 "free" Block per turn, amp it, then use it offensively with slam. Or just spam Ironwaves etc.
This is why I stated a Shiv/Cycler Deck is the only remotely "successful" Silent Defense Deck I've seen. You can't just "go block" and win with Silent, like you can with Ironclad. You effectively need to pull on Poison, Shivs or do a double Caltrops -> double Footwork with Blurs/Cloak and Dagger.
This is why, IMO, Ironclad is better for Defense than Silent. Most of his Block cards also attack or are easy to use offensively. Whereas most of her Block cards are discard/draws and require more synergy.