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That's confirmation bias. ;)
The Stone is my favourite +energy relic because +2 attack doesn't matter as long as you play carefully. There aren't enough enemies in the game that strike you with low-damage multiple-hit attacks anyway. Every other relic's disadvantage is much more hurtful, because you're forced to deal with curses or lose access to entire game mechanics like gold and potions. Beating the game without potions is arguably much harder than fighting slightly stronger enemies.
If your hand is good enough to cope with giving everyone +2 free strength, why isn't it good enough to cope without potions?
Probably cause he plays aggro, diverting all energy and pots to kill before damage hits him.
Runic Dome really depends on your deck (as well as memorizing enemy patterns I guess). Some decks, particularly poison and combo decks kind of "play themselves" and knowing what the enemy is going to do isn't going to change your plays very much. Others require careful blocking and putting in attacks when able, and Runic Dome can kill those decks.
IMO, Cursed Key is the "best" energy relic. Its downside barely matters. If you don't want a curse, then skip 2-3 chests of random relics. Otherwise, since you can remove curses at shops, it usually means 1-3 extra strike/defend in your final deck.
I honestly can't believe anyone plays with pots in-mind as a key part of their strategy. Sure, they can help tip the balance of a fight, and it's usually wise to try and save some for the end boss, but they cost too much to buy consistently and shops are scarce anyway, and pots are likely way down the priority list, and then if you do get in a fight when you need them, they're gone so quickly and you'll have no idea when the next one will arrive. Sometimes I can go an entire map level without a single potion drop... but knowing for sure you're going to give The Book of Stabbing or the Snake Plant a free +2 strength?
Yeah, I'd agree with you, the best one is the curses one. My problem is that I always forget and click on the chests by natural instinct, lol. Gold is crucial for card removal, which just leaves the potion one as my usual pick [though that did prevent me defeating the time lord in my last game as he had only 46 health left when he killed me, I'd have won with just one Strength Potion at the start].
Never said it isn't. But potions are *very* helpful to save a lot of HP on elites. I feel uncomfortable playing without them.
Besides, Arti_Sel is right - I almost exclusively play aggro.
@gradualsmith, correction - not a key part of strategy, just an extremely useful tool to get through the most dangerous encounters of the 1st and 2nd floors. And I only made an example there - given the choice between Sozu and Stone, I'd go for a stone.
Silent has the White Elephant relic and the Alchemize card (when upgraded is 0 and it exhausts itself so not a huge waste of a deck slot). So it's not impossible to be getting 2 free potions per fight.