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2: Its not a power, which means it doesn't provoke Awakened One.
I haven't seen much use for it, probably because I only recall it giving something like '4 strength' and an exhaust. I haven't tried it with Strength based/exhaust based synergies, which it might help in. I'm not a fan of the price though (The other ? scenario you run into, I think you can give 45 coins in exchange for a relic, instead of a Jaxx card, Which seems a bit more worth it to do.)
I might try the Jaxx card one day, but right now I feel kinda If-y about it, seeing as I only find the availability of the card on runs where I don't have too much use for it. That or i'm just being dumb/I don't have the money/saving money for Relics which I probably should go for less.
Edit: My bad, 85 coins, not 45.
I can only stay HP neutral on Ironclad in Act 1 normal fights or if if I'm running a high defense build. I'll be dropping HP most fights in Act 2/3. So an extra 3 HP per fight adds up pretty quickly; it's at least half a campfire worth of healing if you're using it every fight. Of course, if it helps you finish those fights more quickly and avoid attacks, then it's worth it.
Y'all got any Jax btw?
Which means you effectively trade 100 gold for a random relic. If you got an encounter to pay up 100 gold for a random relic, I'm sure you'd take it every time. So I'd say it's pretty good.