Slay the Spire
Yxklyx Mar 7, 2018 @ 7:14am
Rupture's Gotta Be a Rare Card Choice
It needs other uncommons/rares to work. The only time I'd consider picking it up is if I already had Offering/Jaxx and that's never happened. Otherwise, the hit point loss cards seem weak to take before coming to Rupture.
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Showing 1-6 of 6 comments
Rett Mar 7, 2018 @ 7:37am 
The entire 'self damage' build concept and all it's related cards are all terrible. The entire build needs to be relooked at.

Hemokinesis deals 14/18 damage and hurts yourself for 3/2. Twin Strike does 10/14(5x2/7x2). Is 4 extra damage ever worth taking 3/2? Not really.

Rupture needs a ton of self damage to give you a decent chunk of strength. Compare it to Inflame, or hell even J.A.X.X, and why would you ever bother?
Romain672 Mar 7, 2018 @ 8:12am 
I took Rupture sometimes (like today's challenge : Combust/Rupture) sometimes even without self damage if I think Strength would be nice for the deck.
It only cost 1 to 'exhaust' Rupture.

Blood for Blood is fine on some really specific deck, but doesn't combo with Rupture, so... I rarely take that card anyway. And it doesn't scale with Strength :/
Bloodletting is excellent when you want energy, but I doesn't like much that card #whirlwind
Combust is a nice aoe card.
Hemokinesis is bad without Rupture, and even with it, there is still an order problem.
Brutality/Offering is excellent.

Why you said the related card are horrible?
Yes Inflame seem better, but Rupture isn't horrible. Rupture scale way better than Inflame.
Last edited by Romain672; Mar 7, 2018 @ 8:29am
Making Rupture rare would only serve to make Blood builds less viable, which would suck.

As it stands, Rupture is uncommon enough to where you won't always find it, even if you need it.

Of all the STR gain cards, I'd say my least favorite is Inflame, because its consumed on use and only gives a small amount of STR. While cards like Demon Form and Rupture give you a constant supply of STR, one of over time, and the other at the cost of health. There's also Flex and Spot Weakness, both of which (mostly Spot Weakness) are situational, but can be used multiple times.

Blood can be powerful if done right, though similar to Exhaust, these builds have an inherant risk associated with them.

Currently, there is an issue with one of the Blood related relics, the Runic Cube. When you lose HP at the end of your turn(via Combust, Regret, Burn, etc), the cards drawn by Runic Cube are discarded with the rest of your hand, when it should function like the Dead Branch + Ethereal interaction(hand is discarded, then the relic activates after, so the newly aquired cards stay in your hand). So Blood isn't as good as it could be.
Last edited by Aeternalis the Abyssal Alchemist; Mar 7, 2018 @ 8:36am
robofish126 Mar 7, 2018 @ 8:54am 
Originally posted by Rett:
Hemokinesis deals 14/18 damage and hurts yourself for 3/2. Twin Strike does 10/14(5x2/7x2). Is 4 extra damage ever worth taking 3/2? Not really.
If it makes the difference between taking another attack or not, then yes. Monsters hit much harder than self-harm does. That said all self-harm cards are basically a joke compared to Offering, which massively outclasses them in terms of output.
Last edited by robofish126; Mar 7, 2018 @ 8:55am
lordofdekingz Mar 7, 2018 @ 9:03am 
self harm builds around rupture, offering, brutaliy, bloodletting etc. are fun. You just need a reaper and if possible the relic that lets you draw a card when you take damage. Its not as easy to enable as some other archetypes but still viable and fun. making rupture a rare card would make those builds less viable. I think if it would be legendary, it should be buffed. 0 cost by default and give you 2 strength when upgraded
Zu Mar 7, 2018 @ 9:27am 
Would be heaps better if reaper was merely uncommon tbh fam.

Or what they could do is change synergistic cards to apply bleeding instead of deducting one chunk of health, although it'd probably need to carry over between fights to prevent cheese.
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Date Posted: Mar 7, 2018 @ 7:14am
Posts: 6