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What influences the ending? Are there different choices I need to make leading up to that point?
The "lore" of the game is that you do die at the end, everyone does. When you repeat the game, the message changes to "Have I been here before" and it will start telling you the total "damage" (score) you've dealt to the Heart with that character.
If you paid attention, you saw a message telling you the total worldwide "damage" dealt to the Heart as well, with that character.
Basically, the Spire is on an endless loop, people come into the Spire to end the madness going on in the lands, climbing up to defeat whatever evil is up there. But instead of killing it, they end up killing themselves and then magically ending up at the very moment they entered the spire. Things are slightly different every time, but they won't know that, because they don't remember the last time they were there... or do they? They vaguely remember... something.
The lore is a bit meta, but basically, YOU are the character, and the fragments of memories are the times YOU played the game. The time loop is YOU replaying it.
Or at least that's as much of the lore I've managed to glean from what bits and pieces of flavour text I've seen in the game so far.
How does that factor in if you go for a heartrun?
Do you do "unseen" damage to it?
If so is that damage equal to
-score when you meet the heart?
-score when you beat the heart?
-flat 750(800 on ascension) because you did that much during the actual fight?
I don't think it's necessarily a time loop. There are characters that remember you from past runs, like Ranwid, and the cleric posing as a beggar that tells you, "You won't make a difference. You never do." Although on the other hand, it would explain why unique enemies like the red mask gang keep appearing over and over.
As far as game endings go, it was crap!
Hopefully the other ending will be better... guess I better get those keys!
The "damage dealt" figures that you see at the end of an Act 3 victory do not factor into an Act 4 heart run at all because they are not really damage.
The first one is just your score for the run, the second is a tally of the scores of all your victories, and the third is a tally of everyone's victories (everyone that submits their data, that is). They're just stats stylized as "damage," i.e., flavor text.
When you go into Act 4 and face the heart for realz, it's just a normal fight. There's no special unseen damage, just whatever damage you do by playing your cards.
Alternately, if you were just wondering whether/how much those Act 3 tallies would grow from the additional Act 4 fights, then refer to Zu's answer because that's really just asking how your score can grow in Act 4.
Yesterday's Silent Curse Combo run was quite fun, for example.
Yea! I had no idea that you could proactively use curses.
It's funny, I can't get past the second act boss on a normal run through but the day before yesterday's climb I had no issue conquering it!