Slay the Spire
How in the hell do you play Defect
Title says it all. With Ironclad or The Silent I can make it to Act 3 almost all the time but as the Defect I find I lose waaaaaay too much hp early card rng screws me over even more than the other two. I must be doing something wrong.
< >
Showing 1-6 of 6 comments
Veritas Jun 13, 2018 @ 5:55am 
Defect gets significantly more powerful on the second and third cycle thrpugh your deck, it's the first 3-5 turns that are hardest. Conisder a copy of Boot Sequence, for example, along with Hello World if you have 4+ energy as it will make the next few turns after the first one a lot more consisent. Because the Defect tends to enjoy larger decks, pick up card draw; Skim is incredibly good, for example, and cards like Seek make the deck much more consistent

It's also worth noting that the defect is the easiest of the 3 classes to deal with only 3 energy on; Charge Battery is a decent block card that generates energy for next turn, he has lots of 0 cost cards, and All For One gets stupid powerful if you have a lot of 0 cost cards. You can generate plasma orbs with a few cards as well for extra energy.
DizzyLizard Jun 13, 2018 @ 1:02pm 
Originally posted by alpha smurf:
there is lots of ways. i list some of my favorites.

1. frost orbs are pretty good, especially if you get capacitators and focus. however, i'm not much of a fan of blizzard. i prefer the electric version of blizzard that does damage based on how much lightning you channeled. and the power that channels 2 lightning and makes lightning hit all is something i like alot, fan of aoe damage.

2. sneko eye, you build high cost cards, like sunder, and 'all for one' which returns 0 cost cards to your hand. if you played sunder for 0 cost it remains in your graveyard as 0 cost, juust like any other card, and they return to your hand whne you play 'all for one' and sunder is pretty cool for 0 cost you pay 0 nuke someone hard and get 3 energy. and go for his other expensive cards like glacier ect, 2 cost or more cards.

3. hyperbeam plasma. hyperbeam destroys your focus, but plasma is immune to reduced focus. so you can avoid picking up cards that channel orbs and go for other stuff like aoe spells, meteor, stuff that channels plasma, ect. thus you end up being plasma oriented and the draw back of hyperbeam is removed.
i love orb based builds in genral (love anything magic related in fantasy and it fits in so well).

defect can also go infinte like how silent does but he has a vastly difrent aproch to it.

unlike silent who has tones of energy genration + card draw and low cost cards and uses this to cycle through her deck sevral times in a row, defect revoves around cards that cost nothing (like claw, go for the eyes and beam cell) and the card all for one and lots of seching (seek) and recyleing (hologram/rebound).

how it works is you go throgh your deck dumping as many zero costs in the discard as posible (easy as you play them as they apear + skim and scrape mill your deck like crasy) untill you draw into all for one, once played all for one adds every zero cost card in the discard pile back into your hand alowing you to spam play a tone of cards each turn you can play all for one.

zero cost defect benfits from not needing as much set up as orb/power defect and has access to both vunrable and weaken (beam cell/go for the eyes respectivly) and also some absurd scaling damige with claw (gains damige for rest of combat for each claw used) once you get 3 or so claws in a functional zero cost build its bacaly gg, and like silent it has synergy with relics like kuni/shurakin/oramental fan, throw in some plasma + double energy and you bacaly never end your your turn, (with unceasing top its even more insane)
Last edited by DizzyLizard; Jun 13, 2018 @ 1:04pm
string Jun 13, 2018 @ 3:04pm 
aggregate with a huge deck with a ton of draw is pretty fun
DizzyLizard Jun 13, 2018 @ 3:52pm 
Originally posted by string:
aggregate with a huge deck with a ton of draw is pretty fun
bottled lighting + seek is op as hell, i once got it on pre-nerf seek in the beta (upgraded it serches for 3) + apothosis.

40 odd card deck all upgraded at the start of each fight :D
Last edited by DizzyLizard; Jun 13, 2018 @ 3:53pm
Romain672 Jun 13, 2018 @ 4:48pm 
Actually, I think there is a lot of card really bad, and some common/uncommon card really good.

So I really want 2 shops in act 1 if possible, for try to have a lot of these good card. Way more than ironclad/silent where sometimes I just never goes to a shop on act 1. You can check the video for knowing which card are good.
Last edited by Romain672; Jun 13, 2018 @ 4:48pm
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Jun 13, 2018 @ 4:38am
Posts: 6