Slay the Spire
SilverSlayer Jun 12, 2018 @ 1:22pm
Biased Cognition Card
Biased Cognitiion Card :- When I first used this card it would give 4 extra focus then take away that 4 leaving you with your normal 3. Now the count down does not stop if you dont finish the battle in time then you focus can reach 0. Is this intentional? If so the card needs to be re-worded

Much Obliged
Walsh67
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Showing 1-11 of 11 comments
The_Technomancer Jun 12, 2018 @ 1:35pm 
The card already says "At the start of each turn, lose 1 focus.
Zu Jun 12, 2018 @ 1:40pm 
^and has always worked this way
burningmime Jun 12, 2018 @ 1:41pm 
Since it was released in the beta, it's always been the way it is.
Error404 Jun 12, 2018 @ 1:45pm 
Setup Biased Cognition with either Panacea or Core Surge(I think), THEN play Biased. Same concept as Flex, if I understand it right.

I think you can avoid the inital debuff this way.
Last edited by Error404; Jun 12, 2018 @ 2:05pm
Nibbie Jun 12, 2018 @ 5:28pm 
Yup, card wording is perfect, absolutely no change needed for perfect understanding of functionality.
Error404 Jun 12, 2018 @ 5:38pm 
Originally posted by Nibbie:
Yup, card wording is perfect, absolutely no change needed for perfect understanding of functionality.
And I'm going to offend by saying that I believe that Arifcat is WAY too rare, back then and now. Both the cards that give it and the potion that does are consumed on use and that's not even enough to counter the Collector's ultimate attack(the 1-time use one that gives THREE debuffs in a row), let alone the debuff spam the Champ likes to do.

Furthermore, the 2nd source, is a card that only does okay damage, is single-target and a RARE card and as I said, it exhausts and it's upgrade doesn't do much more.
Last edited by Error404; Jun 12, 2018 @ 5:38pm
Eagle_of_Fire Jun 13, 2018 @ 4:37am 
Originally posted by 错误404:
Setup Biased Cognition with either Panacea or Core Surge(I think), THEN play Biased. Same concept as Flex, if I understand it right.

I think you can avoid the inital debuff this way.
Still believe this to be an exploit rather than a feature...

Originally posted by 错误404:
Originally posted by Nibbie:
Yup, card wording is perfect, absolutely no change needed for perfect understanding of functionality.
And I'm going to offend by saying that I believe that Arifcat is WAY too rare, back then and now. Both the cards that give it and the potion that does are consumed on use and that's not even enough to counter the Collector's ultimate attack(the 1-time use one that gives THREE debuffs in a row), let alone the debuff spam the Champ likes to do.

Furthermore, the 2nd source, is a card that only does okay damage, is single-target and a RARE card and as I said, it exhausts and it's upgrade doesn't do much more.
...So I very strongly disagree here.
NixBoxDone Jun 13, 2018 @ 5:19am 
Originally posted by 错误404:
Originally posted by Nibbie:
Yup, card wording is perfect, absolutely no change needed for perfect understanding of functionality.
And I'm going to offend by saying that I believe that Arifcat is WAY too rare, back then and now. Both the cards that give it and the potion that does are consumed on use and that's not even enough to counter the Collector's ultimate attack(the 1-time use one that gives THREE debuffs in a row), let alone the debuff spam the Champ likes to do.

Furthermore, the 2nd source, is a card that only does okay damage, is single-target and a RARE card and as I said, it exhausts and it's upgrade doesn't do much more.

On one hand I kinda agree with you: there should be more ways to get rid of or avoid curses. I'm still waiting for attacks or skills that disrupt enemies that plan to curse you, for example, so they can't get the curse off or even get disrupted when they're thinking of shielding/healing/buffing themselves.
I think that would make an excellent deck type: disruptive deck that changes enemy intents, blocks their curses, prevents their blessings and just generally works by making enemies not do what they plan to do in the first place rather than the three guys we now have that all work by reacting to what the enemy does.

On the other hand the game is clearly balanced around you having to deal with curses and debuffs - not using attacks when the enemy has thorns or you have weakness, not getting hit or weakening the enemy when you are vulnerable, having some shuffle when the enemy fills your deck with scum, etc. tt.

Having a quick, easy and re-usable source of artifact would just make too many enemy types push-overs. You'd either have to put some very harsh draw-backs on them (in which case most people probably wouldn't bother) or make it very rare, which would again kinda mess up the point.

A tough one. >_<
Dad Poets Society Jun 13, 2018 @ 4:27pm 
On the topic of artifacts, devs have confirmed their interaction with biased cog/flex/pots is intended. Even were it not the result isn't really that overpowered.
Rhinkalis Jun 13, 2018 @ 7:51pm 
I will say, I always forget about that interaction and am then confused why I have 5 extra strength later or what have you before going "... Oh yeaaah..."

The other thing I'll mention on topic is the idea that you're supposed to try to play around weakness/vulnerable/w/e, you know, attack when you aren't weakened, etc. But that's not actually how the game works. A huge quantity of the enemies where it's relevent spam out those debuffs so they're functionally permanent. From the 2nd floor guys "+Strength to self, weakness to you" to the various enemies that spam Fragile like there's no tomorrow, there are so very many encounters where even if you had a semi-common way to get artifact you'd still end up debuffed most of the time, just not... Alllll of the time.

Now you're free to argue one way or the other about how you feel about that, and that's cool and all, but while you have space to deal with statuses/etc. whether due to being able to exhaust or draw-discard them or what have you, a vast majority of debuffs are non-interactable due to the long durations and repeated applications. It's always seemed weird to me that such a major game function like said debuffs is so... Not something you do anything with outside of Relics that make you flatly immune to some sub-categories, and the rare source of artifact. Not that that's a "problem," exactly, it's just always seemed strange from a design standpoint. "You put so much game here, why do I not get to play with it?" Heh.
NixBoxDone Jun 14, 2018 @ 3:22am 
Inb4 they release a 4th character that does play with that aspect. ^^

Having a guy who dispenses a lot of curses of his own or blocks enemy curses, maybe even gets cards that turn curses into boons or give beneficial effects for stacking them would be rad.
Last edited by NixBoxDone; Jun 14, 2018 @ 3:23am
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Date Posted: Jun 12, 2018 @ 1:22pm
Posts: 11