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The devs understand this basic design principal and that is why they deinsentivized restarting immediately with the whale rewards. This is a case where you think you want something, but ultimately it would be bad for the game.
Hell, you're saying that a system that punishes people for not playing optimally is a good fit because it'd be to the games detriment for people to obessively make the game less fun for themselves in the name of playing optimally. Your logic is internally inconsistent. If you care about people having a diminished experience due to the pressure of a desire for optimization, why would you choose the system that makes that diminished experience mandatory rather than self inflicted?
And, really... Yeah, for my personal, subjective experience, I want to be able to get a random rare card, or take a card out of my deck, or whatever, every game because random rare cards create interesting places for decks to start, and pre-thinning out the deck is always useful and... Well, really, the game experience is just better with Neow's bonus once you're used to clearing the first section of the game over and over again. The little extra bit of variety is of some notable value with how same-y the first few fights can feel since you haven't had a chance to edit your deck yet beyond whatever our whale friend cares to toss us. Don't tell me I don't want the thing that makes the start of each run interesting. That's a silly thing to say.
Something like
<whereever you installed steam>\Steam\steamapps\common\SlayTheSpire\preferences
Open the STSPlayer in any text editor, Notepad etc.
It should look something like
{
"alias": "xxxxxxxxxxxxxxx",
"ftuePopupShown": "true",
"name": "BobThePenguin",
"IRONCLAD_SPIRITS": "0",
"DMG_DEALT": "999999",
"THE_SILENT_SPIRITS": "1",
"DEFECT_SPIRITS": "1"
}
Change the Spirits value from 0 to 1 for the relevant character, then start a run.
I think The Fool's suggestion was pretty good. Providing a token to be used when desired could be pretty cool, perhaps additional tokens could be granted with each act.
I think a core issue that Nyarlathotep identifies is on point though, getting something to modify your deck is pretty important to keep things fresh especially with how the base decks are designed. I just don't think messing with the RNG starting reward is the way to do it. I would prefur a more static approach to improving variety to the eairly game that is independent of luck or RNG. Personally I'd like to see some way to choose between a few different base decks and associated relics for each class when starting a run outside of the whale reward structure. For example right now the Defect always has some incentive to go with lightning orbs due to the starting relic and the card Zap.
You open it with notepad and change the 0 to a 1. You have to close the game before you change it.
"IRONCLAD_SPIRITS": "0",
"THE_SILENT_SPIRITS": "0",
because my time is precious and wasting 10+ minutes going to the first boss is a boring waste of time
the first stage is trash anyway, so why play it without even the slightest minimum to ad something interesting
there are also mods, probably even faster
https://www.reddit.com/r/slaythespire/comments/8g94hn/i_made_a_mod_that_removes_the_prerequisite_for/
havnt tested it but an example
not everyone is a 11 year old with their entire day to waste
its horrible game design compounding on the horrible quality of the first stage
You are twisting it around and saying the game is punishing you when you don't get it. This is implying that playing without that bonus is an unfulfilling/incomplete run, and that is exactly why they implemented this mechanic.
Changing it to be standard would definately make a lot of players restart games to get the best start. Wether this is a bad thing or not is up for debate, but the devs obviously thought of it as negative.
Also, 11 year olds..? really?
If the 10 minutes it takes you to get your mandatory good start really is that much of a detriment to you, you may want to reconsider videogames as a hobby.
Loomi, do consider that, once you're at Ascenion 20 (not a real thing, I know) you're getting Neow's "bonus" consistently enough that it's not actually a bonus anymore, it's a basic part of gameplay flow.
And your argument that "Well if you don't want to waste 10 minutes on a run you don't plan to follow through with is too much..." suggests that you're entirely aware that it's not actually a reward or bonus, it's a trivial chore for anyone familiar enough with the game, which makes your argument self defeating. "It's a bonus for doing something I don't think requires any effort. The game should waste your time because that's videogames." Okay, yes, that's a somewhat "ridiculous" summary of your position, but I don't think you're actually coming at this from a particularly sensible place when considering the way the game is actually played and things are actually implemented otherwise.
Xardas, in particular I'm really addressing the fact that the base idea of players "save scrumming" for a good starting set of Neow options is already easily "a thing." As a number of people have pointed out, apparently it's a simple as going into some easily accessible file to make a 0 a 1, or downloading a mod, so when it comes to people who will do "anything" for optimization, the current system doesn't actually effect them. And given that I don't think your primary argument against my original desire is actually consistent with reality. You're concerned about people actively going against the design of the game for a more optimal starting position being a problem, but people willing to go against the design of the game can already obtain it, so it's functionally just inconveniencing people who are playing within the game's design.
I will say alternate starting decks or what have you would be pretty neat, though. Even if it's just alternates for Bash, etc. and possibly some variant relics or something. Could be cute.