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Some energy and block management later and I blazed through the rest of the game.
Was doing power-heavy deck, and got this one. Used 2 echo forms, 2 defragments, and just block-block-block-block, wait for dark orbs to power up, dual cast. Easiest fight in my life, and entire run was just a school trip - got echo form in the first shop, the rest of the game went quickly.
https://imgur.com/a/9yLQgVd
In the link you'll see my deck list
Then screenshot of the boss battle
Mid-battle to show that he can't get pass my free 30-40 FREE blocks per turn
End of the battle
And my score
This is a regular run btw, no Ascension. Oh and against the Awakened too (it's not hopeless).
I hope it gives you some insight, if you have any questions on why I picked specific cards, let me know.
Ironclad is still the weakest character by a laughably wide margin.
Build 1: power spam. Find Electric Discharge (channel lightning when you play a power) and combo it with adaptive AI (Get a random power every turn.) It's a bit fiddly, but if you can find 1 copy of defragment and some way to increase orb slots, you can net some serious damage. If you find Mummified Hand or ???? (That one relic that heals you when you play a power) It's a powerful nuke build.
Build 2: Free card spam. Find Claw. Claw will win for you. Claw is a 0 cost attack that does like... 3 damage? But every time you play a claw, all claws in your deck increase in damage for the rest of that fight. Combo with the other 0 cost attacks (one applies vulnerable, one applies weak) grab a Scrape or two (Draw 4 cards, discard all non-0 cost.)
Above all though, your win condition is the rare card All in. It's a 2 cost attack that returns all 0 cost cards from your discard to your hand. Then, you also want Hologram+ (gain 5 block, return a card from discard to hand.) You can use holograms to pull extra claws or scrapes, But your ideal scenario is to use All in, unload, then next turn draw a hologram, so you can pull All In and play it again. One time when i got that deck really popping, I did 50 damage turn 1, 150 dmg turn 2, and 400 damage turn 3.
Yes. The Defect is kinda trash now. Not sure what they are doing with him or why. Most characters have a build that "usually works". For example~ the first two chars get X-attacks (Whirlwind and Skewer). And these 2 work well with energy-relics/cards and pen-nip (and even necronomicon). Defect has no guaranteed wins. That's because he is TOO SLOW.
A few patches ago, Electrodynamics was very powerful. And Going full elec was your best choice. This would go well with a power-build.
They also removed the Axe-card (0 cost) card that can evoke orbs? It's like they want the Defect to suck.
I haven't really made a build work somewhat reliably now...
Power is too slow. 0 Cost with all-for-one might work, if you get enough energy with holograms, to get all-for-one back...
I did have builds like that, but the problem is, you got too many factors that need to just work out. Getting all-for-one. Getting enough decent 0 cost-cards. Maybe getting some strenght...
Oh and... when I DO get this build it is often not enough to overpower timelord. Removing axe weakened it to much.
And even though Claws increase in damage, you never get enough of those. I have over 500 hours in this game. When I tell you the defect sucks... trust me... the Defect sucks.
Someone here said Chaos with Evokes is pretty good. I guess that's true. Static discharge is also quite decent and somewhat fast. But that all sounds way more boring than what we had before.
Ironclad has 2 of the strongest builds going. Skill-corruption with dead branch. And everything strenght-related with pen-nib and/or necronomicon.
Defect power build is pretty broken especially with the right relics, I was orginally going for the 0 cost build but then in act 3 because of my relics just switched to a power build without any issue, maybe it's just my luck with Defect but Defect has had my easiest runs and I usually have no problem unless I get some really bad "?" mark luck in Act 2, Defect seems pretty op and broken to me while the others (especially ironclad, ironclad is good in act 1 which obviously is the easiest and then after that it seems like he's just trash) are just average, but again maybe I just got bad luck on my 15-20 runs each with those characters and have gotten lucky in my 5 runs with this character but that seems less propable