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2) Thats why you adding early mediocore attacks to your deck
3) Thats why you dont spend your money on card removal instead of buying pots / cards
I'm guessing because if a later mob or boss had this it would have much less impact because you would have a suitable deck to deal with that sort of mechanic.
Lag would be a joke post Act 1.
With a abit of tweakinh it could work I guess.
>chooses to fight elites anyway
Even most of the early cards you get don't do too much damage or get too much block, since you probably have 1 camp on your belt, if that.
He nearly matches your DPT (3x strikes) while having 1/3 as much health. If you play more than 1 block per turn its basically asking to get multiple Siphons off, which can be a death sentence all by itself.
If you go full damage on Ironclad, starting with Bash, you do (8+9x4=) 44 damage over 2 turns (22 DPT). Lagavulin over 4 turns hits 3 times for 18 then debuffs your ability to fight back, avg 13.5 DPT. So over the 5 turns it takes to kill him you take 3 hits (the turn you kill him he doesn't get a hit) and you take 54 out of 80 hitpoints. IF you get the right hand every time, which we all know never ever happens.
Bascially he's the strongest Act1 elite, with the weakness that you have 3 turns to set up (which in act 1 is basically your whole deck). If you can't take advantage of that setup he's very powerful. I feel like he could use a couple of points off of his attack. Or at least have one weaker attack he starts his cycle with. 14>18>18>Debuff. That way you save a few more hitpoints if you can't kill him the turn after he debuffs.