Slay the Spire
大疯鸟 Apr 2, 2018 @ 12:18pm
Early Lagavulin and Perme-Siphon Soul
Lagavulin should not be one of the first elites you encounter when you've only had the chance to add two cards to your deck. Siphon Soul is too powerful for that.
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Showing 1-15 of 25 comments
Sinsling Apr 2, 2018 @ 12:22pm 
Same can be said of goblin nob. This is why it is suggested you don't pick paths that immediately collide with elites so that you can get more card draw options or take a different path should you not get the necessary drops.
bc Apr 2, 2018 @ 12:27pm 
1) Thats why you dont pick early ? over fights
2) Thats why you adding early mediocore attacks to your deck
3) Thats why you dont spend your money on card removal instead of buying pots / cards
Last edited by bc; Apr 2, 2018 @ 12:28pm
Shovel Priest Apr 2, 2018 @ 2:47pm 
Siphon Soul is a powerful enemy attack, but Lagavulin only uses it every three turns. If your deck can't kill Lagavulin in 5-6 turns, you should probably avoid elites in the first Act.
Error404 Apr 2, 2018 @ 4:19pm 
Originally posted by Shovel Priest:
Siphon Soul is a powerful enemy attack, but Lagavulin only uses it every three turns. If your deck can't kill Lagavulin in 5-6 turns, you should probably avoid elites in the first Act.
Yeah, I find it odd that while there are many enemies that inflict weak or frail, only this Elite and no other monster or boss in game has the ability to directly lower your stats like he does via Sever Soul.
Originally posted by Darktenki:
Originally posted by Shovel Priest:
Siphon Soul is a powerful enemy attack, but Lagavulin only uses it every three turns. If your deck can't kill Lagavulin in 5-6 turns, you should probably avoid elites in the first Act.
Yeah, I find it odd that while there are many enemies that inflict weak or frail, only this Elite and no other monster or boss in game has the ability to directly lower your stats like he does via Sever Soul.
Well, Bear takes -2 dex from you on the first turn of the red mask encounter.
Tray Apr 2, 2018 @ 5:19pm 
Originally posted by Darktenki:
Originally posted by Shovel Priest:
Siphon Soul is a powerful enemy attack, but Lagavulin only uses it every three turns. If your deck can't kill Lagavulin in 5-6 turns, you should probably avoid elites in the first Act.
Yeah, I find it odd that while there are many enemies that inflict weak or frail, only this Elite and no other monster or boss in game has the ability to directly lower your stats like he does via Sever Soul.

I'm guessing because if a later mob or boss had this it would have much less impact because you would have a suitable deck to deal with that sort of mechanic.

Lag would be a joke post Act 1.

With a abit of tweakinh it could work I guess.

Serell Apr 2, 2018 @ 5:51pm 
>deck isn't ready to fight elites

>chooses to fight elites anyway
Dabiz Apr 3, 2018 @ 3:11am 
>greentexting on steamforum xD
大疯鸟 Apr 5, 2018 @ 1:47pm 
So why include elites as an early option? You could argue risk/reward; the right elite=you can win, the wrong elite=no chance of winning; but Lagavulin is still strong, comparitively, to the other elites you might have a chance of encountering early on, and only because of Soul Siphon.
Sinsling Apr 5, 2018 @ 1:54pm 
Originally posted by mastacre:
So why include elites as an early option? You could argue risk/reward; the right elite=you can win, the wrong elite=no chance of winning; but Lagavulin is still strong, comparitively, to the other elites you might have a chance of encountering early on, and only because of Soul Siphon.
And a skill focused deck breezes past nob so easily?
Shovel Priest Apr 5, 2018 @ 2:17pm 
Originally posted by mastacre:
So why include elites as an early option? You could argue risk/reward; the right elite=you can win, the wrong elite=no chance of winning; but Lagavulin is still strong, comparitively, to the other elites you might have a chance of encountering early on, and only because of Soul Siphon.
Because if you put two or three decent attack cards in your deck, you're capable of killing Lagavulin in 5-6 turns.
Mad Bad Gay Apr 5, 2018 @ 3:01pm 
"Please do something to keep me from making bad decisions!"
Error404 Apr 5, 2018 @ 3:12pm 
Originally posted by Shovel Priest:
Originally posted by mastacre:
So why include elites as an early option? You could argue risk/reward; the right elite=you can win, the wrong elite=no chance of winning; but Lagavulin is still strong, comparitively, to the other elites you might have a chance of encountering early on, and only because of Soul Siphon.
Because if you put two or three decent attack cards in your deck, you're capable of killing Lagavulin in 5-6 turns.
Yes and I'd argue that Ironclad's base card can deal with at least him or the nob on his own thanks to bash(as weak as it is), if you don't mind losing about half your life.
bc Apr 5, 2018 @ 3:16pm 
Can't deal with act 1 elites? Upgrade your bash son.
itssirtou Apr 5, 2018 @ 4:23pm 
His effect is fine. I feel like he does a bit too much damage though, and maybe too much HP.

Even most of the early cards you get don't do too much damage or get too much block, since you probably have 1 camp on your belt, if that.

He nearly matches your DPT (3x strikes) while having 1/3 as much health. If you play more than 1 block per turn its basically asking to get multiple Siphons off, which can be a death sentence all by itself.

If you go full damage on Ironclad, starting with Bash, you do (8+9x4=) 44 damage over 2 turns (22 DPT). Lagavulin over 4 turns hits 3 times for 18 then debuffs your ability to fight back, avg 13.5 DPT. So over the 5 turns it takes to kill him you take 3 hits (the turn you kill him he doesn't get a hit) and you take 54 out of 80 hitpoints. IF you get the right hand every time, which we all know never ever happens.

Bascially he's the strongest Act1 elite, with the weakness that you have 3 turns to set up (which in act 1 is basically your whole deck). If you can't take advantage of that setup he's very powerful. I feel like he could use a couple of points off of his attack. Or at least have one weaker attack he starts his cycle with. 14>18>18>Debuff. That way you save a few more hitpoints if you can't kill him the turn after he debuffs.
Last edited by itssirtou; Apr 5, 2018 @ 4:26pm
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Date Posted: Apr 2, 2018 @ 12:18pm
Posts: 25