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It is a significantly easier fight than the Slavers, at any rate.
Cultists do 6*3+9*3=45 damage in first 3 turns. The number goes down 1/3 whenever you kill a cultist.
Snecko and Snake Plant can both hit 7*3 two turns in a row. So about 42 damage in first 3 turns.
Spheric Guardian does 10+10*2(on a frail turn) damage in first three turns. It can have a Cultist or Byrd as ally.
Chosen One is more random, but definitely not weak at all.
Heck, two Thieves do straight 40 damage in first 2 turns and that's an early enemy.
I try to avoid EVERYTHING and rush to boss, but yeah, this fight and Thieves are easy compared to everything else here, especially the Elites(do your best to avoid Act 2 Elites or SUFFER!).
Hmm I never got issues with them tbh.
I was on Ascension 10, probably remember wrong. I just remember they snowball like crazy lol
If you cannot do that, then good luck with the boss!
This. With such a weak damage output, I hope you are ready for any time you have to fight either The Chosen or any of the Elites in A2, OP.
You can do this with single target or area effect damage, and you should have a fair number of options by the middle of Act II. Shockwave, Thunderclap, or Trip+ can make all the enemies vulnerable, letting you clear them quickly with Whirlwind, Cleave, or Immolate. All the usual sources of single target damage let you take them down 1 by 1, if you do not have the area effect options. By this point, you should also have some start on boosts to energy, card draw, strength, and/or block, which give you more options like powering up for a few turns or exhausting cards to burn them down.
Cultists are one of those fights that is shockingly difficult as a new player and "whew, easy room" once you have enough experience under your belt. The fact that they use their first turn chanting gives you an opening to do whatever your deck is supposed to do before damage starts coming in, and you have a few turns before their damage ramps up to anything imposing.