Slay the Spire
How are 3x Cultists consider normal enemy instead of Elite?
I feel like the only way to counter them is Shock wave + Whirlwind. Their strength increase by 2/turn. Either you kill them really fast or get rekt. I would like to ask you guys how to counter them as Ironclad without Shockwave + Whirlwind. They should be marked as Elite.
Originally posted by Belbe's Phyrexian Toy Collection:
so a lot of frustration exists on certain enemies like these; but they're there for an important reason. they're checks that your deck has certain abilities so that you won't get wiped in the third act. and since you should be able to knock one out on the first turn that breaks down the struggle since they don't lead with any damage. so hit hard followed by crowd control. cards like warcry or headbutt will be useful here. things that let you preserve and retrieve to guarantee you have the crowd control at the right time. also on ironclad you can soak the first turn wave of attacks and heal it.

so i guess these fights that feel like elites aren't unbalanced they simply feel like it if you've forgotten key value card functionality. card advantage and order manupulation are incredibly powerful tools in TCGs and deck building games; and that logic follows here.

you need card advantage and crowd control and some solid damage in some tradeoff that handles all of the threats well or you need to min max REALLY well. like killing 2 - 3 big enemies on turn 1 in act 2 kind of min max. which, albeit, isn't that hard to do if you get lucky with card opportunity. but just taking some card advantage and stuff to weaken enemy abilities or increase your effectiveness will make a world of difference.

i hope that helps; if i can expand on anything i am around.
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Showing 1-15 of 30 comments
Winter Wolf May 25, 2018 @ 8:26pm 
Still a newb here so my advice is probably wrong but I imagine turtle up and kill them with body slam or the like.
[GVN] thuyquai May 25, 2018 @ 8:45pm 
In the 3rd turn they get like 10 attack each, which total 30 then the next turn it's 36 then 42. It's pretty hard to turtle against that. And I fight them at 40 HP becasue they spawn at normal enemy path so that's my main complain.
Last edited by [GVN] thuyquai; May 25, 2018 @ 8:45pm
Shovel Priest May 25, 2018 @ 9:13pm 
Honestly, the 3x Cultist is pretty lenient. You have two or three turns to take down one or two of them before their damage starts getting rough. It's another fight where you just have to have burst damage to take a Cultist or two down in your first turn.

It is a significantly easier fight than the Slavers, at any rate.
SoM May 25, 2018 @ 9:40pm 
They are on par with other difficult Act 2 enemies.

Cultists do 6*3+9*3=45 damage in first 3 turns. The number goes down 1/3 whenever you kill a cultist.
Snecko and Snake Plant can both hit 7*3 two turns in a row. So about 42 damage in first 3 turns.
Spheric Guardian does 10+10*2(on a frail turn) damage in first three turns. It can have a Cultist or Byrd as ally.
Chosen One is more random, but definitely not weak at all.

Heck, two Thieves do straight 40 damage in first 2 turns and that's an early enemy.
anoreoisme May 26, 2018 @ 12:44am 
They only get 2 strength a turn on normal mode? Try 4 on Ascension and they're usually an easier mob. It's definitely possible. You either need strong single target that will take them out in more or less one shot, or AOE. Vulnerability works really well against them on IC to kill them quick and with Silent you can keep them weak long enough to kill them normally.
Error404 May 26, 2018 @ 2:02am 
Act 2 SUCKS, but that enemies is not bad in comparsion to Triple Byrds or Chosen(even alone).

I try to avoid EVERYTHING and rush to boss, but yeah, this fight and Thieves are easy compared to everything else here, especially the Elites(do your best to avoid Act 2 Elites or SUFFER!).
Last edited by Error404; May 26, 2018 @ 2:03am
HoneyDrake May 26, 2018 @ 2:53am 
Originally posted by Shovel Priest:
Honestly, the 3x Cultist is pretty lenient. You have two or three turns to take down one or two of them before their damage starts getting rough. It's another fight where you just have to have burst damage to take a Cultist or two down in your first turn.

It is a significantly easier fight than the Slavers, at any rate.
this. slavers are the real issues
[GVN] thuyquai May 26, 2018 @ 3:02am 
Originally posted by Darktenki:
Act 2 SUCKS, but that enemies is not bad in comparsion to Triple Byrds or Chosen(even alone).

I try to avoid EVERYTHING and rush to boss, but yeah, this fight and Thieves are easy compared to everything else here, especially the Elites(do your best to avoid Act 2 Elites or SUFFER!).

Hmm I never got issues with them tbh.



Originally posted by anoreoisme:
They only get 2 strength a turn on normal mode? Try 4 on Ascension and they're usually an easier mob. It's definitely possible. You either need strong single target that will take them out in more or less one shot, or AOE. Vulnerability works really well against them on IC to kill them quick and with Silent you can keep them weak long enough to kill them normally.

I was on Ascension 10, probably remember wrong. I just remember they snowball like crazy lol
paolo.bera May 26, 2018 @ 3:26am 
You need to kill one cultist asap.
Error404 May 26, 2018 @ 4:19am 
Originally posted by paolo.bera:
You need to kill one cultist asap.
Which requires at least 50ish damage and 32 block over 3 seperate turns(Or 12 block if you can do it on Turn 2). Also, they get +3 str a turn(+4 on Ascension).

If you cannot do that, then good luck with the boss!
Last edited by Error404; May 26, 2018 @ 4:20am
paolo.bera May 26, 2018 @ 4:35am 
Originally posted by Darktenki:
Originally posted by paolo.bera:
You need to kill one cultist asap.
Which requires at least 50ish damage and 32 block over 3 seperate turns(Or 12 block if you can do it on Turn 2). Also, they get +3 str a turn(+4 on Ascension).

If you cannot do that, then good luck with the boss!
It is hard but you have the first turn free, second turn 12/16 dmg (assuming you kill one cultist in 2 rounds), so it is not impossible.
[GVN] thuyquai May 26, 2018 @ 4:49am 
It's hard to kill 1 cultist in 2 turns, it got 46 - 50 HP.
paolo.bera May 26, 2018 @ 4:56am 
Hard?If you don't deal at least 25 dmg at turn in second act you'll have a big problem.
Error404 May 26, 2018 @ 5:00am 
Originally posted by GVN thuyquai:
It's hard to kill 1 cultist in 2 turns, it got 46 - 50 HP.
I know, but if you think THAT, then good luck against the Champ or Donu and Deca then, you will need it! Also, Transient says HI and he's a NORMAL monster, like the Maw.
Originally posted by paolo.bera:
Hard?If you don't deal at least 25 dmg at turn in second act you'll have a big problem.
This. With such a weak damage output, I hope you are ready for any time you have to fight either The Chosen or any of the Elites in A2, OP.
Last edited by Error404; May 26, 2018 @ 5:02am
Zubon May 26, 2018 @ 8:21am 
I concur. Unless you RNG no attacks in the first turn, you should be able to kill at least one cultist in two turns. If you cannot, that is a losing run anyway. If you have a strong run going, you should be able to kill them all without taking damage.

You can do this with single target or area effect damage, and you should have a fair number of options by the middle of Act II. Shockwave, Thunderclap, or Trip+ can make all the enemies vulnerable, letting you clear them quickly with Whirlwind, Cleave, or Immolate. All the usual sources of single target damage let you take them down 1 by 1, if you do not have the area effect options. By this point, you should also have some start on boosts to energy, card draw, strength, and/or block, which give you more options like powering up for a few turns or exhausting cards to burn them down.

Cultists are one of those fights that is shockingly difficult as a new player and "whew, easy room" once you have enough experience under your belt. The fact that they use their first turn chanting gives you an opening to do whatever your deck is supposed to do before damage starts coming in, and you have a few turns before their damage ramps up to anything imposing.
Last edited by Zubon; May 26, 2018 @ 8:24am
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Date Posted: May 25, 2018 @ 8:02pm
Posts: 30