Slay the Spire
Claw
I can see how building a deck around this card could be possible and interesting, but as it stands right now, it seems like a waste of a run to even try.

Cards like all for one, rebound, reboot, and hologram would all work nicely into a claw deck, but if you only have 1 claw, its pretty bad. At the same time, if you had 5 claws it could be way overpowered.

I like the concept of the card, but just don't feel like it's very viable right now.
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Showing 1-12 of 12 comments
itssirtou May 5, 2018 @ 11:58am 
Its viable, but like you said its very much at the mercy of card pulls over anything else.

That said you also don't need to rely on Claw as your only damage source. If you wanted you could get a few Cold Snaps in the meantime and get some passive armor generation going. Run a tight ship/deck.
Zachmark571 May 5, 2018 @ 11:59am 
Claws in your deck have each their own damage. If you have 5 claws, your dmg output isn't going to get higher, at least considerably, and the cards that you mention either cost energy or exhaust. I can't see a claw deck without spinning top.
So yeah claws are really bad atm.
Ofc I'm talking about a near pure claw deck,
Last edited by Zachmark571; May 5, 2018 @ 11:59am
Zachmark571 May 5, 2018 @ 12:02pm 
Maybe they could make it so that all claws get affected with every use. Max amount of claws I've seen in a run has been 3, so it would be far from op, but really fun.
Zu May 5, 2018 @ 12:06pm 
Originally posted by Zachmark571:
Maybe they could make it so that all claws get affected with every use.
You can read, can you not?
itssirtou May 5, 2018 @ 12:19pm 
Originally posted by Zachmark571:
Maybe they could make it so that all claws get affected with every use.
That... thats... thats exactly how it works right now :steamfacepalm:
Sinsling May 5, 2018 @ 12:20pm 
Someone is confusing genetic with claw.
ZexxCrine May 5, 2018 @ 2:04pm 
Originally posted by Sinsling:
Someone is confusing genetic with claw.

someone is confusing streamline with genetic

on topic I ran a deck with 2 claws 2 hologram plus and a rebound

was pretty great. one of my easiest wins. not much else spectacular in the deck either. then again it was a kunai run so I was basically invincible after a while.
Last edited by ZexxCrine; May 5, 2018 @ 2:05pm
Sinsling May 5, 2018 @ 3:13pm 
Originally posted by ZexxCrine:
Originally posted by Sinsling:
Someone is confusing genetic with claw.

someone is confusing streamline with genetic

on topic I ran a deck with 2 claws 2 hologram plus and a rebound

was pretty great. one of my easiest wins. not much else spectacular in the deck either. then again it was a kunai run so I was basically invincible after a while.
Streamline doesn't scale its stats, only its cost.
Since its Uncommon, you can't rely on getting multiple Claws for a pure Claw build. In fact, I've never gotten more than two Claws in a single run. Its much better to just have Claw as a component card in an All4Nothing deck or a Rebound deck.
ZexxCrine May 5, 2018 @ 8:01pm 
Originally posted by Sinsling:
Originally posted by ZexxCrine:

someone is confusing streamline with genetic

on topic I ran a deck with 2 claws 2 hologram plus and a rebound

was pretty great. one of my easiest wins. not much else spectacular in the deck either. then again it was a kunai run so I was basically invincible after a while.
Streamline doesn't scale its stats, only its cost.

Correct. However, it being an attack that scales uniquely no matter how many you have and can be played multiple times in one combat fits the bill of what they were claiming more than genetic's single use per combat defense. I honestly have no idea how genetic was even thought of as something they may be confused about.
Last edited by ZexxCrine; May 5, 2018 @ 8:04pm
Alchetect May 5, 2018 @ 8:09pm 
The absolute most essential card in All for One/Rebound decks, at least for me, is Seek. Having the ability to get the EXACT combo I'm looking for for free is what has carried me through both All for One runs I've done so far. Getting as many of those bad boys in one deck as possible is pretty much just a free win as far as I can tell. Another fun combo is 2 All for Ones and 2 Madnesses, which lets you go from a really long combo to an infinite one, since you can make All for One cost 0, which lets it get drawn by subsequent All for Ones.
A Very Kupo Guy May 5, 2018 @ 10:48pm 
Originally posted by Time Tinker:
The absolute most essential card in All for One/Rebound decks, at least for me, is Seek. Having the ability to get the EXACT combo I'm looking for for free is what has carried me through both All for One runs I've done so far. Getting as many of those bad boys in one deck as possible is pretty much just a free win as far as I can tell. Another fun combo is 2 All for Ones and 2 Madnesses, which lets you go from a really long combo to an infinite one, since you can make All for One cost 0, which lets it get drawn by subsequent All for Ones.
Seek is just Defect's best card, period. If you have any combo at all in your deck, you now have it in your hand, and it doesn't even cost any energy.
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Date Posted: May 5, 2018 @ 11:49am
Posts: 12