Slay the Spire
Is a Zeus/Thunder God Build Viable long game??
Where one focuses on cards that allow for lighting orb creation and Evoking, some focus ideally as well as something like thunderstike as a finisher. The idea would be to try and endlessly cast lighting orbs in a turn to deal as much damage out from your orbs as possible.

Using Relics like say the Data Disk maybe as well as the Gold Plated Coil to dish out as much possible damage from both passive and evoking.

I feel like the cards maybe there, most all with Lockon now being a possible perm thing. But I wonder if the arctype have enough to kill the end bosses :/
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Should be able to with the right cards aslong as the set up dont take to long.
It is enough. I was able to beat the game at Asc 8 or 9 with such build. Time-Eater gave a bit headache but only becouse my deck had 0 bonus focus and i had no weakness debuffs at all. My lightnings were 3(8) damage whole run, but its still works when there are so much of them.

I also didn't have thunderstrike, my finisher was a X+1 lighting evoke. With double energy boost i ramped up to 16 energy in a turn evoking 17 lightnings
最近の変更はDoraverが行いました; 2018年5月2日 2時27分
Awe 2018年5月2日 4時18分 
Get 3 static discharge +, amplify just for more thunder balls if occasion is met, energy fields you will need em, Electric Storm+, enjoy your 48 counter dmg (minimal) per hit you recieve and your +108 dmg electric stor if they hit you twice (if u only pull off 6 orbs per hp hit) with ten is madness like 80 counter dmg per hit plus 180 dmg electric storm if u hitted twice and that keeps adding.
Do it with Darkness Orbs? You will get 24+ damage per Evoke instead of only 8.
I had the most beautiful run last night with Sozu, the relic that gives 2 energy after a rest, the relic that gives 1 energy on the first round of combat, the channel X lightning card, an Aggregate, 3 Double Energies, and 2 Seeks (all upgraded save Aggregate). First round kill VS the Time Eater: start with 7 energy, use aggregate on a draw pile of 18 to get an extra 3 energy bringing it up to 9, use Seek to find some of the combo and the second seek, then repeat. Play the 3 double energies for 72 energy, and then channel 73 Lightning Orbs.

I have no idea if it's usually viable, but it certainly works in an OTK combo.

Edit: Darkness is a lot harder to get that Lightning though, and the Thunderstrike card is frankly insane if you can channel lots of orbs.
最近の変更はcrowphieが行いました; 2018年5月2日 5時26分
Total glass cannon but viable. I tend to slowly die when trying it since defense is low and you kinda need to luck into a good combo for those OTK's. Raining down destruction is really fun though.
Awe 2018年5月2日 7時38分 
Btw just had an early multicast with an early double energy+ and turbo+ thats funny but slow.
Shax の投稿を引用:
Total glass cannon but viable. I tend to slowly die when trying it since defense is low and you kinda need to luck into a good combo for those OTK's. Raining down destruction is really fun though.

Stack + Leap + a few 0-cost cards + light card draw is insane defense for a passive orb cycling deck.
Awe 2018年5月2日 7時54分 
Yeah FTL is and incredible 0 cost for cicling.
Guess I'll keep trying to get this arctype working then haha... if I can avoid my bad habit of bloating the deck >.<.

and as for the glass cannon issue, as other have said stack+Leap with 1 or 2 other very low cost defense tools like maybe even Genetic Algrythme (SP?) should give armor enough to last in theory.

Im also curious if one could do like a FrostLord build with Blizzard but that seems unlikely.
Awe 2018年5月2日 10時10分 
The thing with genetic algoryth..... is i dont like it, i know is supose to be scaling and such, but use and exhaust? Early game is just a useless defense card and you gonna waste it to just make it scale, when it finally needs to get use well, u may have a semi-decent defense card for 1 energy cost but only once if it didn't exhaust but only triggered the defense scaling once per combat would be better but then u need to make it a rare card coz late game would be stupid with that card, auto shields+ leap+ give a good amount of block for being 1 cost, Force field gives a ♥♥♥♥ ton of defense and imo is a very good card considering how many 0 cost cards the defect has.
Awe の投稿を引用:
Thunder God build ongoing https://i.gyazo.com/4a4eac71ece4f4f94a9b08ce71908f93.jpg

Tell me how it goes last floor and boss haha looks like a nice start.
Awe 2018年5月2日 12時18分 
If i reach it i will tell the story
Awe 2018年5月2日 12時27分 
Dont wanna jinx myself but this looks like the run
https://i.gyazo.com/660b111dfe08dc2fa0227a52e78cc3fc.jpg
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投稿日: 2018年5月2日 2時08分
投稿数: 16