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-great burst
-low draw
-inconsistant energy generation
Defect
-variable burst
-dependable draw
-great energy
Hyperbeam may look meh on the read, but it goes in a deck where you are likely playing it 2-4 more times than comparable cards from the silent or ironclad.
Good draw and good energy generation don`t mean you can automatically cast it much more often.
If that`s what you`re saying
Hyperbeam, on its own, isn`t strong enough to be worth disabling your orbs (big downside, medium damage, and aoe isn`t always useful.)
We also lack other cards with Focus cost... to give it synergy, make him somewhat better and stuff.
It can work, like in a Scrape/All for one deck, but it`s more of a fringe case.
Until there`s a deck where you can say "well gee, now l really need to find myself an Hyperbeam !"... i`d say weak is a good description.
Like it`s a good description for a lots of stuff, that`s card games for you.
Losing your orbs kinda falls under detrimental...
The "right use" should be something like :
It`s no Crippling Poison: the Revenge... but hardly a must-have...
Sure, it will carry Act 1.
After trash start showing up with 80+ hp... that's another story.
This is like running a barricade deck, picking up clash and saying that its weak because your deck is full of block based skill cards.
And well... Clash always was a risky card, definitely dead after Ascender`s Bane.
If someone can show me some Ascension 15 runs where he consistently won with Hyperbeam as the heavy lifter, i`ll absolutely (begrudgingly) change my mind.
Overall ok card, imo.