Slay the Spire
Horrow Apr 29, 2018 @ 11:59pm
So what's the secret to playing as the robot mage fella?
First impressions so far is that he's really bad at dealing with groups of enemies. I've tried a full orb build. Tried focusing on just one orb type. Then just tried focusing on your standard attacks and blocks.

Its, just not working for me. Any cards to be on the look out for? Any to actively avoid?
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Showing 1-15 of 29 comments
Monado Apr 30, 2018 @ 12:32am 
If there are any cards you should look for is Creative AI. That card is literally the best card for the Defect if not the best card in the game.
Momo la Momie Apr 30, 2018 @ 12:56am 
I finished 2 times with it and it was only by stacking a lot of power which are very good on top of the mummified hand which works wonderful with it, and yeah creative AI + Echo Form are a +++
lordofdekingz Apr 30, 2018 @ 1:24am 
Echo form is like the best card by a lot. It makes basically every deck viable, especially if you have multiples (echo forming an echo form means next turn the first card is played 4 times...) In general: the class is very synergy based, which is a problem, because while it may be very powerful sometimes, it is also far less consistent then IC and SIlent. So, right now, without allocate, the best decks are probably not relying on orbs (all for one decks for example, or just anytthing with creative AI + echo form)
Vash Apr 30, 2018 @ 3:35am 
Which is a pity, I want to play around with the orbs more but they seem rather weak.
Ghostlight Apr 30, 2018 @ 4:04am 
I am finding the class very passive, which basically amount to "rather boring".
ZmayTheSlayer Apr 30, 2018 @ 4:24am 
I think Creative AI / Echo form/ ONE FOR ALL / are overpowered cards,
I especially found One For All + Search too powerful.. almost absurd
Last edited by ZmayTheSlayer; Apr 30, 2018 @ 4:26am
Sinsling Apr 30, 2018 @ 4:37am 
I'm assuming you don't have the unlocks yet, some of which help with the non orb/power builds. Like sunder.
I think they should add a mechanic or a Power card that will allow you to target end of turn orb damage to where you want. This could help spreading damage to multiple targets.

Buffer is bugged - it nulls the damage correctly to zero but other cards will still trigger as if you still took damage, as in you took damage - but it was zero.
Last edited by [~ĐĐ~] slickmetal; Apr 30, 2018 @ 4:53am
Zu Apr 30, 2018 @ 5:41am 
Originally posted by ~ĐĐ~ slickmetal:
I think they should add a mechanic or a Power card that will allow you to target end of turn orb damage to where you want. This could help spreading damage to multiple targets.
Ikr that would be sick. Even something as simple as an attack that forces your orbs to target that enemy unless he ded son.
Sinsling Apr 30, 2018 @ 5:52am 
I have recently been having good runs with single turbo decks using streamline and sunder or meteor.
Cyiel Apr 30, 2018 @ 6:18am 
Succeed my first run (after 35 attempts) with a deck with 4 streamlined (3+) and 4 cold Snap (3+) 2 Glacier (1+), one Blizzard, one Echo Form and get some pretty good relics : Threed and Needles (right the beginning), Data Disk, Mercury Hourglass, Vajra, Molten Egg, Necronomicon, etc
Horrow Apr 30, 2018 @ 1:50pm 
I see how it is now. I got:

Bird faced urn (Heals +2 HP per power used)
Mummified hand (Change a random card's cost to 0 when playing a power)
Creative AI (Add a random Power Card to your hand at the start of your turn)
Power Storms ( Channel 1 Lightning orb when a Power is played)
Self Repairs (Heal 10 HP at the end of combat)

And a bunch of other random powers I can't remember off the top of my head. But yeah, seems like Mummified hand is the hands down, best Relic for this dude. I don't think it was at all possible for me to lose.
Sinsling Apr 30, 2018 @ 1:56pm 
Originally posted by Horrow:
I see how it is now. I got:

Bird faced urn (Heals +2 HP per power used)
Mummified hand (Change a random card's cost to 0 when playing a power)
Creative AI (Add a random Power Card to your hand at the start of your turn)
Power Storms ( Channel 1 Lightning orb when a Power is played)
Self Repairs (Heal 10 HP at the end of combat)

And a bunch of other random powers I can't remember off the top of my head. But yeah, seems like Mummified hand is the hands down, best Relic for this dude. I don't think it was at all possible for me to lose.
Creative AI trolls you and just spits out hello world. XD
Horrow Apr 30, 2018 @ 2:02pm 
Originally posted by Sinsling:
Originally posted by Horrow:
I see how it is now. I got:

Bird faced urn (Heals +2 HP per power used)
Mummified hand (Change a random card's cost to 0 when playing a power)
Creative AI (Add a random Power Card to your hand at the start of your turn)
Power Storms ( Channel 1 Lightning orb when a Power is played)
Self Repairs (Heal 10 HP at the end of combat)

And a bunch of other random powers I can't remember off the top of my head. But yeah, seems like Mummified hand is the hands down, best Relic for this dude. I don't think it was at all possible for me to lose.
Creative AI trolls you and just spits out hello world. XD

That's fine. I was running out of cards to use, since Powers disappear for the combat they're used on lol
wildfire393 Apr 30, 2018 @ 2:04pm 
Things to look for:

1) Creative AI. This card is insane, gives you bonus Powers every turn which easily grows out of control.

2) Amplify and Echo Form. These multiply your powers (any card for Echo form but Powers are mostly the strongest) which adds up extremely quickly.

3) +Focus cards and +Orb Slot cards. The former increase the efficacy of your orbs, the latter increases the number you can hold. With a bunch of focus and orb slots, you can stack Frost to block basically all incoming damage and deal heavy damage with stacked Lightning.

4) Buffers. These straight-up counteract instances of damage and are extremely powerful, especially if you're stacking a bunch of them

5) Channelling Frost. I've found these to be the most interesting Orb type because you can weave in whatever damage while you just soak all damage.

6) The Power that channels Lightning when you play Powers can get pretty crazy when you've got Creative AI running. The Power that channels Lightning when you take hits can also get pretty crazy, especially when you've got Buffers and +Focus.

7) Cards that deal damage based on channeled Frost or Channeled Lightning are easy to stack and deal a ton of damage. There's also one that deals damage based on Powers played, and Force Field is a strong block that's free once you've played 4 powers.

Most other stuff is worth ignoring. Dark orbs are like lightning but worse, and Plasma Orbs give you energy (which can be nice) but don't really work well with anything else that works well with the other orbs since they don't scale on Focus and you want to keep your orb slots small to shuffle them through quickly for the most energy gain.

There's also probably a deck that maxes out on 0-cost cards and the stuff that works explicitly with them but I haven't been able to make it work yet.
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Date Posted: Apr 29, 2018 @ 11:59pm
Posts: 29