Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
You don't neccesarily need burst for the final boss (except for the awakened one, who you do kind need burst for), though shivs synnergize well with poison decks due to the fact that one of the primary ways of getting them (concealed) gives some block as well, which if you have high dex can be quite substantial
'Course you'll need some form of Poison as well, like Poison Stab and whatnot.
Just kinda depends on what the game is throwing at you, sometimes you want to go Poison but it's better to skip it that run and do something else. Though that's just been my experience, which is fairly limited. Can't beat Ascension 8 yet with Silent lol.
IMO, you always build a silent as a defensive character and if you find a good rare card, then you look at the option of adjusting the build. However, sometimes you'll get catalyst but then no poison cards, or vice versa.
This also applies to shiv builds which work really well with relics that give stuff from using attack cards... but that requires finding those relics.
In conclusion, I think poison is useful for a defensive build but as a poison-focused build, you require a lot of rng to make it work.
Second turn: pray for burst+ and double catalyst+
Proceed to watch chosen enemy melt.
You should never be taking 40+ damage on any sort of regular basis VS any of the end bosses. Also, blocking 40 damge as the Silent is stupidly easy with basically 1-2 Footwork in your deck.
Awakened One deals 24 damage and 6x4 damage if it doesnt have any strength in Phase 1. 24 damage is NOT 40 damage. If you're using excessive amounts of powers you don't need, that's your problem, not a problem with the game. Phase 2 is less damage than that.
That doesn't even count Weakened, and if you're playing the silent and you can't consistantly keep weakened up on the boss, you either have an overpowered deck that doesnt need it, or a terrible deck that desperately needs it.
Time Eater hits for 25 and 6x3. You need to play 84 cards before his first attack hits for 40, or 48 cards before his second attack hits for 40. This is, again, not even counting the Weakened Debuff which you really should have up which would give you even MORE time. That's a LOT of cards to not have the boss dead or at least extremely low.
Deca and Donu hit for 10x2, and with their strength gain, they won't hit for 40 until turn 7. With weakened, they won't hit for that till like turn 11 (but it is slightly harder to keep em both weakened). Deca and Donu are sort of a race though, but it's not nearly as harsh as you're making it out to be.
How to win at Slay the Spire with Poison:
Step 1: Build a non horrible Poison deck
Step 2: Defeat the boss because your deck is not horrible
Here are some examples:
https://steamcommunity.com/sharedfiles/filedetails/?id=1355810771
https://steamcommunity.com/sharedfiles/filedetails/?id=1355810387
https://steamcommunity.com/sharedfiles/filedetails/?id=1355813891
Those are the least overpowered 'poison' builds I can find in my run history. My Time Eater example is sort of cheating because I have 5 energy and Ice Cream, but every other example I had involved Burst/Catalyst/Well Laid Plans, some stupidly overpowered combo or I used a non-poison build.
https://steamcommunity.com/sharedfiles/filedetails/?id=1355873822
I think that run proves more the fact that a bunch of extremely strong relics can carry a deck, moreso than proving a Poison deck can defeat the final bosses easily. Take out all the overpowered relics, and i'd say that deck would lose to Deca and Donu and Time Eater more often than not (but i've been proven to underestimate decks before).
Golden Idol is like 150-200 gold over the course of a run. Snecko Skull in a poison build is always good, probably less so with 2 Noxious and no Bouncing Flask, but still good. Hourglass dealt 42 damage, so about 10% of it's health (probably a bit less since it healed). It's hard to gauge exactly how much block that deck can do, as to whether Calipers helped. Not sure 4 versus 5 energy matters a lot VS Time Eater when you may or may not want to even spend 5 energy and with only 1 card in deck that costs more than 1, but 4 versus 5 would be massive in a Deca/Donu fight, and probably even Awakened One.
Stuff like Anchor, Marbles, Red Mask, Bag of Marbles, Tea Set, aren't really boss killers, but they're better than the normal garbage I pick up like Prayer Wheel.
The Regal Pillow may or may not have made a huge difference. It's impossible to tell based on Run History, but healing an extra 15 health is no joke right before the final boss. (especially when you only heal 15 normally with 50 HP).
Like, he ended the fight with 15 HP with a probably ramped up Time Eater. 1-3 more turns and he was probably dead. Those relics combined probably gave him that leeway.