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The goblin events are forced events good or bad. The option to turn down the relic doesn't really fit the theme.
If we go with the optional theme we should also be able to choose not taking the damage when we fall under that option right?
Yeah, same for when you try to do a single-relic run and then there's a relic forced on you in this event - the only case I can think of that does that.
This is a straw man fallacy - OP didn't propose to change negative outcomes, and you misrepresent their statement by broadening the theme to the entirety of optional outcomes instead of one particular case.
Besides, any other event (such as getting a relic from digging) already allows you to skip the reward, which makes me believe that the Goblin reward is nothing more than an oversight and should be reworked.
For someone acusing me of strawmaning, there seems to be an aweful lot of it coming from you.
I stand by my point that in an event of pure chance with both positive and negative outcomes, there shouldn't be optional outcomes.
Slayer mentioned how you have a choice to take relics (usually). In that case, you choose to dig up the relic. you choose to open the chest. In that case walking away with the relic is up to you.
WIth the Goblin/Gremlin games they throw it at you. You never walked into the room and declined the wheel spin. Those little punks force that stuff on you. Its the nature of the Spire. Everything in there is out for itself and they will do what they can to get the leg up on you.
It also brings into question the other events. Like the Fire Offering. The one were you come across a fire with dancing lights and it says give an offer to the fire. I HATE that event because most of the time I want to keep all my cards. But we can't.
Trying to find the balance in a rouge like game is a pain. We can't have too much choice in the game because it will remove a level of the challenge. I'm happy we have a good amount of choices in the game. We can choose to go for the Random Event on the map. We just have to deal with it when we get there.
Normally, getting a relic *should* be positive, but there are very specific situations where it is not. But as others have pointed out, the specfic point of the goblin event is force something on you. Given it is such a specific situation, that seems fine, but because it is so specific I could see it being a potential oversight, since it is the only relic specific example I can think of where you have no other choice but to take it.
I would be curious to hear their thoughts on the laws of statistics that are being broken here. I mean I have no idea how many times I have encountered this event, probably a just over a dozen. Let's say 18 times. Let's say 1/6 of those times I won a Relic (6 possible outcomes on the wheel). That's 3 times total that I've won a Relic here. And I get Dead Branch twice?
What are the odds? I wonder if this is a deliberate troll by the devs?
On the other hand, you could argue that being forced to remove a card from your deck is occasionally negative, even though that's meant to be a pure positive sector.
> Gets flukish results
> "Laws of statistics being broken"
It's funny how easily people fall for confirmation bias, right?