Slay the Spire
romorosso 3 ABR 2018 a las 10:29 p. m.
Having to reach the first boss to get the starting bonus is stupid
Players shouldn't have to play a gimped run to play a run with the starting bonus. Like, cool, I died to some dumb elite RNG on the first floor, please punish me for that by making my next play through basically worthless.

I mean, the developers can do whatever they want, obviously, but this "feature" is a totally not fun exit point. If you want to sell this thing to a bigger audience stuff like this is low hanging fruit.
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Mostrando 1-15 de 197 comentarios
Bruticus 3 ABR 2018 a las 11:05 p. m. 
I agree, especially when we're on the ascension track. Look, I already when through hell with the damn RNG... how about remember I'm on Ascension 3... sometimes I get a bad run on the first tower... stop punishing me for the RNG being super tough that run.
Xiarn 3 ABR 2018 a las 11:22 p. m. 
Honestly it's not usually that much of a boon, so losing it just makes runs have less choice and fewer things happening, so you just end up with an extra boring first act.

I'd happily see it go, but from what I've seen most of the StS community disagrees.
Última edición por Xiarn; 3 ABR 2018 a las 11:23 p. m.
Rett 3 ABR 2018 a las 11:29 p. m. 
The reason you have to reach the first boss is otherwise, people would just abandon runs until they get a starting bonus they want, such as trading in their starting relic for a Boss Energy relic. Having to abandon 10 runs in a row just to get a good bonus isn't fun either.

On normal, it's pretty much fine because unless you're terrible at the game, it's basically impossible to die before the first boss.

On Ascension, it's not as fine because it's somewhat reasonable to lose before the first boss, especially while still learning it.

I haven't seen a simple and elegant solution to the problem apart from people saying 'Screw it' and making the new winning strategies to abandon runs constantly till you find an overpowered relic to carry you through the run.
Joker 4 ABR 2018 a las 3:14 a. m. 
Publicado originalmente por romorosso:
If you want to sell this thing to a bigger audience

Looks at statistics, 22nd most played game on steam as i'm typing this. Pretty impressive for a indie early access game.
Arti_Sel 4 ABR 2018 a las 6:12 a. m. 
Publicado originalmente por Xiarn:
Honestly it's not usually that much of a boon, so losing it just makes runs have less choice and fewer things happening, so you just end up with an extra boring first act.

I'd happily see it go, but from what I've seen most of the StS community disagrees.

It's not usually that much of a boon because you can't restart until you get an op start. Also if the devs give in to these shortsighted ideas the next step will be people complaining because they have to restart all the time to get exactly the thing they want.

StS is about making the best with what you have, stop trying to make it into a stupid sandbox, it's not balanced for that.
bc 4 ABR 2018 a las 6:16 a. m. 
Can't constantly reach the act 1 boss? Play better.
Moringa 4 ABR 2018 a las 6:26 a. m. 
In all honesty the starting boon equals to about the power level of a random event. Really not that big of a deal. I would be happy to see it removed entirely
PedroEX 4 ABR 2018 a las 7:00 a. m. 
Publicado originalmente por Arti_Sel:
It's not usually that much of a boon because you can't restart until you get an op start.

If some starts are overpowered, why let them happen and justify with rng?
Sounds like a terrible idea in general.

Also, how about removing the last 2 bonus options in case you don't reach the boss?
Instead, of blocking everything for no reason.
Arti_Sel 4 ABR 2018 a las 7:08 a. m. 
Publicado originalmente por PedroEX:
Publicado originalmente por Arti_Sel:
It's not usually that much of a boon because you can't restart until you get an op start.

If some starts are overpowered, why let them happen and justify with rng?
Sounds like a terrible idea in general.

Because positive rng powerswings are fun and this is a singleplayer game so there is only harm in the swings if they happen often enough to seriously disrupt the balance of the game. An example would be getting over 40 str or building an infinite engine, doing this once in a while is exciting, if you could always do so it would be expected.
PedroEX 4 ABR 2018 a las 7:11 a. m. 
Publicado originalmente por Arti_Sel:
Because positive rng powerswings are fun and this is a singleplayer game so there is only harm in the swings if they happen often enough to seriously disrupt the balance of the game. An example would be getting over 40 str or building an infinite engine, doing this once in a while is exciting, if you could always do so it would be expected.

If doing it all the the time is boring why would people keep doing it?
Rett 4 ABR 2018 a las 7:16 a. m. 
Publicado originalmente por PedroEX:
Publicado originalmente por Arti_Sel:
It's not usually that much of a boon because you can't restart until you get an op start.

If some starts are overpowered, why let them happen and justify with rng?
Sounds like a terrible idea in general.

Because the alternative to the Neow bonus is starting a run in Act 1, seeing there's no path with 4 bonfires and abandoning your run till you get a perfect 4 Fire 1 Late Shop 1-2 Elite and plenty of early fights Act 1.
Última edición por Rett; 4 ABR 2018 a las 7:17 a. m.
PedroEX 4 ABR 2018 a las 7:21 a. m. 
Publicado originalmente por Rett:
Because the alternative to the Neow bonus is starting a run in Act 1, seeing there's no path with 4 bonfires and abandoning your run till you get a perfect 4 Fire 1 Shop 1-2 Elite and plenty of early fights Act 1.

If you lost the blessing the game lets you do that with no penalty right?
Última edición por PedroEX; 4 ABR 2018 a las 7:21 a. m.
Sinsling 4 ABR 2018 a las 7:22 a. m. 
Publicado originalmente por PedroEX:
Publicado originalmente por Arti_Sel:
Because positive rng powerswings are fun and this is a singleplayer game so there is only harm in the swings if they happen often enough to seriously disrupt the balance of the game. An example would be getting over 40 str or building an infinite engine, doing this once in a while is exciting, if you could always do so it would be expected.

If doing it all the the time is boring why would people keep doing it?
They wouldn't. That is the point. You want to do it, and keep trying to do so, because you know you won't always be able to.

Imagine your favorite food. Let's say you have to eat this food for the next year for breakfast, lunch, and dinner. How long do you think it would take you to get sick of it? How long before you simply don't want to ever eat it again?

While you (hopefully) have the option of whether or not to eat your favorite food, thereby stopping yourself from burning out on it, the game has no control over whether or not you would burn out on playing. So, to help keep you engaged and playing, it dangles that thing you want just ever so slightly out of reach so that you want to keep coming back and trying again.

Maybe you don't like this. Maybe you want to just pick whatever you want whenever you want and roll with it. It clearly works though, as people who want to make those power decks happen keep trying for them.
Última edición por Sinsling; 4 ABR 2018 a las 7:23 a. m.
lordofdekingz 4 ABR 2018 a las 7:24 a. m. 
I would suggest always having the first option and gaining one additional option (top to bottom) per boss reached last run
Última edición por lordofdekingz; 4 ABR 2018 a las 7:24 a. m.
Rett 4 ABR 2018 a las 7:30 a. m. 
Publicado originalmente por PedroEX:
Publicado originalmente por Rett:
Because the alternative to the Neow bonus is starting a run in Act 1, seeing there's no path with 4 bonfires and abandoning your run till you get a perfect 4 Fire 1 Shop 1-2 Elite and plenty of early fights Act 1.

If you lost the blessing the game lets you do that with no penalty right?
Well, if you consider not getting a blessing to be no penalty, then yes. I think most people would rather the blessing in most cases.
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Publicado el: 3 ABR 2018 a las 10:29 p. m.
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