Slay the Spire
Whirlwind run
Just wanted to throw this up on the forums because i honestly though this was an amazing combo i got for dealing with the regular enemies and even sometimes elites on the floors.

Important relic i had:
bottled lightning (put seeing red into my hand)
necronomicon (doubles the attack if it uses more then one energy)
Mark of pain (energy for 2 wounds)

Decent side relic:
Orichlocum (6 armor if yu have none)

Cards I had that made hand:
Seeing Red
Whirlwind
Offering
Clash

Whenever i got my whirldwind it does by default if i use it from the start 32 * 2 (for necronomicon) 64 not included strength buffs like flex, jax i would use. I also had quite a bit of clashes in my deck that allowed for no energy use and it was beautiful. If i get whirlwind at the start with seeing red we are talking 48 * 2 96 damage without strength. Throw offering on top of that which let me draw in whirlwind (thinish deck) 8 * 8 = 64 * 2 = 128 damage in one turn to all enemies on the board it was beautiful this not including all clashes.

Just wanted to throw this up thought it was pretty cool.

Edit: Final boss was donu and deca. I one shotted them with offering, seeing red, jaxed, flex, and whirlwind gg.
Last edited by AshtinPeaks; Mar 4, 2018 @ 5:54pm
< >
Showing 1-7 of 7 comments
itssirtou Mar 4, 2018 @ 7:42pm 
Originally posted by HawkUnleashed:
Edit: Final boss was donu and deca. I one shotted them with offering, seeing red, jaxed, flex, and whirlwind gg.

Oh I wish I could see that
MHC Mar 4, 2018 @ 7:51pm 
Nice! I didn't know necronomicon doubled whirlwind at the amount you spent on it, I always assumed it would double it at 0 mana. That's cool!
wckowalski Mar 4, 2018 @ 9:24pm 
Originally posted by MHC:
Nice! I didn't know necronomicon doubled whirlwind at the amount you spent on it, I always assumed it would double it at 0 mana. That's cool!
It also works that way with double tap.
Koosemose Mar 4, 2018 @ 11:17pm 
I've had a few similar runs, always fun stomps, my most recent one didn't get Necronomicon, primarily was 2 whirlwinds, 2 offerings, 2 seeing reds, a double tap, and something like 3 flexes. And one of the offerings was bottled, I could fairly reliably play out the flexes, and with the draw from 2 upgraded offerings, end up redrawing my flexes for even more strength, few foes even elites lasted past the first round, and similarly face Donu and Deca who went down in the first round. Something like a 15ish minute run beating ascencion 6.

Also had the relic that starts you with a random colorless card in your hand, most of the time it didn't matter much, they were dead anyways regardless of what I got, but had 1 or two elite/boss fights, where I got lucky and ended up with panacea (I think that's the card, the one that gives you 1 artifact), which, if you're not aware, resists the second half of flex (lose strength at end of round), so for the earlier fights when I couldn't quite finish off a boss or elite in one turn, it netted me an extra 8+ strength, depending on how many flexes I managed to draw and/or redraw that round.
Visual Basic Mar 5, 2018 @ 5:49am 
Yeah, this exact strategy is used in speed running for a reason. Mix in flex and it’s absurd.
Yxklyx Mar 5, 2018 @ 12:22pm 
Those fish will hurt you though - you know the explosive and spikey ones.
AshtinPeaks Mar 5, 2018 @ 1:26pm 
Originally posted by Yxklyx:
Those fish will hurt you though - you know the explosive and spikey ones.

Yea i only incountered them twice thank god. My max HP was decently high actually because i was using 2 feeds ealier in the run.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Mar 4, 2018 @ 5:37pm
Posts: 7