Slay the Spire
wckowalski Feb 27, 2018 @ 3:34pm
Murphy's laws of Slay the Spire
I traded my starting relic for a boss relic and got ectoplasm, so I've got only 99 gold the whole run. I get the drug addict event and trade him 85 gold for a relic and get... the courier, which makes the store restock whenever you buy anything except card removal and gives you a discount...

I open the last chest on act 3 and it gives me ... matryoshka, which makes chests contain more relics.

I get both blue candle and du-vu doll early in the run, so it gives me omamori in a chest, which I thus skip picking up. Then no more curses show up the rest of the run.

I'm late in a silent run with no poison cards, so of course it gives me snecko skull.

I have multiple infinite blades in my deck, including an upgraded one so it's innate, and I have a backstab. It then gives me art of war, which gives extra energy the turn after you play no attacks, but that never happens with this stuff.

It gives me a bottled lightning really early on when my only skills are defends.

I'm late in act 3 and I'm low enough on health I know I'll never be back at full health, and it gives me runic dodecahedron, which gives extra energy when at full health.

I'm playing a really spammy silent deck with no poison and have sozu. Second boss relic choice is white beast statue, velvet choker, and the specimen.
< >
Showing 1-15 of 19 comments
Zu Feb 27, 2018 @ 4:31pm 
ITT: Hello Darkness, my old friend.
itssirtou Feb 27, 2018 @ 5:24pm 
When you pick up an early evolve and reach the final boss without seeing a wound card

When you get Cursed Key in act 1 and pick up Tiny Chest.

Getting War Paint or Whetstone too early and getting your basics upgraded.
wckowalski Feb 27, 2018 @ 5:35pm 
Also, apotheosis seems to be most likely to show up when you are just a little short of having enough gold to buy it.
Serell Feb 27, 2018 @ 5:43pm 
Originally posted by itssirtou:
When you pick up an early evolve and reach the final boss without seeing a wound card

When you get Cursed Key in act 1 and pick up Tiny Chest.

Getting War Paint or Whetstone too early and getting your basics upgraded.

except evolve is still good without additional wounds. And basic upgrades can help a lot vs floor 1 elites.

btw OP, did you still end up winning? That's a lot of feelsbadman luck, but It would be pretty impressive to still pull through
Lv 20 Bolting Bot Feb 27, 2018 @ 6:05pm 
This is a common fallacy. Unlucky events seem more common than they are because you don't notice all the times you don't get unlucky. "I swear, the traffic lights always turn red just as I'm about to cross". The game has a huge amount of dice rolls, and so you're bound to get plenty of unlucky ones, but the lucky/average ones far outnumber them.
Last edited by Lv 20 Bolting Bot; Feb 27, 2018 @ 6:05pm
kusinohki Feb 27, 2018 @ 6:53pm 
The one that keeps happening to me is:

Enemy isn't attacking this turn. My hand is nothing but blocks.
Next turn, enemy is attacking for infinite damage. My hand has no blocks. They're all in the discard pile now.

And a couple of times now:
That attack is going to kill me... if I go HAM... I'll bring it down to 5hp. *sigh*

or the inverse:
If I can just survive this turn, I'll win next turn. All my blocks + hp = his attack exactly. *bleep!* 1 hp shy!
wckowalski Feb 27, 2018 @ 7:09pm 
Originally posted by Serell:
Originally posted by itssirtou:
When you pick up an early evolve and reach the final boss without seeing a wound card

When you get Cursed Key in act 1 and pick up Tiny Chest.

Getting War Paint or Whetstone too early and getting your basics upgraded.

except evolve is still good without additional wounds. And basic upgrades can help a lot vs floor 1 elites.

btw OP, did you still end up winning? That's a lot of feelsbadman luck, but It would be pretty impressive to still pull through
Those weren't all the same run.

Looking things over, I remember the one I was talking about in the first part, where I got ectoplasm at the start, very early on I got the golden idol...
http://steamcommunity.com/sharedfiles/filedetails/?id=1315703182
Ideally, you don't want relics that are detrimental to your build..

For example, if your going for a Blue Candle + Rupture build, you don't want Omomori.
(As I just found out, if you have Omomori, it will negate the Necronomicurse, which is really unfortunate). For a Blue Candle build, you would want stuff like Cursed Key, Calling Bell, Duvu Doll, Darkstone Amulet, or things of that nature.
Charon's Ashes and Dead Branch are also pretty good relics for this build, since you'd be Exhausting alot of curses. Though Dead Branch can end up being counterproductive for this build if you're trying to Exhaust the Necronomicurse repeatedly for huge amounts of STR from Rupture, since Dead Branch will end up filling your hand until Necronomicurse is forced into the Discard pile.
In particular, you'd be looking for the Pain curse, which hurts you for every card you play while in hand (with Rupture active, thats +1 STR for every card you play).
But even with relics that give bonuses from curses, you should still avoid Normality, and get rid of it the first chance you get if you obtain this curse.
Last edited by Aeternalis the Abyssal Alchemist; Feb 27, 2018 @ 8:47pm
wckowalski Feb 27, 2018 @ 8:57pm 
Originally posted by Abyssal Alchemist:
Ideally, you don't want relics that are detrimental to your build..

For example, if your going for a Blue Candle + Rupture build, you don't want Omomori.
(As I just found out, if you have Omomori, it will negate the Necronomicurse, which is really unfortunate). For a Blue Candle build, you would want stuff like Cursed Key, Calling Bell, Duvu Doll, Darkstone Amulet, or things of that nature.
Charon's Ashes and Dead Branch are also pretty good relics for this build, since you'd be Exhausting alot of curses. Though Dead Branch can end up being counterproductive for this build if you're trying to Exhaust the Necronomicurse repeatedly for huge amounts of STR from Rupture, since Dead Branch will end up filling your hand until Necronomicurse is forced into the Discard pile.
In particular, you'd be looking for the Pain curse, which hurts you for every card you play while in hand (with Rupture active, thats +1 STR for every card you play).
But even with relics that give bonuses from curses, you should still avoid Normality, and get rid of it the first chance you get if you obtain this curse.
Did you post in the wrong topic? This post doesn't seem to fit the discussion.
Originally posted by wckowalski:
Did you post in the wrong topic? This post doesn't seem to fit the discussion.
I was mainly refering to the point that you made regarding picking up relics that don't go together, ie; Golden Idol/Old Coin are useless if you start with Ectoplasm.
I just have a bad habit of rambling when I try to give examples. The Blue Candle build is just my goto example for a build that needs specific things to work, and gets ruined if Omomori negates Necronomicurse.
Last edited by Aeternalis the Abyssal Alchemist; Feb 27, 2018 @ 9:09pm
Emi Feb 27, 2018 @ 9:10pm 
How does Omamori negate necronomicurse? Never happened to me, I'd like to know how it works, because what you said doesn't make sense, AA. If you get the book, you get double damage, AND omamori negates having the actual card necronomicurse. It's a win! Should be a win, right? Unless you don't get the book? Please clarify.
Originally posted by Emi:
How does Omamori negate necronomicurse? Never happened to me, I'd like to know how it works, because what you said doesn't make sense, AA. If you get the book, you get double damage, AND omamori negates having the actual card necronomicurse. It's a win! Should be a win, right? Unless you don't get the book? Please clarify.
If you have Omomori before getting the Necronomicon, the curse is negated, and is not added to the inventory. You will still get the relic, and it will still function normally, but you won't have the curse. In most runs, this would be great, but not for a Blue Candle run.
The reason this is bad for a Blue Candle + Rupture build is that by using Blue Candle you can continually Exhaust the Necronomicurse and it will hurt you, which procs Rupture, giving +STR each time a card hurts you. So you can just keep buffing your STR until you run out of hp, then Whirlwind for an instant boss kill. This is how I got the "You Are Nothing..." achievement.
Last edited by Aeternalis the Abyssal Alchemist; Feb 27, 2018 @ 9:22pm
wckowalski Feb 27, 2018 @ 9:22pm 
The necronomicurse blue candle combo also synergizes with anything that does something when you exhuast. I guess it's negated by omomori as the "unable to get rid of it" only takes effect once you already have it, and doesn't prevent you from never getting it to begin with.

Also, my first post mentioned a run where I skipped omomori as I had Du-Vu doll.
itssirtou Feb 27, 2018 @ 9:23pm 
Originally posted by kusinohki:
The one that keeps happening to me is:

Enemy isn't attacking this turn. My hand is nothing but blocks.
Next turn, enemy is attacking for infinite damage. My hand has no blocks. They're all in the discard pile now.

Thats going to happen quite often in the early game because your card pool so limited. If you draw all of your blocks on the turn baby Jaw uses his block, all thats left is all your damage cards into his block and damage
Emi Feb 27, 2018 @ 11:34pm 
Oh, I missed Rupture. Haven't thought of that. I'll try it next time, thanks.
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: Feb 27, 2018 @ 3:34pm
Posts: 19