Slay the Spire
ZappyDoggo Feb 21, 2018 @ 4:35pm
'Chosen' Enemy needs massive Nerf.
I've been playing through the game a lot, and most of my deaths on record are because of the Chosen enemy. the stupid 'Hex' debuff basically turns all my cards useless, and the Chosen also ends up getting massive strength for no reason. There needs to be a massive nerf on this Enemy. ._.
Originally posted by Calimar:
The "answer" here isn't really an answer. "It's not OP, you just have to accept that you're going to take a ton of damage from the fight and try to have a specific potion ready too."

No...Chosen is absolutely OP and needs to be nerfed. Lower its health, or make the cards produced from hex go into the discard pile instead of draw, or make it so that he can only weaken you or give himself strength but not both at the same time. There's no reason it needs to have a huge health pool, completely slow down your play by either invalidating cards or clogging your draw pile with trash, and also stack up weaken on you and strength on it. It turns into a death timer where you're doing reduced damage against an enemy with tons of health and you can't use half of your cards. It does not need ALL of that.
< >
Showing 1-15 of 61 comments
Answulf Feb 21, 2018 @ 4:49pm 
Chosen is a pain, but he's not OP. If you die to him a lot, it's simple - you are playing too much defense against him. I don't think I ever actually die to him, just take a lot of damage sometimes.

You can't fight him like a normal fight, you have to kill him as fast as you can. That goes for several enemies - a few of them you have to switch from "I want to take as little damage as possible" mode to "Taking a lot of damage in this fight is unavoidable, so I have to aceept some damage early and kill this thing ASAP".

Pro Tip: whenver you get one, always save an artifact potion from the first level for level 2 for Chosen or Snecko and the battle becomes a cake walk.
Last edited by Answulf; Feb 21, 2018 @ 4:51pm
ZappyDoggo Feb 21, 2018 @ 4:57pm 
I never had a good unerstanding of the 'artifact potion'. It didn't seem to help as much as I needed it to. I'll see if that helps me in this case though.
I don't think they're OP... their health might be slightly too high, but the Hex debuff is manageable.

If you happen to have Charon's Ashes, they'll just end up killing themselves because each Dazed will hurt them for 3 damage when they Exhaust.

If you have Medkit and either Dead Branch or Dark Embrace, you are incredibly lucky because Medkit is extremely rare, but more importantly you can Exhaust the Dazed immediately with the Medkit, and Dead Branch or Dark Embrace will replace them with a usable card. This will also work without Medkit, but the replacement cards would go to the next turn, rather than the current one.

As for the Artifact Potion, it will negate the next debuff an enemy inflicts on you. But if an enemy inflicts multiple debuffs on you at a time, it will only negate the debuff that is applied first.
It can also negate debuffs from your own cards, so it can stop Doubt from inflicting Weakness on you. It will only work on debuffs, not Statuses, so it won't stop an enemy from Wounding you.

There is a colorless card call "Panacea", that is commonly found in shops. It will give you 1 Artifact on use, for 0 energy, then Exhaust. So it can only be used once per combat, unless you have Exhume. You can also upgrade it to give 2 Artifact, which is pretty good for 0 Energy.
Last edited by Aeternalis the Abyssal Alchemist; Feb 21, 2018 @ 5:26pm
Answulf Feb 21, 2018 @ 8:31pm 
To use the artifact potion, drink it on the turn when Chosen's intention is to hex you (you can tell by the symbol, usually it's the first turn but sometimes it's the second) and you won't be hexxed. Chosen won't try to hex you again, either, so you are good for the rest of the combat.
ZappyDoggo Feb 22, 2018 @ 9:21am 
Well I already know how the potions work and I already pay attention to what the enemies plan on doing, my only problem now is that I'm not finding any Artifact potions anymore, and the merchant rarely sells them (and even when he does, it ends up costing more than what I have.) I still believe that the 'hex' debuff could use a little nerfing, seeing as it gets out of hand.
wckowalski Feb 22, 2018 @ 10:04am 
Sometimes I can kill him quickly, other times I get mired with most of my remaining deck being dazes, and take heavy damage due to a turn or two where I can't do much due to drawing all dazes.
Jess with a G Feb 22, 2018 @ 11:10am 
I agree the Chosen right now is kind of BS, if it's HP was like 50-75 maybe...or if hex came out later in the battle
but doing like 25+ dmg after 3 turns is boss level frustrating, and there is what like 1 card that gives your artifice, so if the RNG hates you and you never see an artifact potion you’re punished for using 1/3 of the games mechanics and as the silent (with my play style at least) that’s probably like half your deck:steamsalty:
ZappyDoggo Feb 22, 2018 @ 11:46am 
Well, its like I said, A lot of deaths seem to be over something a little stupid to die against. As far as I played, the current 'worst' way to die is by a Chosen hexing you. The 2nd boss I barely reach because of the Chosen. I barely have a glimpse of the third tower after the 2nd boss. :/
Flavorable Feb 22, 2018 @ 12:11pm 
To be honest, I only died once to the Chosen (this afternoon, after 300-ish hours of playtime) and it was because my deck was too small and had too little attack value and too many skills. In other words: It was my own highly sub-optimal deck choices that made me lose.

The Chosen is, in my humble opinion, in no way unfairly balanced.
ZappyDoggo Feb 22, 2018 @ 12:14pm 
Chances are, you either: Had enough attack cards to always beat it, You don't see it enough, You always had an ancient potion, Or you just never had much trouble with its 'hex' debuff.
Serell Feb 22, 2018 @ 12:16pm 
Originally posted by xephosarkeyus:
Chances are, you either: Had enough attack cards to always beat it, You don't see it enough, You always had an ancient potion, Or you just never had much trouble with its 'hex' debuff.

Chances are, you're bad
wckowalski Feb 22, 2018 @ 12:16pm 
Originally posted by Flavorable:
To be honest, I only died once to the Chosen (this afternoon, after 300-ish hours of playtime) and it was because my deck was too small and had too little attack value and too many skills. In other words: It was my own highly sub-optimal deck choices that made me lose.

The Chosen is, in my humble opinion, in no way unfairly balanced.
Having a big deck isn't a defense against hex unless you can kill him before your deck runs low. Otherwise, once you approach the first cycle through of your deck you are likely to have a turn or two where your hand is mostly daze.
Serell Feb 22, 2018 @ 12:17pm 
Originally posted by wckowalski:
Originally posted by Flavorable:
To be honest, I only died once to the Chosen (this afternoon, after 300-ish hours of playtime) and it was because my deck was too small and had too little attack value and too many skills. In other words: It was my own highly sub-optimal deck choices that made me lose.

The Chosen is, in my humble opinion, in no way unfairly balanced.
Having a big deck isn't a defense against hex unless you can kill him before your deck runs low. Otherwise, once you approach the first cycle through of your deck you are likely to have a turn or two where your hand is mostly daze.
that's the point
Effluvial Kraken Feb 22, 2018 @ 1:22pm 
Having to throw away many points of health to get a quick kill on a common enemy should be an indicator that the enemy is overpowered. Throw in the fact that he can be encountered with other common enemies and it's clear that he needs a nerf. It's just unfair when you're playing as the Silent and you encounter the Chosen-Cultist fight and the Byrd-Chosen fight back to back.

Let's tally things up for a moment. The Chosen: Has almost 100 health, has a high attack value, casts a hex that punishes you for blocking, can make you weaker, can make himself stronger, can make you vulnerable, is a common enemy, can be paired with other common enemies, and can be encountered multiple times in the same run.

Surely at least one of those things can go, right?
Last edited by Effluvial Kraken; Feb 22, 2018 @ 1:24pm
ZappyDoggo Feb 22, 2018 @ 1:37pm 
Originally posted by Effluvial Kraken:
Having to throw away many points of health to get a quick kill on a common enemy should be an indicator that the enemy is overpowered. Throw in the fact that he can be encountered with other common enemies and it's clear that he needs a nerf. It's just unfair when you're playing as the Silent and you encounter the Chosen-Cultist fight and the Byrd-Chosen fight back to back.

Let's tally things up for a moment. The Chosen: Has almost 100 health, has a high attack value, casts a hex that punishes you for blocking, can make you weaker, can make himself stronger, can make you vulnerable, is a common enemy, can be paired with other common enemies, and can be encountered multiple times in the same run.

Surely at least one of those things can go, right?

Exactly my point. A 'Common' Enemy shouldn't take nearly 80% of your hp to beat. This creates a bit of unfairness and off-balancing in the game. It may be a second level type of enemy, but at the same time, Its one of the few enemies we can run into that are under a 'common' note that should surpass common and be placed in Elite.
< >
Showing 1-15 of 61 comments
Per page: 1530 50

Date Posted: Feb 21, 2018 @ 4:35pm
Posts: 61