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That's irrelevant because the issue is inconsistency. Both cards should do nothing on the second use; Fiend Fire because you have no cards in hand, Whirlwind because you have no energy, but that isn't the case.
Fiend Fire is cast and then gets rid of your cards. Then the second one procs... you have no cards in hand to exhaust. Thus, it does nothing.
This is completely backwards. The game mechanics prove you wrong, the cost is x and x is what you pay. That's why the copies make the same amount of dmg as the original.
Yeah, but "cost x, x is what you pay" means the first use of whirlwind uses all your energy, so the second use should do no damage. Usually if you play whirlwind with no energy, then it causes no damage.
Necronomicon says: "The first Attack you play each turn with a cost of 2 or greater will be played twice". I agree with OP, the behavior is inconsistent. But I think it means Whirlwind should be changed.
Then reword the card text to state it's cost is equal to all your current mana. As it is currently, the card text says to spend all your mana. Therefore that would suggest spending all your mana is what the card does, not what the card costs, in the same way that Fiend Fire's card text is to exhaust your hand.
I checked ingame for the exact text. It's "Deal 5 damage to ALL enemies X times." Nothing about the energy cost in the card text, so it's not an effect of the card. Seems consistent.
Yes there's nothing about the energy cost in the card text which is what makes it inconsistent. Unless you're also saying strike's cost is 6 damage.
So you play it for 4 mana. The card text basically reads "Deal 5 damage to all enemies 4 times". If it said "pay all your energy" IN the card text then I'd agree with you, but it doesn't, so it's consistent with how all other cards work with those effects.