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Early on the first floor just choose enough damage to kill elites then start going for a real archetype from there. Just skip cards that aren’t going to help you, also many archetypes DO go together.
Evolve + wounds for instance work as a great draw engine for any non clash deck. It’s one of the easiest ways to go for a full hand deck every turn. Clash also obviously works with exhaust as you can remove defends and non attacks. I’ve never had a run where I’ve gotten shafted hard enough by every card choice to not pick a decent card.
Exhausing base card(strikes and block) itself is beneficial. I think what makes ironclad great is that exhaust is always beneficial. (unless you are going for perfected strike/mindblast... well. we all must do what must to beat the game)
Exhaust is equivalent to silent's discard - for silent, you gain some kind of bonus by discarding. For ironclad, you don't see the card until the end of combat. And since significant amount of ironclad card is dependant on exhaust, I think you should learn how to use exhaust to see its true value. You are crippling yourself with this playstyle and unable to see synergy it provides.
Only issue I do have is really crap cards like combust or fire breathing.