Slay the Spire
InfinityATX Jan 26, 2018 @ 12:38pm
Battle Trance is the $#!7
My second time beating as an ironclad. And good God, Battle Trance makes the game EZ mode. Had a really strong deck to go with it, but it was definitely the MVP, especially when paired with headbutt.

Decklist[imgur.com]

EDIT: After reflecting on this run I have decided this is my perfect decklist:

(1) Bash+ - Tech against artifact users
(1) Headbutt+ - ALWAYS target BT
(2) Immolate+ - Mega combo with PT
(1) Battle Trance+ - DA SEXY
(3) Inflame+ - One and done +3 strength per
(1) Shockwave+ - Soften em up
(1) Power Through+ - Survivability and immolate fuel

The perfect turn:

BT (1) > PT (1) > Immolate x2 (2) > Headbutt (1)

It's a bit harder if you can't get a 5th source of energy, but if you get your cardpool down to the ideal number, it should still be cake.
Last edited by InfinityATX; Jan 26, 2018 @ 12:47pm
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Showing 1-8 of 8 comments
twpe Jan 26, 2018 @ 12:42pm 
Battle trance can be nice... But I prefer stacking multiple colorless draw cards on my Ironclad builds.
kebabsoup Jan 26, 2018 @ 12:50pm 
Yeah it's a really good card. But in your setup, wouldn't it be better to use evolve+ to shuffle through your deck with the wounds. I mean you are already using power through and immolate. For extra wounds take wild strike. and if you're lucky pick up a double tap for some double tap+ >> wild strike >> immolate action. It's quite powerful even before your str is all stacked up.
Last edited by kebabsoup; Jan 26, 2018 @ 1:01pm
InfinityATX Jan 26, 2018 @ 1:05pm 
Originally posted by kebabsoup:
Yeah it's a really good card. But in your setup, wouldn't it be better to use evolve+ to shuffle through your deck with the wounds. I mean you are already using power through and immolate. For extra wounds take wild strike. and if you're lucky pick up a double tap for some double tap+ >> wild strike >> immolate action. It's quite powerful even before your str is all stacked up.

Maybe, but I really like using Power Through, 1 energy for 20 armor plus 2 wounds right in hand.
kebabsoup Jan 26, 2018 @ 1:10pm 
Originally posted by InfinityATX:
Originally posted by kebabsoup:
Yeah it's a really good card. But in your setup, wouldn't it be better to use evolve+ to shuffle through your deck with the wounds. I mean you are already using power through and immolate. For extra wounds take wild strike. and if you're lucky pick up a double tap for some double tap+ >> wild strike >> immolate action. It's quite powerful even before your str is all stacked up.

Maybe, but I really like using Power Through, 1 energy for 20 armor plus 2 wounds right in hand.

yeah no question about power through, I'm not saying you should replace it. What I'm saying is that evolve+ will make you shuffle through your deck even faster than battle trance, in fact it will shuffle so fast you can even keep battle trance in the deck to have more chance to draw evolve!

And wild strike is a nice damage dealer that still generates a wound in rounds where 20 armor from power through would be wasted.

I understand it's nice to get wounds directly in your hand, but from my experience, it's not a problem when you have 1/5 of your deck made of wounds flowing through and making you draw 2 cards per wound.
Last edited by kebabsoup; Jan 26, 2018 @ 1:19pm
kebabsoup Jan 26, 2018 @ 1:22pm 
Oh and did I mention the Mark of Pain relic? One energy for 2 wounds in your deck. Best relic ever for your build!

InfinityATX Jan 26, 2018 @ 1:24pm 
Originally posted by kebabsoup:
Originally posted by InfinityATX:

Maybe, but I really like using Power Through, 1 energy for 20 armor plus 2 wounds right in hand.

yeah no question about power through, I'm not saying you should replace it. What I'm saying is that evolve+ will make you shuffle through your deck even faster than battle trance, in fact it will shuffle so fast you can even keep battle trance in the deck to have more chance to draw evolve!

And wild strike is a nice damage dealer that still generates a wound in rounds where 20 armor from power through would be wasted.

I understand it's nice to get wounds directly in your hand, but from my experience, it's not a problem when you have 1/5 of your deck made of wounds flowing through and making you draw 2 cards per wound.

I see your point, but since my deck only has 7 cards (3 inflames go away) every turn you will cycle through your whole deck, so you will ALWAYS be able to headbutt the 0 cost draw 4 card back to the top of your draw pile. It's more reliable IMO.

But the whole idea is really dependant on getting the cards, removing bad cards and getting extra energy. Like I said, ideal.

EDIT: Really 6 cards, since shockwave goes away as well. And thinking about it, since there are so few cards, adding the evolve for EXTRA draw on top, hey what could it hurt? Just doesnt seem necessary.

Originally posted by kebabsoup:
Oh and did I mention the Mark of Pain relic? One energy for 2 wounds in your deck. Best relic ever for your build!

Havent seen it yet, but it does sound good!
Last edited by InfinityATX; Jan 26, 2018 @ 1:27pm
kebabsoup Jan 26, 2018 @ 1:28pm 
Ahh 10 cards! I was looking at your screenshot with 15 cards. Eh... you need to be pretty lucky to have the gold/shop/events to bring down the card count so low. But yeah, ideally, I see your point.
Last edited by kebabsoup; Jan 26, 2018 @ 1:29pm
InfinityATX Jan 26, 2018 @ 1:31pm 
Originally posted by kebabsoup:
Ahh 10 cards! I was looking at your screenshot with 15 cards. Eh... you need to be pretty lucky to have the gold/shop/events to bring down the card count so low. But yeah, ideally, I see your point.

Yeah, while the deck I actually had was awesome, I was just speculating on what the OP steamrolling version of it would be. =)
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Date Posted: Jan 26, 2018 @ 12:38pm
Posts: 8