Slay the Spire
9x4 ≠ 4x9
Nothing big I know but from the intuitive aspect it would be way more logical to write first the number how often the enemy hit and then the amount of damage. I know the tooltip has the right description but it makes a difference when you have thorns or other power cards who depend on the attack counts and I often forget that it's quite the opposite way from what I calculate :steammocking: <3
Last edited by Unknown Player; Jan 26, 2018 @ 5:23am
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Showing 1-13 of 13 comments
Flavorable Jan 26, 2018 @ 4:55am 
Originally posted by Sie:
Nothing big I know but from the intuitive aspect it would be way more logical to write first the number how often the enemy hit and then the amount of damage. I know the tooltip has the right description but it makes a difference when you have thorns or other power cards who depend on the attack counts and I often forget that it's quit the opposite way from what I calculate :steammocking: <3

I love you for pointing this out, because with cards with Weak or a Relic like Tori (and probably other stuff), it makes a LOT of difference.
Ringtail♥ Jan 26, 2018 @ 7:12am 
What's so "intuitive" and "logical" in that change? Not one streamer or youtuber so much as mentioned this little detail, same as me i haven't even considered the order in which the numbers where cause they were in as you call it "intuitive" and "logical" order to me.
Last edited by Ringtail♥; Jan 26, 2018 @ 7:18am
Unknown Player Jan 26, 2018 @ 7:18am 
Originally posted by Ringtail♥:
What's so "intuitive" and "logical" in that change?

welll for me 9x4 is 9 time 4 damage, from the math aspect.
and not 4 time 9 damage.
but well perhaps I'm strange
twpe Jan 26, 2018 @ 7:23am 
No. I thought the same way. But then I got used to it.
Cubittus Jan 26, 2018 @ 7:29am 
Perhaps just inserting a space would make it more obvious : 9 x4
SakuraKoi Jan 26, 2018 @ 7:58am 
I am pretty sure that 9x4=4x9 because of some filthy math rule that also applies to additions...

but seriously, I guess practically there is an argument to be made from petty linquistics where one would read automatically 9 times 4 damage, instead of 9 damage times 4 but there ain't really much basis for thinking either way.

To avoid any possibly confusion, the mere equation has to go and be replaced by...

another one, in this case 36/4 be perfect, for it would always read "36 damage divided into 4 attacks" (to make sense), unless the damage is 0, damage will always be equal or higher than the times of attack, ez to remember, not much to mistake~
Flavorable Jan 26, 2018 @ 8:25am 
I'm thinking the best way to make this more logical for those who find it illogical and yet not impact the players who already find it logical.. Change the color of the font of the x4.
SoM Jan 26, 2018 @ 10:09am 
9 = 9 damage.
9x4 = 9 damage, times 4.

I'd say it's pretty consistent.
Jeba Jan 26, 2018 @ 10:11am 
Originally posted by Sie:
Originally posted by Ringtail♥:
What's so "intuitive" and "logical" in that change?

welll for me 9x4 is 9 time 4 damage, from the math aspect.
and not 4 time 9 damage.
but well perhaps I'm strange
for me 9x4 is clearly 4 times 9 damage. ive seen this same in multiple games
twpe Jan 26, 2018 @ 10:55am 
I agree with the idea for a color change of the font. It's more of a quality of life thing.

It just makes it more clear to avoid any possible confusion for new players. After all, it's the damage number that gets affected by strength and weakness. Yes, 9x4 and 4x9 are the exact same thing mathematically speaking. However, a new player might mistake which number is going to be affected by a strength debuff. He might think he can use a 3 energy malaise+ without blocking and take no damage; only to find that wasn't enough energy to negate the 9 base damage the enemy was actually doing per hit.
Last edited by twpe; Jan 26, 2018 @ 11:05am
Flavorable Jan 26, 2018 @ 12:23pm 
Originally posted by twpe:
I agree with the idea for a color change of the font. It's more of a quality of life thing.

It just makes it more clear to avoid any possible confusion for new players. After all, it's the damage number that gets affected by strength and weakness. Yes, 9x4 and 4x9 are the exact same thing mathematically speaking. However, a new player might mistake which number is going to be affected by a strength debuff. He might think he can use a 3 energy malaise+ without blocking and take no damage; only to find that wasn't enough energy to negate the 9 base damage the enemy was actually doing per hit.

Exactly. I mean, sure, it's all dependent on what you're taught, but changing the color of the font is in no way harmful for anyone and only offers a more clear meaning of the amount of damage done an x amount of time to be able to better strategize your hand.
Sanity Jan 26, 2018 @ 12:37pm 
I read 9x4 as 9 damage 4 times, so to me it's already intuitive.

But I could see how this could confuse some and seems like a nice compromise to add some flavor to the text (like a space or color the multiplicity)
Brodeo Clown Jan 27, 2018 @ 1:30am 
typically when I'm playing I am drinking so a 'h' for hits and 'd' for damage would be appreciated
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Date Posted: Jan 26, 2018 @ 4:35am
Posts: 13