Slay the Spire
Millennium Jan 21, 2018 @ 4:22pm
What is your ideal deck size for each class?
Of course this is something that hugely depends on your build but, generally what is the max number of cards you always try not to exceed? In other words, what do you consider to be a "core deck"?
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As a new player would be curious about the other angle as well, ideally, how many cards do you try to discard per Act ?
Visual Basic Jan 21, 2018 @ 5:06pm 
its always entirely dependant on your build. The most ideal deck is usually trying to go with an infinite combo by using some form of draw with another card you want to play repeatedly, having a very small deck makes that have much higher potential. Think having a deck where you can just play rampage infinite times a turn from the first turn. There is never a purely set number, its just whatever gets you to have an empty draw pile during your turns that then allows you to abuse playing a card then drawing it as a guranteed draw. Thick decks do work too if you fill it with the right cards, its actually pretty strong as characters such as the silent where you can go with a kunai / shuriken build by just stashing your deck with lower costing cards overall so that you can trigger those artifacts effects.
Jeff Jan 21, 2018 @ 5:55pm 
Originally posted by LoganMcvey:
its always entirely dependant on your build.

This. I wanted to say for ironclad 15~25. Or maybe 18~30. But how many cards always depends on which cards.

Can also depend on your relics, how many upgraded cards you have, and specific combos will toss the whole rulebook out the window.
DrunKraken Jan 21, 2018 @ 7:12pm 
25+ for cards starting combat. During combat it naturally reduces to around 15 - 20. As others have mentioned higher card draw is very preferable along with card exhaust to shrink your deck during the fight.

Visual Basic Jan 21, 2018 @ 7:38pm 
Originally posted by ysnyder77:
Originally posted by LoganMcvey:
its always entirely dependant on your build.

This. I wanted to say for ironclad 15~25. Or maybe 18~30. But how many cards always depends on which cards.

Can also depend on your relics, how many upgraded cards you have, and specific combos will toss the whole rulebook out the window.

It really depends if you want to go super combo heavy, you can win the game pretty effectively by being highly selective with cards while going heavy on card removal by prioritizing event spaces and shops. Ironclad has lots of powers so it’s good to mention it matter less for him overall since powers are effectively one time use per combat. Also he synergizes better with a junk deck, using evolution with wound giving cards is an effective build. Same with headbutt along with all the other ways he has to manipulate discard pile.

The silent more relies on what’s already in your hand along with more planning out draws. Stuff like well laid plans and all the “next turn gain x” cards come to mind. I would say the silent by default is more set to make a full proof combo cycle deck mainly due to having more draw mechanics and cheaper starting cards. Bash is a huge detriment in some builds due to its cost factor. The most ideal deck is something that guarantees you a win and consistently removes the ability to take damage whether through pure defense or through not giving the enemy a turn to act.

Most the time yes it is good to go for around 15-20 cards with ample cycle like pommel strikes and just having overall good card quality by removing strikes and defends.
Not a Bard Jan 21, 2018 @ 9:47pm 
I think my strongest Silent build was a "dead branch" build (Get a random card in hand every time you exhaust a card.) So, I grabbed every single exhaustable card, especially shiv-spawners. My deck started around 35 cards. But that's was rediculous controlled chaos.

My strongest Ironclad was had about 12 cards focused on Flex and Limit Break.

This game makes a ton of decks viable.
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Date Posted: Jan 21, 2018 @ 4:22pm
Posts: 6