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翻訳の問題を報告
Card draw is king.
My favorite til today was the poison stacking Silent, where you constantly apply poison and weakness until you can triple (or burst+ triple triple... which is fun as all hell) the poison and kill anything. Especially if you get the relic that moves your poison stacks to another enemy after it dies.
But I just won with a Silent build that had 26 cards (most i've ever had in a winning run, by a somewhat significant margin) and could have that many cards because I had two upgraded Tools of the Trade, along with three of the cards that deal 10 damage when discarded, and tactician, which gives you 2 energy when discarded. I also had two footwork+'s and a caltrops, which I would usually use nightmare with and have TWENTY stacks of thorns.
It allowed me to get up to 99 block some turns and my 3 acrobats, outmaneuver+, and 2 backflips gave me insane card draw. I could get up to 10 energy a turn, have 80+ block, and do at minimum 20 damage a turn without even using an attack. Slow as hell but so fun and amusing haha
While it did result in a few hands that were basically useless, it generally did pretty well - I'd use any 0-cost discard cards discard anything that drew with a high cost back into my deck, draw them again using any 0-cost draw cards I had, rinse and repeat. I had a few hands where I had four chokes applied and got through a dozen or so cards. Choke does some real pretty damage in those types of scenarios.
I got the Phantasmal, Doppel and Outmaneuver from the Astrolabe (boss relic, transform and upgrade 3 cards). Riddle with Holes I picked up after getting the Necronomicon (double cast one 2 cost attack per turn). The Thousand Cuts really did work. 2 damage for every one of my zero cost cards.
I would have really liked to get a Choke. A Panache would have been good too. I regularly blew through 10 cards a turn.
Ended up keeping a screenshot just because every few days someone posts on this forum saying the Silent can't become invincible like the Ironclad can. A ridiculous notion.
the final boss was the awoken
1. Poison build. Noxoius fumes + a lot of block. Corpse explosion could be a fun finisher, though I never used it.
2. Shiv build. Kinda obvious.
3. Discard/draw build. Acrobatics + Adrenalin + Calculated gamble in combination with unplayable cards, which make damage/draw another cards while discarded.
Are there any other options? Some cards like predator, outmaneuver and others give you perks for the next hand - like maintain block, double damage or give energy. I never understood how to use any of those. Is there the whole deck build behind those cards?
Absolutely, either sub-archetypes of those, or other builds.
* You can spam a bunch of 0-cost cycling cards and let thousand cuts (or preferably panache and/or some relics) do damage, while after image gets you block.
* You can build around finisher (usually good in shiv/spammy decks).
* You can try to build around grand finale (very hard to do, but fun when it works).
* You can do a poison combo instead of slow poison (486 poison in 4 cards = Deadly Poison+, Burst+, 2x Catalyst+, 162 poison in 3 cards = Deadly Poison+, Nightmare+, Catalyst+)
You can draft a deck full of good cards that have OK synergy, play well, and eek out a win. Most of my wins are not some specific "archetype", they're mostly just good stuff thrown together. For example, here's my 2nd-to-last silent win:
http://steamcommunity.com/sharedfiles/filedetails/?id=1323750438
Yes, there's an unceasing top, but I got it too late to do any cool combo stuff. There's not really any combos or theme here, just a pile of cards I think the thing that won this for me was the Girya. Do you even lift, brah?
You can sorta do a build that focuses aorund alternate turn damage, but the times I've tried it, it was fairly unreliable. But those cards are often good on their own, or in other decks (phantasmal killer upgraded is decent in any non-poison build that has some card draw). Predator is kind of expensive, IMO, so I'd only play it in Snecko's.
Panache does WAY more damage. 5 cards through an upgraded Panache is 14 damage instead of 5 damage.
Had a bit of luck wih relics and it didn't win fast, but it was one of those runs where I felt like I couldn't lose unless I was up against Time Eater. Feels nice.
Nice one.
By the way, how do you take in-game screenshots? When I'm trying to, it's just black screen.
In Steam the standard way is F12. Should work for every game unless it's disabled. Works for StS in any case.