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-Firebreathing
-Strength build (having 4 angers dealing 6+x deals more than 18+x, and it only gets farther from there)
-Relics that count your cards like shuriken
-If you have things that add wounds to your deck, or curses, anger is still playable
-If you are running bludgeon on a low energy run, the little extra free damage can help, when you aren't able to play a block
Clash is almost always better because at certain points you are punished for playing many small cards and not punished for playing few stronger cards. And because you don't always want to draw a bunch of 0 cost strikes (especially past the first floor)
And looking back, firebreathing is underwhelming in my experience, strength builds do not want anger in them because they function better when thin, and ok the shuriken might be a possiblilty.
Don't take anger I guess. I'm terrible at convincing.
and anger is amazing in those decks because i dont want to draw anything but 8 angers when im running with the style of iron clad i normally do which is small deck heavy draw and consitantly wanting anger to be in my hand while if i get evolve which helps a high draw build clash is garbage