Slay the Spire
kingsmainman Jan 19, 2018 @ 12:10pm
The Silent? More like The Dumbstruck.
With no health regen, a whole bunch of terrible defenses, and a set of attacks that aren't nearly strong enough to compensate for her vulnerabilities, I am seriously at my limit with her. Poison and shivs take too long to set up against enemies that can blast her away like the elites and the bosses, all but maybe three of her defense cards are viciously underpowered for second and third-level fights, and God help you if most- or even a lot- of your deck is still the starting deck by the city fights because you're about to die by inches. Having a 0-cost 4-block card is worthless against fighters putting out 25-30 damage a round. Every hunter I play has mana for days and not a damn thing in their hand to stop their impending destruction. What the hell is 1 block a card supposed to do for you in combat, especially when block resets to 0 every time? You'd need a deck specifically built around draws, discards, and shuffles to get anything close to functional in a match, but I just tried building a deck like that and, as the record-breaking nadir of my experience with the hunter thus far, died to my first elite on the first floor, just several encounters in.

I'm sick of watching my poison-centric decks become worthless against automatons and watching my shiv decks all come to nothing because the enemy kills me before I can set it up. I played the warrior six times before winning with him; I've played the hunter three times that and counting, and never gotten even close.
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Showing 1-15 of 61 comments
Wulfos Jan 19, 2018 @ 12:18pm 
I have bad news for you my friend. Silent is in terms of power atleast quite a bit above ironclad. Its not insanely better but its better overall. Little tip for you. Dont try to force poisons. Generaly speaking well balanced 2 power cards deck is really strong with silent. Especialy leg sweep,dash and predator are all very excelent picks. Take as much energy relics as you can with some backflips possibly even footwork it up and you are set to take on everything. Outmanever helps quite alot aswell.
lorrdernie Jan 19, 2018 @ 12:23pm 
You were on the right track I think with the draw/discard theme. The silent has access to some of the best card filtering in the game and I have found that can really offset her weaknesses. Overall though you really just have to play her more defensively than the ironclad since she doesn't have the automatic health regen. I've actually had more success with the silent than the ironclad overall, most of my deaths with her are because I've been excessively cocky/dumb and chosen to upgrade cards rather than rest or given away half my health to an event.
kingsmainman Jan 19, 2018 @ 12:45pm 
Originally posted by Wulfos:
I have bad news for you my friend. Silent is in terms of power atleast quite a bit above ironclad. Its not insanely better but its better overall. Little tip for you. Dont try to force poisons. Generaly speaking well balanced 2 power cards deck is really strong with silent. Especialy leg sweep,dash and predator are all very excelent picks. Take as much energy relics as you can with some backflips possibly even footwork it up and you are set to take on everything. Outmanever helps quite alot aswell.

She has fantastic powers, I'll give you that, but absolutely none of the sustainability to use them. And when I say none, I mean *NONE.* The Silent takes wounds like the Titanic takes icebergs. Every single game I play with her, health regen potions are clung to like gold, because the only other ways for her to gain that health back is random trinket drops (lol, RNG being merciful) a vampire pact (and good luck with getting through the game with 55 max health) or mandatory resting whenever possible (but again, that means not upgrading your cards, which means taking more damage later, which means more resting, which eventually collapses into unsustainable failure.) Her damage output isn't the problem- her defense is just LACKING. If you're deck isn't absolutely ♥♥♥♥♥♥♥ loaded to the brim with Leg Sweep+ and Dash+, you're screwed. For God's sake, The ironclad has a card that lets him increase his HP every time he kills a non-minion and a charm that regenerates 6 hp every end of combat. Does the Silent have anything even remotely similar?
Last edited by kingsmainman; Jan 19, 2018 @ 12:46pm
Wulfos Jan 19, 2018 @ 12:53pm 
Originally posted by kingsmainman:
Originally posted by Wulfos:
I have bad news for you my friend. Silent is in terms of power atleast quite a bit above ironclad. Its not insanely better but its better overall. Little tip for you. Dont try to force poisons. Generaly speaking well balanced 2 power cards deck is really strong with silent. Especialy leg sweep,dash and predator are all very excelent picks. Take as much energy relics as you can with some backflips possibly even footwork it up and you are set to take on everything. Outmanever helps quite alot aswell.

Does the Silent have anything even remotely similar?

Yeah Silent just dont take damage. Thats her survivability. She is superior in everything quite literally. More often than not 1 footwork is already enough for a win run. 1 damn card. Backflip is insane. A better block with Draw. Sign me up. And the cards i said. Dash is insane. Predator is insane. Outmanever helps with tons of crazy ♥♥♥♥. But mostly Footworks man. Silent has a lot of power and very good balance of defense and offense. Just take good solid cards and youll be fine every time.
lorrdernie Jan 19, 2018 @ 3:10pm 
Something else that makes the silent easier is upgrading neutralize ASAP. Getting 2 turns of weak instead of 1 makes a huge difference for avoiding damage while actually killing things.
My Killer Shack Jan 19, 2018 @ 3:13pm 
i actually think silent is better then ironclad.
Houston Jan 19, 2018 @ 3:44pm 
I personally do better with The Silent! I beat the game with Ironclad first with ~7hrs on Ironclad and had ~3.5 hours on Silent at the time, but after I beat the game with Ironclad I decided to focus on Silent na realized I consistently got way farther. It took til 10hrs with Silent to beat the final boss (which I did just now, wooooo) but I killed more bosses per run and got farther on an average run basis with Silent over Ironclad.

My winning build was a TON of poisons, and I even only got one Catalyst all run, yet was still getting 80+ stacks fairly consistently and almost never took full damage because of applying weakness. Probably won the run because the first relic I got was the one where enemies' attacks go down to 25% rather than 50% when weakened.

Burst+ and Bouncing Flask+ and Bouncing Flask+ after a turn with outmaneuver is crazy fun.
Qelris Jan 19, 2018 @ 3:47pm 
I just got my first clear on Silent, which was also the first time I got to the 3rd stage on it. Ended up fighting Time Eater. It actually wasn't so bad, since we were buffing up at about the same speed, but god, each fight, not just elites and bosses, were taking forever. Granted my deck lacked damage, but since there's no heals, you kinda have to have a lot of blocks and reduce most damage to tid bits, and that also screw your combo turns. I pretty much got carried by Kunai. ¯\o/¯

I like almost everything about Ironclad, but I'm having problems getting into Silent.
Allroc Jan 19, 2018 @ 3:51pm 
I find both classes are pretty balanced, the Silent just has a higher learning curve. Also, while most people consider Silent the combo class, funny enough I actually find Ironclad to have higher impact combos (Limit Breaker decks and Rampage decks), though they're much harder to pull off than simply throwing Panache and some Shivs in your deck.
Houston Jan 19, 2018 @ 3:51pm 
Originally posted by Qelris:
I just got my first clear on Silent, which was also the first time I got to the 3rd stage on it. Ended up fighting Time Eater. It actually wasn't so bad, since we were buffing up at about the same speed, but god, each fight, not just elites and bosses, were taking forever. Granted my deck lacked damage, but since there's no heals, you kinda have to have a lot of blocks and reduce most damage to tid bits, and that also screw your combo turns. I pretty much got carried by Kunai. ¯\o/¯

I like almost everything about Ironclad, but I'm having problems getting into Silent.
The Silent definitely has slower runs, that's for sure. Tiny sample size, but my clear with Ironclad was ~54mins, my one with Silent was almost 1hr 30min!
Keyen Jan 20, 2018 @ 3:55am 
Originally posted by kingsmainman:

She has fantastic powers, I'll give you that, but absolutely none of the sustainability to use them. And when I say none, I mean *NONE.* The Silent takes wounds like the Titanic takes icebergs. Every single game I play with her, health regen potions are clung to like gold, because the only other ways for her to gain that health back is random trinket drops (lol, RNG being merciful) a vampire pact (and good luck with getting through the game with 55 max health) or mandatory resting whenever possible (but again, that means not upgrading your cards, which means taking more damage later, which means more resting, which eventually collapses into unsustainable failure.) Her damage output isn't the problem- her defense is just LACKING. If you're deck isn't absolutely ♥♥♥♥♥♥♥ loaded to the brim with Leg Sweep+ and Dash+, you're screwed. For God's sake, The ironclad has a card that lets him increase his HP every time he kills a non-minion and a charm that regenerates 6 hp every end of combat. Does the Silent have anything even remotely similar?
Basically, you lacked Backflip.

If you have 3-4 backflip in your deck, you can't lose.
Nanako Jan 20, 2018 @ 5:06am 
footwork, survivor, and backflip. I found the silent to have far more block than ironclad

ironclad is the only one ive reached the heart with so far, that was when i threw caution to the wind and went on a perfected strike burst build
AutoMeris Jan 20, 2018 @ 5:22am 
The difference between learning how to play Ironclad and Silent is the difference between learning what the game is and how to play it well. I'm now at 6 wins (and my W/L ratio has jumped dramatically to about 40% between the last three) and 5 of those came from the Silent.

Cards to put in any Silent deck:
Apotheosis: Still the best card in the game, without question. The nerf means you may want to spend an upgrade on it, but it's still hella busted at 2.
Neutralize+: 0 cost card that deals damage and gets a heavy damage dealer off your back for a couple turns? A near must have. I usually pick up at least one or two other sources of weak throughout the game to suppliment.
Footwork: Dexterity is important no matter what build you're going for. Upgrading 2 of these makes it very hard for you to take damage most of the time.
Tools of the Trade: It gets you extra options and allows you to discard undesirables. The only reason it's this far down is because you've got slightly more reliable options for card draw than the effects above, but this is a great card.
Quick Slash/Escape Plan: Card draw is important in general, but you want to get something out of it, and these two deliver most consistently. Escape plan seems worthless until you consider that it costs 0 and gets better with dexterity.

Beyond those, put in cards that further your win condition or shore up glaring weaknesses, but don't feel obliged to pick up a card just because you can, you'll end up with a bloated mess if you do that.

Gameplay wise, the Silent is about biding your time and waiting for opportunities to absolutely unload on the foe. If your options are "take 2 damage, deal 6" or "take 12 damage, do 18," you should always be prioritizing the former. Every enemy (except cultists, bandits, one of the T3 hedron monsters and several imps) has a break in their attacks. Some are random, some are scripted, but you're looking to deal chip damage until one of those lines up with a handful of strikes or better.

I'll say this right now: you should not take more than 2 points of damage total before you reach the first chest unless you fight a miniboss. That's how predictable and manageable the patterns of early monsters are. Success with Silent is all about extrapolating that minimal expenditure playstyle out to all 3 levels. Also, don't forget to unload potions frequently. From the sound of it you use them often enough, but I can't count the number of times I died that a potion would have saved me.
Inuyaki Jan 20, 2018 @ 5:56am 
I cleared all 3 floors on my first run with Silent... he/she is op imo. Poison is just too good against bosses.
I had some good relics though, the one which draws 2 extra cards and confuses you. Had some back luck, but mostly you have good luck with all your card draw. Really rare not to have some cheap cards. You can just def up all the time and use something like Shiv cards or your 0 cost attacks to build up poison and just take no dmg. Or if you don't get Envenom, just wait with the 3 poison per round from Noxious Fumes.
On top of that you have so many weaks, that the enemy never runs out. I got it ramped up up to 20 rounds on bosses :O
l3ademeister Jan 20, 2018 @ 6:12am 
I dont think silent is better then ironclad.... you can get near unlimited card draw with ironclad (corroption + the card that let you draw a new card when you exhaust one) + the card who give you block if you exhauste one card + the card which do damage if you get block and you have your imba build. if you get the right relicts and barricade it is a insta win.

http://steamcommunity.com/sharedfiles/filedetails/?id=1275573060

In my opinion it is much harder to get a good combo on silent.
Last edited by l3ademeister; Jan 20, 2018 @ 6:14am
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Date Posted: Jan 19, 2018 @ 12:10pm
Posts: 61