Slay the Spire
Blowfeld Jan 19, 2018 @ 3:46am
Other games like this?
So, I have been playing the underappreciated Monster Slayers for about 50 hours and still am baffled that that game did not get a lot of hype, as it was such an enjoyable game.

I feel that Slay The Spire is pulling ahead, slightly for now.

Any other games that are similiar to these two?
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Showing 1-15 of 52 comments
Fyre Jan 19, 2018 @ 3:52am 
There's a free IOS game called necronomicon that's slightly similar but not really. More of an adventure and resource-management solitaire deckbuilding game than a deckbuilding solitaire RPG. Onirim is also free and has to do with solitaire deckbuilding but not RPGs. Maybe Tabletop Simulator would have some 'physical' copies of games that these two games are meant to replicate, or research and buy a solitaire deckbuilding RPG in real life (there ARE multiplayer board games like that if you're into that sort of thing.)
Last edited by Fyre; Jan 19, 2018 @ 3:56am
twpe Jan 19, 2018 @ 4:44am 
It's not really like this, but Thea: The Awakening is a rather under-appreciated surival game with "roguelite" elements and a card battle mechanic. The decks you build in that and the "combat" in general are very different though.
Last edited by twpe; Jan 19, 2018 @ 4:44am
SakuraKoi Jan 19, 2018 @ 4:55am 
Originally posted by oO:
So, I have been playing the underappreciated Monster Slayers for about 50 hours and still am baffled that that game did not get a lot of hype, as it was such an enjoyable game.

As far as I can tell, it simply feels mundane and like a grind. The main issue being permanent stat ups that are apparently must have to progress. Something like Dead Cells may still offer permanent stat upgrades to equipment but those seem rather small, in the range of a few ten percent, not a few hundreds. Stat checks are very dangerous.

Rogue-like-lite players do not like to grind for progress, they want to be able to finish any run and only fail due to their lack of skill/knowledge. Unlockables are neat indeed but crucial ones better be unlocked early. StS's unlock system sure ain't good either, for it merely is based on score, not a certain milestone, achievement or event.
wayne Jan 19, 2018 @ 7:30am 
Originally posted by twpe:
It's not really like this, but Thea: The Awakening is a rather under-appreciated surival game with "roguelite" elements and a card battle mechanic. The decks you build in that and the "combat" in general are very different though.

Somewhat similar mix of both, http://store.steampowered.com/app/734510/Worshippers/

You may also be to scratch the same sort of itch with something like, http://store.steampowered.com/app/259680/Tales_of_MajEyal/
Last edited by wayne; Jan 19, 2018 @ 7:31am
Blowfeld Jan 19, 2018 @ 7:34am 
Thanks for the replys, had Thea on my radar, but simply forgot about that game.
Jeff Jan 19, 2018 @ 8:01am 
The first deckbuilders I played were tabletop card games called ascension and star realms.

Neither have the dungeon crawling aspect, but both have very similar starting hands and mechanics involved. You can find them both online probably if you prefer computer games.
wayne Jan 19, 2018 @ 8:34am 
Originally posted by ysnyder77:
The first deckbuilders I played were tabletop card games called ascension and star realms.

Neither have the dungeon crawling aspect, but both have very similar starting hands and mechanics involved. You can find them both online probably if you prefer computer games.

One of my favorites, https://boardgamegeek.com/boardgame/96848/mage-knight-board-game
Last edited by wayne; Jan 19, 2018 @ 9:28am
Blowfeld Jan 19, 2018 @ 11:12am 
Originally posted by ysnyder77:
The first deckbuilders I played were tabletop card games called ascension and star realms.

Neither have the dungeon crawling aspect, but both have very similar starting hands and mechanics involved. You can find them both online probably if you prefer computer games.

Yeah, I just dont like the way star realms is being sold on PC.
Xuande Jan 19, 2018 @ 12:29pm 
Thea is great, and I've backed the sequel, but I wouldn't consider it the same kind of game.

Dream Quest, if you can overlook the obviously poor art, is a great palette cleanser. Shorter and tougher runs, where a victory feels like one.
Jeff Jan 19, 2018 @ 12:42pm 
Originally posted by Wayne:
One of my favorites, https://boardgamegeek.com/boardgame/96848/mage-knight-board-game

It looks interesting. I'd play it if somebody else owned it, but I tend not to buy games longer than 90 minutes...just a personal preference.
Blowfeld Jan 19, 2018 @ 2:26pm 
Originally posted by Xuande:
Thea is great, and I've backed the sequel, but I wouldn't consider it the same kind of game.

Dream Quest, if you can overlook the obviously poor art, is a great palette cleanser. Shorter and tougher runs, where a victory feels like one.

That's the one that inspired Monster Slayers, right?
kickascii Jan 19, 2018 @ 6:38pm 
Dream Quest is the original and still undisputed champion of the "roguelike cardgame" genre, by a mile. The creator unfortunately now works for Hearthstone. I would kill for a Blizzard-polished game in this genre led by that guy (Peter Whelan)

Here's some comparisons to Slay the Spire

-There's no "pick a line and forks in the road," It's a mini dungeon you have to reveal as you explore. A big part of strategy is how you get through the map, which monsters you fight in what order, and most classes have some way (on a cooldown) to skip monsters blocking the way by burrowing through a wall, teleporting, or more. A mage may decide he can still probably kill that 75% resistant wisp if he spends his special 4-combat cooldown on it, or he may chance a teleport.
-Bosses all have unique gimcks and you better scout them out before you get too far through the level. If your rogue build has a lot of card draw and small attacks you're going to need a plan B if the boss is one with a big thorns effect. If you scout him early enough, you can tweak your deck to have a better chance against him.
-DQ has 2 resources, mana and "Action points"
-Way more classes to unlock, the higher level ones are real oddballs including a dragon who can't use shops but can "Horde" and swallow classes whole and gets a card based on what he ate, and a Professor who can clone cards from monsters (normally not useable)
-The classes have a certain cardpool they get access to, and also have multiple different "cooldown" abilities that you can't use every combat. Monks can delete cards from their deck and after a certain level their attacks pierce (ignore pyhs resistance). Rogues can find extra treasure and get some "burst" card draw options. Assassins can escape mid combat and when they re-engage the monster's HP is where you left it off. These are just a few, there are dozens of unique ablities

There's a lot more, just get it!
twpe Jan 19, 2018 @ 8:27pm 
@Wayne I'll keep an eye on worshippers. Been playing T.O.M.E for years now.

@Xuande I know Thea isn't the same kind of game. That's why I said so. But I still think the TC might like it.
Blowfeld Jan 20, 2018 @ 8:25am 
Originally posted by kickascii:
Dream Quest is the original and still undisputed champion of the "roguelike cardgame" genre, by a mile. The creator unfortunately now works for Hearthstone. I would kill for a Blizzard-polished game in this genre led by that guy (Peter Whelan)

Here's some comparisons to Slay the Spire

-There's no "pick a line and forks in the road," It's a mini dungeon you have to reveal as you explore. A big part of strategy is how you get through the map, which monsters you fight in what order, and most classes have some way (on a cooldown) to skip monsters blocking the way by burrowing through a wall, teleporting, or more. A mage may decide he can still probably kill that 75% resistant wisp if he spends his special 4-combat cooldown on it, or he may chance a teleport.
-Bosses all have unique gimcks and you better scout them out before you get too far through the level. If your rogue build has a lot of card draw and small attacks you're going to need a plan B if the boss is one with a big thorns effect. If you scout him early enough, you can tweak your deck to have a better chance against him.
-DQ has 2 resources, mana and "Action points"
-Way more classes to unlock, the higher level ones are real oddballs including a dragon who can't use shops but can "Horde" and swallow classes whole and gets a card based on what he ate, and a Professor who can clone cards from monsters (normally not useable)
-The classes have a certain cardpool they get access to, and also have multiple different "cooldown" abilities that you can't use every combat. Monks can delete cards from their deck and after a certain level their attacks pierce (ignore pyhs resistance). Rogues can find extra treasure and get some "burst" card draw options. Assassins can escape mid combat and when they re-engage the monster's HP is where you left it off. These are just a few, there are dozens of unique ablities

There's a lot more, just get it!

Dream Quest is on my list, though I have a feeling that I should have started with that one and then moved on ;)
majik Jan 20, 2018 @ 11:29am 
This kind of games always reminded me of Phantasy Star online 3 on gamecube, which I loved. If you're not against a futuristic background or using an emulator, then you should definitely check it out. Baten Kaitos, on gamecube as well, comes to mind too.
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Date Posted: Jan 19, 2018 @ 3:46am
Posts: 52