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And I wanted to know. Are developers going to change anything here or OP decks is normal for this game. As I know a lot of players think that game is too short. But you can make OP deck in act 3. Game will be boring when you have not challenge (hi Apothesis)
The end of act 1 and act 2 generally kill because I haven't take enough cards.
And for me the easiest way is with 'Dropkick', you just need to exhaust every card on the deck, and put a vulnerable. Then it's free.
And what card you want to add in act 3 in case you are against the time eater ?
As the Silent there is a reasonably easly loop:
* Get two copies of Calculated Gamble+. This is the key card.
* Get either one copy of Reflex, or Tactician & some carddraw
* Might stall if your deck is more than 10 cards, so good luck with that, haha.
* Get some way to actually profit from that loop (some artifacts, or another Reflex/Tactician or one of them upgraded).
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As the Ironclad, this one is much tougher to set up to go truly infinite:
* Get Dark Embrace (draws cardeach time a card is exhausted)
* Get Power Through (15 block & add 2 wounds to hand)
* Get Second Wind (exhaust all non-attack cards, get 5 block for each).
That loses 2 energy per loop, but gains 25 block.
If you can get Madness both Power Through & Second Wind then it is infinite.
If you can get a Bloodletting+ & another Dark Embrace, you can lose 3HP per loop instead of 2 energy.
You can profit from this loop with Calipers, Barricade, Charons Ashes, or some other possible cards.