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Or you can analyze it in a different way like Zu did above: did I skip/ignore in shops cards which would greatly improve my deck?
It sounds like an Ironclad Bodyslam build would be something for you, if you don't already know about it. Stack lots of block, Entrench to double current block, then the card that lets you keep block through turns, and deal loads of damage with body slam. The Pyramid relic, Corruption and Evolve cards can also help. Dual Wield can be useful too.
It can be tough getting most of this in a run, but it's certainly possible. Ironclad is the only class where a near-full block build is possible to my knowledge.
Ironclad: Body Block. Entrench. Barricade. Then you just stack up on high block cards like Impervious and ways to draw/gain energy/move cards around in your hand/draw pile. Bonus points for Juggernaut. Power Through, Flame barrier, Immolate, Shockwave fit right into the deck. Grit/Sentinel. Rage. Metallicize. Feel no pain, Disarm. There's so many good cards for this, where your enemy just ends up being useless.
Silent: Footwork. Footwork. Footwork. Maybe Blur spam. Get some weak, some damage (poison!), then you're a happy man.
Defect: Frost Build. Just need lots of Frost generation, Focus, Orb slots, and some good damage, then you're good to go. Some cards allow for ridiculous scaling like Amplify, Blizzard and Echoform. Fission could be fun with that.
They are all viable, strong, and fun.