Slay the Spire
Touchscreen issues
I see there's been some previous discussion about touchscreens but since it seems to still be an issue I'll explain what kind of issues I've been facing.

1. Cursor off target - The cursor is pretty much constantly about 0.5-1cm below where I'm pointing (finger or stylus).
2. Unexpected things getting selected - Even if the cursor shows it's hovering over a specific selection on a ? event, it might pick the option actually being touched.
3. Double tapping - many things that require left click normally require a double tap with touch screen. This seems like a bug, as it is often quite unnecessary, and seem to often fail to register the double tap and I just tap the screen 5 times and hope it picks it up.
4. No right clicking - couldn't figure out how to open the view that shows a card's upgrade with just the touchscreen.
5. Sometimes putting down cards is difficult - it seems like sometimes tapping on a card will grab the card and not let it go, and you have to tap somewhere to release it. It's kinda annoying when I just can't seem to let go of the card that I didn't mean to use.

This is on Microsoft Surface Pro 6 and most things typically work really well on it.

The game is definitely great, and has potential to be an amazing touchscreen game, just needs a bit of polish on the controls.
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Showing 1-6 of 6 comments
Blood Flowers Jun 3, 2019 @ 11:08pm 
Actually, this doesn't sound like it should be an issue on the game developer's end, since input should in theory be the same regardless of mouse or trackpad or touchscreen. I figure it has something to do with the touchscreen drivers and their compatibility with the game instead.
Originally posted by Blood Flowers:
Actually, this doesn't sound like it should be an issue on the game developer's end, since input should in theory be the same regardless of mouse or trackpad or touchscreen. I figure it has something to do with the touchscreen drivers and their compatibility with the game instead.

You might be referring to one of the 5 points raised, i.e. cursor being off target. That *might* be more of an issue with someone else's code though in the end it matters little, I'm having the issue with this game, not any other app or game.
Blood Flowers Jun 4, 2019 @ 1:49pm 
Originally posted by twitch.tv/lietu:
Originally posted by Blood Flowers:
Actually, this doesn't sound like it should be an issue on the game developer's end, since input should in theory be the same regardless of mouse or trackpad or touchscreen. I figure it has something to do with the touchscreen drivers and their compatibility with the game instead.

You might be referring to one of the 5 points raised, i.e. cursor being off target. That *might* be more of an issue with someone else's code though in the end it matters little, I'm having the issue with this game, not any other app or game.

It matters rather significantly since the game developers cannot go and edit Microsoft's proprietary code for their touch screen.

Regardless of how the developers edit their game, it's not going to change anything for you. If you really want to pursue a fix for this issue, you should be on a forum for the Microsoft Surface Pro 6, though I somehow doubt Microsoft will invest the time and effort to improve their software when only a small population of people are having a problem such as yours.
Originally posted by Blood Flowers:
Originally posted by twitch.tv/lietu:

You might be referring to one of the 5 points raised, i.e. cursor being off target. That *might* be more of an issue with someone else's code though in the end it matters little, I'm having the issue with this game, not any other app or game.

It matters rather significantly since the game developers cannot go and edit Microsoft's proprietary code for their touch screen.

Regardless of how the developers edit their game, it's not going to change anything for you. If you really want to pursue a fix for this issue, you should be on a forum for the Microsoft Surface Pro 6, though I somehow doubt Microsoft will invest the time and effort to improve their software when only a small population of people are having a problem such as yours.

You seem to be making great big assertions that the issue is with Microsoft's code based on nothing but a random hunch. It also seems like you don't have any experience in software development if you think the only way to solve an issue with support on a specific device is to edit the proprietary code for that device.

It might be a compatibility issue with something specific to this device, it might be something else. It might be really easy to solve with a line or two of configuration somewhere. Without the developer actually looking into this, we will never know.

And even still, if it turns out to be some bug in Microsoft's things that are not easy to fix in the game, it's not particularly important since what you're talking about is still relevant to only 1 of the 5 issues here.

Really I've already spent much more energy on this pointless discussion than I would have liked to.
Blood Flowers Jun 4, 2019 @ 2:48pm 
Okay. I'm going to preface this with the fact that I don't take to clueless folk spouting passive-aggressive nonsense very well. Apologies for any harshness.

Originally posted by twitch.tv/lietu:
You seem to be making great big assertions that the issue is with Microsoft's code based on nothing but a random hunch. It also seems like you don't have any experience in software development if you think the only way to solve an issue with support on a specific device is to edit the proprietary code for that device.

It's not a random hunch. You listed 5 issues - all of which relate to touching your touch screen. One of which is just you complaining about the fact that you can't right click. StS developers didn't code the game to specifically suck for touch screens. They just coded for input. You know what controls input? Your hardware and it's drivers. You also don't know me or what I do, so don't make an ass out of yourself assuming.

It might be a compatibility issue with something specific to this device, it might be something else. It might be really easy to solve with a line or two of configuration somewhere. Without the developer actually looking into this, we will never know.

You're asking the wrong developer to look into it. The game is not coded specifically for the Windows Surface Pro 6. It is coded for windows (or linux or mac or whatever OS/console you are playing on). It's like complaining that the online game that you are playing is lagging while everyone else is playing it fine. The problem is on your end.

And even still, if it turns out to be some bug in Microsoft's things that are not easy to fix in the game, it's not particularly important since what you're talking about is still relevant to only 1 of the 5 issues here.

A bug in Microsoft's code is not only not easy to fix in the game, it's not possible to fix in the game. Moreover, since all of your issues are input related, it's actually related to all 5 of those issues. Here, I'll explain in case there is still confusion:

1. Cursor off target - INPUT ISSUE.
2. Unexpected selections - INPUT ISSUE (though whether that is a software issue or a human issue is still a question).
3. Double Tapping - Did you just seriously say this is a bug on the game developer's end?

Originally posted by twitch.tv/lietu:
many things that require left click normally require a double tap with touch screen

I seem to have already found the problem in that one.

4. No right clicking - Sounds like this is an issue with touch screens and not with the game. If you had a way to input right clicking on your touch screen, then you could probably use the right clicking features in the game. Some actual advice for this is that you could potentially try to find where the keybinds are saved for this game and edit them.
5. Needing to click again in order to put down a card. Turns out, you do that with a mouse too. That's just how it works. It'd be cool to do it with a voice command, but I seriously don't think the devs are charging enough for the game if they manage to add that feature. Additionally, if it just gets randomly put down without requiring any input, then that'd be a huge hassle to play with.

Really I've already spent much more energy on this pointless discussion than I would have liked to.

What exactly did you even spend that energy on? It sure wasn't spent on thinking about how to solve your issue.

You need to look for help from a Microsoft forum for your problems.
Last edited by Blood Flowers; Jun 4, 2019 @ 2:51pm
Originally posted by Blood Flowers:
You're asking the wrong developer to look into it. The game is not coded specifically for the Windows Surface Pro 6. It is coded for windows (or linux or mac or whatever OS/console you are playing on). It's like complaining that the online game that you are playing is lagging while everyone else is playing it fine. The problem is on your end.

...

A bug in Microsoft's code is not only not easy to fix in the game, it's not possible to fix in the game. Moreover, since all of your issues are input related, it's actually related to all 5 of those issues. Here, I'll explain in case there is still confusion:

1. Cursor off target - INPUT ISSUE.
2. Unexpected selections - INPUT ISSUE (though whether that is a software issue or a human issue is still a question).
3. Double Tapping - Did you just seriously say this is a bug on the game developer's end?

...

4. No right clicking - Sounds like this is an issue with touch screens and not with the game. If you had a way to input right clicking on your touch screen, then you could probably use the right clicking features in the game. Some actual advice for this is that you could potentially try to find where the keybinds are saved for this game and edit them.

...

You need to look for help from a Microsoft forum for your problems.

And you've just proved that you know exactly nothing useful and spend your days spewing nonsense on forums for kicks. You can stop now and go bother someone else with your pointless non-advice.
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Date Posted: Jun 3, 2019 @ 2:33pm
Posts: 6