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Enablers: Noxious Fumes, Flechette, Riddle With Holes, Envenom, Glass Knife, Bane+ (+ poison source)
Core: Bane+, Envenom, Terror/Trip, Phantasmal Killer, Well Laid Plans, Bullet Time
Other good cards: Predator, Die Die Die, Corpse Explosion, Burst, Footwork, Wraith Form, Nightmare, Backstab, J.A.X, Bandage Up, just good defenses+weak, some card draw in general and preferably at least 4 base energy, otherwise you might need another energy source.
Relics: Funnel, Shuriken, Bag Of Marbles, Vajra, Pen Nib, Necronomicon, Art Of War, Girya, Stone Calendar, Nunchaku, Runic Pyramid, Du Vu Doll (+curses and curse relics), Mutagenic Strenght, Red Mask, Energy relics, etc..
Several ways to do this, but i wouldn't recommend going for more than 1-2 different damage burst setup sources. The point here is to use Silent's most damaging/multi-hit attack cards that don't require any advanced setup, then then set them up with Vulnerable+Phantasmal Killer, and Envenom aswell if you need it. Riddle with Hole is usually bad, but here you're trying to make it scale with strenght, and get as many Envenom hits in as possible. It's especially doable if you have a Necronomicon (you'd get about as much as a flask worth of poison and energy, with 60+(30xStr) damage). With flechette, you're trying to draw, create and have in hand as many skills as possible in the turn you get it, Well-Laid Plans will help with that. Bane+ can theoretically do decent damage for 1 energy, but obviously requires a source of poison, preferably consistent like Noxious Fumes, Funnel, and anything that can take artifact off enemies helps. I didn't include it in the list of cards, but Necronomicon also pairs splendidly well with Skewer, and a way to generate a lot of energy, like Ice Cream. Upgraded Glass Knife is (arguably?) Silent's "strongest" frontloaded damage card, going at 24 damage. The catch? It loses 4 damage everytime you use it. Still, Terror/Trip and Phantasmal killer offer a total damage boost of +200%, aka x3 damage, for all those attacks, including their strenght scaling. Note that you can Burst + Phantasmal Killer to carry the buff through multiple turns.
Overall i wouldn't recommend unless under specific circumstances, like meeting many of the requirements for the relics, enabler and core cards, and not having any better deck showing up. You might still be better off not going for a specific deck, just good Silent cards by themselves but hey, if you want to try out a more face first Silent, power to you, i've made my disclaimers. For reference, with an ideal setup (which is very unlikely to happen), you could 1-2 turn kill bosses, if not 1-2 hit kill.
Am i getting the implication one shouldn't even bother with Shivs right? Cmon, let the non-A20 players enjoy some deck variety before they get there.
Not that A20 will personally stop me from experimenting by myself.
Usually at that point you have enough poison generation and defenses to survive a turn or two, and get a good 10-20 poison every 1-3 turns if not more, it adds up fast. And preferably, you have two Catalysts and kept one for this part, or straight up skipped his heal turn.
Don't rely too much on specific relics. Get something like a Deadly Poison and/or Catalyst. Burst can help with those and various skills. Envenom will go decently well with Shivs provided you have a way to take out enemies' block, which might be one of your main obstacles. For block you might want to prioritize Cloaked Dagger and Footwork. After Image is nice. Feel free to pick up an Infinite Blades or two if you come across it, Accuracy is a bit more eh, but if you have enough shivs you could justify it. Poison, and maybe a Thousand Cuts can take care of your other damage needs though. Storm of Steel could be a decent pick aswell, although it might work better with some cards that benefit from discarding. Add some cards like Leg Sweep, Nightmare, Piercing Wail, Adrenaline, Well-Laid Plans, etc... to have an overall better deck. Stuff like Predator/Sucker Punch/Quick Slash for your Act 1 needs, you don't need much more... Should be decent enough?
The idea to run pure poison decks without anything else but block cards is largely a low-ascension gimmick.
They are doable A0-10 because you can do whatever and still win, and again at A20 as a gamble.... but then you aren`t going to bet on something that`ll get you wrecked by Time Slug and Woke Birb
A good pointer could be on the line of: you should organically add good cards that help you in your current situation
and you should bother with something like a "themed" Shiv deck only if the opportunity presents itself (your first relic is Kunai or a random transform gave you 2 Accuracies)
If you are running Poison+Cloak and Dagger... isn`t that still Poison+Block only?
and if you have Poison+Blade Dance.. aren`t you doing something wrong?
If you have a sufficient amount of Thousand Cuts, After Image, Kunai, Ornamental Fan, Envenom etc. the Blade Dance will pull its weight. I see no contradiction at all here.
I think just about short of 95% of my decks are hybrids, that's just how the game goes.
I'd argue it more appropriate for this boss to be refered to as Fun Eater.
I hereby pledge to henceforth use the term Fun Eater while referring to the Boss beforehand known as Time Eater.
(sorry i was bored)
Poison having anti synergy with everything else might very well be the exception.
https://steamcommunity.com/sharedfiles/filedetails/?id=1833731943
https://steamcommunity.com/sharedfiles/filedetails/?id=1833393267
If this is my floor 4/5... i seriously want Shuriken, Fan, AND Kunai before even starting to consider adding a Blade dance
the best blocks are deflects upgraded combined with footworks, and card draw. backflips, lots of card draw.
lets suppose you have well laid plans upgraded. you can always hang onto 2 deflects upgraded or wraith form. and have complete control. where as blur is pretty unreliable compared to that, it's only next turn, with less control overall.
I'd agree on a few points here, but keep in mind blur stacks.