Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Card/Turn Based as said above => It has cards. Fights are turn based.
Roguelike => Random/procedural generation, permanent death, knowledge tends to be important, usually difficult, etc... (Like FTL)
Strategy / Puzzle => Should be straightforward. You have to think ahead and plan optimal decisions to maximize your win chances, create setups, and crack the best approach to your runs. The way you play your cards (literally and figuratively) is reminiscent of some puzzle-ish games like Into The Breach.
Roguelike is a pretty broad definition now, but it still fits.
Thematically its a lightweight dungeon crawl.
If I were to describe it to a person who hasn't played i'd say its a deckbuilding roguelike dungeon crawl
To be honest that seems unnecessary, i feel like most Roguelike games have some form of dungeon crawling in them.
If you are including it with FTL, etc, then it's a rogue-like. Or even more pedantic and proper, a rogue-like-like. Yes, that is a thing.
Indeed, it's a thing. (it's not really a thing)