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Sometimes they might save the run though, usually on chad who just feeds that max health back, or if you already have apparitions and chip damage is relevant for dodecahedron.
TL,DR:
Sustain on the go or your max health buffer for acts 3 and 4. Working out which is more important in your run is hard af but that's what it boils down to, besides inconsistency concerns of course.
I second that
Sometimes it is, sometimes it isn't. Technically, the heal value is a higher % of your max health once you lose the max HP (as opposed to your previous health value), but i don't know if that means much. Regardless, it scales decently in certain situations, and is just a waste of space and max HP in some others. Still better than a regular strike.
Vague, but i can't really form a strong opinion on what justifies enough taking it or passing up. I tend to take it for fun most of the time though, i can't say it has won me runs, but i don't feel like it has doomed them either. It's been useful occasionally.
When putting a deck together, try to have an end goal in mind, and always ask yourself, "What's the win condition of my deck?" And when adding a card, always think about whether or not it's going to help you meet that win condition.
So if your deck is built around a combo, ask whether or not the new card is going to help with or hinder that combo. Sometimes life gain is great, other times you don't really need it and then it's a waste.
Correct. In addition, I would lean much more towards it if you have the attack upgrading egg, since that upgrades all the bites to deal an addition damage, and more importantly, heal an additional hp (a 50% increase).
Even with Blood Vial it's not always a take if you've removed 2 or more Strikes already (which I usually do since offense is everywhere and defense isn't)
Well the bigger your deck the worse that event is because you draw Bites less